Note that these general principles do not apply to blue or purple items. If you are a first-time player, there is absolutely no reason to purchase these items. None. Sub-80 rare and epic items are only for the alts or twinks of established players that have money to waste (because that's what it is) by showing off their Staff of Jordan (or whatever). Blues and purples are completely cost-ineffective for first-time characters. Within a few levels, you will find green gear that is roughly comparable, or you'll get better blues from instance runs at the same level. So, do not buy these items, under any circumstances, if you are a first-time character (no matter how cool they look). And even if you're reasonably well-off financially, think twice. This is especially true as your character gets closer to levels 58 and 68. Even the most basic quest-reward gear in Outland will have substantially better stats than anything you can buy off the AH for a level 56 character. The same is true of Northrend gear at level 68 vis-a-vis the stuff you'll get in Outland at level 68. As such, smart players stop making AH gear purchases by about level 54 or so, and then just gut it out until level 58. The same is true at levels 64-68. Within the first several quests in Hellfire and/or Northrend you'll have replaced half of your gear in any case, guaranteed.
They seem to have expected some things, though, see adding pets with aquatic damage (gun and ooze) aswell as a resistant cockroach to stop us from cheesing everything with elementals. Yet, a fact their damage output is low combined with shields not checking for racial damage means this mechanic prevents a lot as you mentioned. The last boss has got an ability to remove basic shields so perhaps that was not in oblivion either… unlike the reactive damage. Also, an ability that forces swap altogether with an ability which prevents from being swapped, including critters? I can't say I like it.
Profit is only created if you make sure your costs are less than your earnings. This is not so much an issue for gatherers who simply trade in some time and effort to gain their wares, but for production professions, this must be kept in mind. Many high-end items that sell well require materials that cannot be provided by the gathering profession normally paired with your production profession. To craft these items, purchasing the raw material from the AH or another player becomes necessary. You must keep record of how much you spent to obtain these materials, or else you may price the finished product inaccurately, either too low that you sell it at a loss, or too high that you can't sell it all.

Be cold-blooded about admitting that you've taken a bath on an item. If you bought that sword for 5g, listed it for 10g, and the listing cost is 2g50s each time, after two times it had better sell just to break even. Once you hit that point, don't keep listing it over and over in desperation trying to make something off the AH. D/E it, or vendor it, and move on. Lesson learned. Don't get trapped in the fallacy of sunk costs.
The bottom portion of the Posting Panel is the Auctions List, which allows you to see all the auctions that are already on the marketplace. The value of items is estimated using the historical high/med/low pricing data. When auctions fall within this range the Posting panel will attempt to undercut the auction at the lowest in-range price point. However, if the auctions are well beyond the normal range in either direction (too low or too high) it will use the historical data to estimate a more accurate value. You can manually click any of the auctions in the list if you would prefer to compete against a different price point than the default selection. If you change your mind and want to revert back to Zygor’s recommendation, simply click the “Reset to Est. Value” button.

To me, certain character limits tend to be problematic not because of the length of actual content, but because of formatting tags and embedding taking up a lot of characters. This is something I experience on most of websites, not just this one, but the most aggravating issue over here is linking to user profiiles and other sources of strategies, which could be alleviated with internalisation of link paths and @mentions.
Talk to NPC – A “talk to” line means you need to speak with a non-playable character (or NPC) in order to perform the required goals of the step. A 3D render of the NPC in question will show up in the Model Viewer if you have it enabled for easy finding. Clicking on the name of the NPC with the guide viewer will auto-target that NPC if they are in range.
World of Warcraft: Battle for Azeroth also provides you with the opportunity to quickly upgrade your character to level 110. Enter the enormous battle fully prepared for it. After you start the expansion, you will sail to the kingdom of Kul Tiras and visit the trolls of the Zandalari Empire. Win epic battles and take control over the strategically placed Stromgarde. Discover a twenty-player cooperative missions on the War Front and take part in numerous expeditions. Gather resources scattered over treacherous, undiscovered territory.
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I'd say level this toon a bit more, maybe up to 30 or so, and see how you like the experience. If you find questing just a means to an end, maybe the guide would be a good buy. Me, I generally like questing and go to an area I'm interested in, even if it's not the most level-appropriate for me or the best way to maximize my time, so those guides aren't of much interest to me for now.
A cool little pet farm that can take minutes or ages depending on the god of luck.  This spot contains some of the most dense troll spawns in the game, and each has the highest chance to drop the parrot pet thats soo sought after.  On every serve rthis per has  amedian value of about 70,000g so picking one up can be a pretty cool feat.  Like the sprite darter hatchling spot its, a random farming spot that requires alot of RNG to pull off, but if you get it to drop you can make out in spades.  The other drops are miniscule when compared to this spot.
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