You will need to cover very large areas in order to get a few chests as they are quite rare. Vanilla, TBC and WotLK zones work best. The way I like to do it is to park one Rogue class trial in Outland and one in Northrend, then fly over the whole continent and look for chests. One whole run might only yield 3-10 chests but you will still make a bunch of gold as you are almost guaranteed rares in chests in these zones.
Keep in mind that these quests are optional, and are not necessary to continue leveling and capturing companions. They are also account-wide, so if you complete the quest chain on one character, you will not be able to complete it again on another. However, any progress that you've made will be saved and you can pick up where you left off in the quest chain on another character. The dailies that you've unlocked will also be accessible by all your toons.
This is not to say that you should never buy gear. Having equipment that is reasonably current while leveling allows you to kill enemies faster, and die less often in the process. Faster leveling = sooner to higher levels (where the real money is to be made). Likewise, death = loss of time. And, as we all know, "Time is money, friend!" So, players should not hesitate to make well-considered equipment acquisitions during their leveling up, but only if they represent a substantial improvement over their existing equipment and if the price is right. Try to find good deals. It should go without saying that you should never purchase any equipment from vendors; always use the Auction House. Look several levels above and below your own for bargains. Don't buy items that you won't hold onto for at least 4-5 levels. And don't always use the buyout option at the AH. Some of the best deals come from bidding and being patient - it'll be two days at the most. Of course, if you play too hard you may have surpassed that weapon by the time you win it. In which case, you may want to auction it again. If you know there's an item that would be great for you, say, five levels from now, keep your eye out for it and bid on it, several times if need be. When you get it, stuff it away for later. That's why you have a bank alt.
World of Warcraft: Battle for Azeroth for PC will increase the level cap to 120 as players set out to bolster the war effort for their faction. Instead of everyone leveling in the same zone, Horde players will venture to the troll-occupied island of Zandalar while the Alliance seeks to restore diplomatic ties with the naval superpowers of Kul Tiras. In Battle for Azeroth for PC, each continent has three zones that have dynamic level-scaling identical to Legion, so you can choose where to go at your leisure. Once you’ve reached level 120, the opposing faction’s zone becomes available to explore and conquer. You will level up in your faction’s zones, and access the zones of the other faction at 120 through world quests and emissaries. The scaling technology introduced in Legion has come back, and you can do the zones in any order in World of Warcraft: Battle for Azeroth for PC. The number of available bag slots in the player’s backpack, which has been fixed at 16 slots since the game’s release in 2004, will also receive an increase if an authenticator is attached to an account.
Okay, this farm is by far my favorite old world farm. Generally because discovering this spot is like finding a hidden gem that the developers do not want you knowing about. The thing is, everyone talks about farming zul farrack by pulling the entire instance... Nope, the real gold is made by flying over zul farrack... If you fly over zul farrack until you reach the large steps that begins the usual third boss scenario, you will find that there are literally 50 trolls just hanging on the steps and another 25 just sitting at the foot of the steps. It's an amazing scene, as all these trolls have ACTIVE level 40-45 loot tables. Each and every one of them can drop cloth and mogs from the mid level era of items. Whats more is they don't take too long to respawn. ALSO they are not affected by the 7.3 transmog nerf because they ARE NOT in an instanced zone. Making this spot the BEST transmog spot in the game IMO. Check it out in the video, it's really awesome.
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Uldir: The first of Battle for Azeroth's raids is an abandoned Titan laboratory, where the cosmos' most powerful beings experimented on ways to eliminate Azeroth's corruptive Old Gods. After the Titans were defeated by Sargeras, the facility remained abandoned, but the festering horrors within endured, growing ever stronger. It is deep within Uldir that players will encounter G'huun, a manufactured abomination the Titans had inadvertently created during their experiments on the Old God's endless corruption.
In addition, you'll want to pick up leg and shoulder enchants and have them in your bags. These enchants have a level requirement of 80/85, but can't be placed on items above iLVL 136. You can get around this by having a level 85-100 character apply the enchant before mailing it to the character you're leveling, thus getting use of the enchants before level 85. I've personally confirmed that this works.
The neutral auction house can become one of your best friends. Other players are constantly checking both factions' auction houses to find an appropriate price for the good they demand. Often times, goods are cheaper on the alliance because they have more people, thus, the supply increases as demand decreases and price goes down. If you are horde, feel free to transfer gold to your alliance toon through the neutral auction house in order to buy them item and bring it back to the horde side where it is more expensive. The 15%, as of patch 3.3.3 (down from 30%) is well worth the extra 50% or more you can easily make on one item alone. Blizzard decreased the neutral cut for a reason to 15%, that reason is to get trade facilitated between the horde and alliance. Make sure you take advantage of this! Tips when trading between factions:
Patch 8.1.5 Hotfixes: April 2nd Here come this week's premiere hotfixes, with a solid amount to see. Talanji is no longer speeding her ascension up and will be a Princess long enough for players to be able to complete quests, Azerite Knowledge is back as previously announced, the Brawler's Guild got some fixes as well, Twitter integration is back and more. World of Warcraft WoW Apr 03, 2019 at 00:35 by Starym
FYI: If you’re returning to WoW after an extended absence prior to patch 5.0.1, it’s possible that you’ll have more than the maximum pet limit and/or more than 3 of a kind. However, this will be the only time that you’re allowed to surpass these limits. You will have to pare down your collection, eliminating your duplicates, in order to add new pets.
This includes the “Tides of Vengeance” campaign missions, which continue the War campaign introduced when the expansion launched. Two new island expeditions called Jorundall and Havenswood were also added. Weekly quests also require less Azerite than they did in the past, Mythic and player-versus-player islands award more Artifact power, and new vendors were made available.