Replies: 11 Posted Jul 17, 2015 Join Date: 2/17/2018 Our updated guide to the best Defense heroes in Overwatch this month. My Best Buy › World of Warcraft: Battle for Azeroth Release Date, Trailer, Details, and News
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Alchemy Dec 28, 2016 Better Living through Technology!(new2macros) *note: this guide is for people who haven't used macros or advanced keybinds and want to try. Macros are basically 'super buttons' that you can create in order to use multiple abilities and spells from the same button. This means even if you have 15 different abilities, you can key them all to 3-5 buttons. With macros you can do things like: 1) have all your buff spells on one button 2) 'hide' abilities that you don't use very often so they only show when you need them 3) 'group' similar abilities so that, for example, all your commonly used melee skills are on one button 4) maximize your rotation so that you're always one step ahead of the GCD Macros are great, but there are a few limitations: 1) complicated! -learning macros takes a good chunk of time. It's only something I've been able to do since my work gives me some 'free time' to cruise the UI/macro forum. 2) software limited -While very powerful, there is potential to abuse macros so that, for example, you could hit one button and your character would kill every mob in range (eventually). This potential for abuse has cause blizzard to put some powerful limitations on macros. More about this later. 3) the One Button rule -each macro button can use only one ability each time you press the button. You can code this so that it will use a different ability each and every time you press it (and on a different target!), but you can't press the button once and, for example, have it cast all 5 self buffs on you. I don't even know where to start?! To get started with macros, it's very simple. Just log on WoW and type /m. This brings up your macro box, where you just have to hit 'new' and the game will prompt for a name and an icon. I recommend that you leave the icon as a question mark. (?) The question mark means the game will automatically pick up the picture of the ability that the macro will use. My First Macro For your first macro lets just replace a normal ability you use on your bar in combat. I'm going to use paladin abilities here, but you can replace them with whatever ability you like. So to make my first macro, I went to the /m menu in game, picked a new macro, and gave it the question mark icon. Then I click on the icon, click on the empty box, and type: /cast This is the basic core of every macro. It's basically like the verb in a sentence. You can use different 'verbs' (called slash commands) but this is probably the most popular. Since I want this macro to cast Hammer of the Righteous, I simple type that in after the /cast. /cast Hammer of the Righteous And pow! I'm done! If you drag this onto your bar and hit it a million times, you basically have the paladin protection spec in a nutshell (lol). However this doesn't really give you any extra functionality over a normal keybind. The next thing I'm going to do is make the macro heal a friendly if I have a friendly targeted, or if it's an enemy it will use SotR (shield of the righteous). To do this you add a conditional. This says 'only cast this spell if 'X' is true.' It looks like this (with a breakdown of the macro underneath): /cast [help] Word of Glory; [harm] Shield of the Righteous \__/ \____/\__________/\/ \____/\__________________/ verb-conditional---|---separator|----------------| -------------------ability---------conditional----Ability What this macro will do is check the status of your current target. A 'friendly'(help) value will cause my paladin to heal the target. An 'enemy'(harm) value will trigger the attack ability. If you can grasp macros thus far, you've already learned enough to make macros useful for you. Putting this on your bar will basically cut the number of keybinds you need by 1. Modifier macro commands Another handy feature you can use with macros is called a Modifier. This may sound familiar but it's possible to set a macro so that it will use a different ability or spell if you hold down control, alt, or shift. Here's a basic example: /cast [mod:alt] Seal of Truth;[mod:ctrl] Blessing of Kings;[mod:shift] Righteous Fury; Seal of Insight If you had this macro bound to 1, and you press 1, it would cast Seal of truth (and the seal picture would be on the keybind). Pressin ctrl would change the icon to blessing of kings and would cast blessing of kings if you pressed ctrl-1, etc....Raygecow149 Dec 28, 2016
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Donate StarNeutral ("OK") A technical note: For reasons not worth explaining other than to elucidate that, yes, I’m obviously a console gamer at heart, I’m playing WoW off my TV. My PC is hooked up to a decently-sized TV in my living room. WoW’s interface isn’t meant to be read from couch distance, not unless you blow it up.
December 6, 2013 02 Jul. 2018: Discipline Priest Battle for Azeroth My AutoSave The Survival Hunter reintroduces melee combat to the Hunter class, having the player fight side-by-side with their pet, tag-teaming the enemy and setting up powerful finishing blows.
Legion home page (More planned after release) commented on Patch 7.3 Profession Changes - New Crafted Items, New Materials References
With rest XP, recruit-a-friend, and heirloom gear you will level out of any particular area quickly. Zygor’s has that covered. As soon as you’re ready a popup will let you know and give you the option to move on, This presents you with a “difficult” choice:
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Guerre des Consoles 1 All expansion guides are written in the Battle for Azeroth beta in order to have them ready on launch day. It's important to note that betas can be buggy and unstable and may delay and even halt our progress on the guides. Furthermore, the time between the start of beta and the announced release of Battle for Azeroth is much shorter (by about 2-3 months) than past betas. As a result, our primary focus is to have the Leveling guides updated by the launch, and only if those are complete and time remains will we work on updating the remaining guides. All guides not finished in beta will be updated post launch. You can read more about this here.
This change will certainly make the old-timers shake their heads, but for fans of a peaceful leveling experience, it’s sure to be a boon. In addition to allowing PvP to be turned off, there are also some exciting new incentives to turn it on that may lead to more battles in the wild.
How is this better than the in-game quest helper thingie? While that shows you the destination of your quests it doesn’t show you the best order in which to take them. Zygor’s show you the optimum path to take to complete the most quests in the least time, which will save you lots of time over the quest helper.
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jacls0608 By the way, both the guide window and the waypoint arrow can be moved anywhere on screen. I usually keep the arrow top center and the guide at the bottom right, but go ahead an put it anywhere it makes sense for you. You can even disappear the guide window anytime you like. No point in having it up while you’re raiding the other side’s towns, right? 😉
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People are already discussing the potential for races that haven't even been announced. What's the long-term plan? Joined: Jan 19, 2018
Investor Relations Is Zygor’s Guide “Worth It?” Oh yes. I confess, I like this guide. We all do. The only way ( in the U.S.) that Zygor would have any legal grounds is only if Tekkub stopped developing the code, Removed all new versions of the code from the open source site. Then sold a new revised code specifically to the zygor.
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