Then 8.0 came along and turned everything on its head. Most of the techniques and shortcuts discovered, after 7.3.5 introduced scaling, were nerfed into oblivion. Many of the old techniques were confirmed by myself, first hand, to no longer work. I'm hoping that this thread can serve a similar purpose as the old thread, and gather as much data as possible on the fastest methods under the new system, and facilitate as many different perspectives and opinions on speed leveling with constructive discussion. I've just finished leveling to 110 under 8.1 with the exp curve.
You can earn a decent amount of XP by doing Herbalism or mining. Any zone works but I prefer Sholazar Basin as a lot of the mobs are not aggressive and the mobs are spread out so you will find a lot of herbs and ore that you don’t have to fight for. It is possible to make about a level every hour by doing this, or a level every 30-40 minutes with rest XP.
Blacksmithing is a crafting profession that uses bars obtained from melting ore to craft plate armor and weapons, as well as some assorted cosmetic items. In BfA you can currently craft armor and weapons that is item level 300 and can proc to 310. This gear does not require expulsom which is awesome as it makes it very easy to stock the items. The sale rate is really high and these items are surprisingly very good money makers.
Guide to Obtaining and Selling the WoW Token Buying and selling the WoW Token, which allows players to buy game time with gold, or make extra gold by selling the token on the Auction House. What is Blizzard (Battle.net) Balance Overview of Blizzard (Battle.net) Balance, a currency used to buy Blizzard Entertainment products including World of Warcraft character services. How to Purchase World of Warcraft Game Time The cost of a WoW game time subscription, how to acquire a subscription, gift one, and cancel it, as well as how to play WoW for free.
When you have completed your third zone, you should be nearly max level, but you still have work to do! Head back to your faction hub and complete the last foothold quest to unlock your fourth mission table champion. After, you will want to do your newly available invasion missions for your faction. This quest chain is one that will be time gated by reputation levels earned with the 7th Legion for the Alliance and iThe Honorbound for the Horde. Complete as many quests as you can and then finish up your leveling with side quests you may have left in previous zones as necessary.
1 Introduction 2 Easy Mode 3 Spell Summary 4 Builds and Talents 5 Azerite Traits and Armor 6 Rotation, Cooldowns, and Abilities 7 DPS Guide 8 Mythic+ Tips 9 Battle of Dazar'alor as Restoration Druid 10 Uldir as Restoration Druid 11 Stat Priority 12 Gems, Enchants, and Consumables 13 Macros and Addons 14 Gear and Best in Slot 15 Simulations 16 How to Improve 17 Frequently Asked Questions
The latest expansion from World of Warcraft has been nailing the high points players expect from the MMO: The raids are excellent, the cinematics and cutscenes are stunning, and the visuals and music set the scene perfectly. The problems players have with Battle for Azeroth are with the connective tissue of the game: character motivations, endgame rewards, content at level 120, the Azerite system, and technical issues.
Patch 8.1.5 Hotfixes: April 2nd Here come this week's premiere hotfixes, with a solid amount to see. Talanji is no longer speeding her ascension up and will be a Princess long enough for players to be able to complete quests, Azerite Knowledge is back as previously announced, the Brawler's Guild got some fixes as well, Twitter integration is back and more. World of Warcraft WoW Apr 03, 2019 at 00:35 by Starym
This level range opens a variety of zones from the Cataclysm expansion, which are spread across the game’s original continents, but it’s more efficient to head to the continent of Pandaria. You can spend the entirety of this level range exploring its uniquely themed zones and quests. The Jade Forest, Valley of the Four Winds, and Kun-Lai Summit are our picks, but all the zones are worth checking out.
I'm very, very interested in a guide that takes into the following: 1) Dungeon finder; and 2) Heirloom items. I've never helped with a guide before, but would be open to help in collaborating on the project. With the leveling guides I've used (primarily this one) I, too, find that I level at a rate that throws the pace of the guide way off (not its fault at all, I can't say enough good stuff about the guide) to the point that I get frustrated and just queue up for dungeons.
In addition to questing and running dungeons in the Broken Isles, players should also remember to visit their class hall, which is like the garrisons from Draenor, but themed around your character’s class.The quest lines in your hall provide valuable experience and open up important features, like artifact weapon upgrades, that will drastically up your character’s power.
Destructions Warlocks have also seen quite a few changes at the beginning of Battle for Azeroth. As they currently stand, they are a fairly safe pick for most types of encounters. While overall their damage output is average, their sustained damage abilities make them incredibly stable and adaptable in both single and multi-target encounters. They also have the lowest ramp up time of any Warlock spec, meaning they will be good to go from the start of a fight. They also feature highly customizable talent trees which produces a more flexible gameplay that can be shaped on a per-encounter basis.
The Horde 12-20 (Barrens + Stonetalon Mountains) guide has been rewritten and revamped. In addition, there has been numerous tweaks to the speedrun route to make things faster and easier to follow. Also, in case you haven't noticed I am now adding about 40% more info per step and redoing all the images. Unlike with my previous vanilla guides, I am now giving a brief explanation of where to go and what to do with each step along with any other helpful tips.
I do not recommend going for TBC, although I remember Hellfire peninsula to be decent, everything else is rather slow. Instead go for WotLK, Borean Thundra gets you levelled very fast, and then you can head straight for Icecrown at 67, which is also insanely fast, although admittedly has a few elite quests. You can go to Sholazar Basin alternatively. 2 zones should get you 60-80 no problem.
The main tool for any serious gold maker is TradeSkillMaster. It is an addon suite with a desktop application that downloads price data and allows you to create rules for easy crafting, mailing, shopping and posting your items on the auction house. It has a premium service that includes e-mail notifications for great deals and importing great deals as a shopping scan.
For this farm we're taking it all the way back to eastern kingdoms. We're going to be killing the purespring elementals in the purespring cavern for the item essence of water. Essence of water is a semi-rare drop that goes for a shocking 252g per piece. The caveat is that it doesn't drop all too often, but is still worth the trouble. I wasn't getting TOO many of these, but I was still making bank with them. The essences are used to create the old-world illusions, so they do have some inherent value. Simply patrol the area and kill as many elementals as your heart desires. It's a really cool and fun farm that can be done on autopilot. Usually there is noone patrolling the spot.
You might be thinking that you don’t need a designated gold making character. I certainly didn’t think so as i used my Paladin for countless hours of gold making (Paladins are one of the slowest classes in the game). But then I decided to try to make a Fury Warrior with 170% base movement speed. Boy did that make a different, I run dungeons several times faster than the Paladin, hence making 3 or 4 times more gold per hour. When making a gold farming character, these are the most important points to remember.
The goblins of the Steamweedle cartel have set up several neutral auction houses about Azeroth. Gadgetzan, Booty Bay, and Everlook all house neutral auction houses. The neutral is useful for making money, as commodities that Alliance players can get easily can be sold at a cheap price to Horde players (or vice versa), and then sold at a higher price at a major city.
Okay, this farm really picked up steam here in late legion. Generally what we're looking for is volatile air, and other volatiles when combined with the potion of treasure finding. This farm is as easy as pulling the entire instance all the way to the first boss – and AOE'ing down ebery mob that follows. In the video you can see me getting volatile airs in stacks of 11 for each pull I make. Wit the trending price of each volatile being worth at least 100g, I was making 1100g per pull. It's by far the most effcient volatile spot, but it has hits limits as you can only reset an instance 10 times before you have to wait a while to do it again. If you only going to be on for an hour or so, this is the spot you want to hit. It's great, fast, and awards a high liquid value of items. Awesome Stuff.
BUT NOW, all the mobs except for the odd rare or boss in a zone are always the same level as you. Every combat is exactly the same. Aggro a bad guy, he runs at you, you go through your standard spell rotation; hit 3, then 1, then 3, then 7, then 3, then 4, then 3, then 3. Then you loot the corpse. It doesnt matter what you are fighting, every combat becomes EXACTLY the same. Boring. Pointless. Meaningless. And then when you complete a level and ding? Every one of your 30,000 enemies dings at the same time and combat stays exactly the same! You gain NOTHING from leveling. It goes from exhilarating to depressing. Why even have different mobs if they will be exactly the same? The could all just be a white blob. Heck, why even have the monitor on, just blank the screen and type 3-1-3-7-3-4-3-3. You could run it on a 70's programmable calculator. Start program, type "31373433" and look at the display for what random percentage of health you have left. Repeat. Again. Again. Again.
Mag'har Orc Allied Race Leveling Guide (20-120) Dark Iron Dwarf Allied Race Leveling Guide (20-120) Void Elf Allied Race Leveling Guide (20-120) Best Void Elf Allied Race specs for leveling, efficient zones to level in, and overview of available classes and level 20 starting abilities. Level a Void Elf to 110 for a special set of cosmetic Heritage Armor. Nightborne Allied Race Leveling Guide (20-120) Best Nightborne Allied Race specs for leveling, efficient zones to level in, and overview of available classes and level 20 starting abilities. Level a Nightborne to 110 for a special set of cosmetic Heritage Armor.
The expansion allows players to level up to level 120, an increase from the level cap of 110 in the previous expansion Legion. Initially, there will be ten dungeons included with 8.0 with Mythic Plus versions of the dungeons and the first raid, Uldir, being available soon after the game's release. Following the beginning of preorders and the release of four allied races in January 2018, the number of character slots per server was raised from 12 to 16; with the launch of the expansion in August, it was raised to 18, to make room for the two additional races unlocked with initial content. The number of available bag slots in the player's backpack, which has been fixed at 16 slots since the game's release in 2004, will also receive an increase if an authenticator is attached to an account.
Set sail for the previously unmapped isles of Azeroth. Battle in groups of three as you race against cunning rival intruders—or enemy players—to collect the island’s resources. Constantly evolving challenges await as you traverse frozen landscapes near Northrend, open the mysterious gates of an abandoned Gilnean castle, navigate a war between elementals and more.
The Heart of Azeroth is an artifact given to the player character from the world soul via Magni Bronzebeard. It is a necklace that can use the power of Azerite, the lifeblood of the embryonic titan Azeroth (See Plot, below). Azerite is similar in function to Legion's artifact power, in that it is gathered normally from playing the game and is used to upgrade an artifact; likewise, the Heart is similar in function to Legion's artifact weapons by having the capacity to be constantly upgraded. Unlike artifact weapons, however, the Heart is shared with all of the player's specializations and can empower all eligible pieces worn simultaneously.
This includes the “Tides of Vengeance” campaign missions, which continue the War campaign introduced when the expansion launched. Two new island expeditions called Jorundall and Havenswood were also added. Weekly quests also require less Azerite than they did in the past, Mythic and player-versus-player islands award more Artifact power, and new vendors were made available.