Well, I think, a “wall of of text” is not defined by the amount of characters. To create a wall of text you need two things: lots of characters, and lots of missing line breaks / paragraphs. I’m completely aware of that, and I’m always trying to section and format my texts in a manner that makes it usable for readers ;) I think the limit of 990 chars is not contributing to avoid walls of text. (It’s easy to build a a wall of text with only 500 chars, but I think you got what I mean…)
Battle for Azeroth’s War Mode puts you into PvP mode and grants you 10 percent extra experience. But since the two factions will mostly level in separate zones entirely, you should almost definitely have this on when you’re leveling. That said, if you start getting killed by random PvP players consistently, stop using it. Although 10 percent is nice, it’s not worth dying every few minutes for.
While this is more a method than a farm, I still thought it belonged in this video.  This method takes advantage of the long forgotten spell, void shatter.  Generally because of the logistics behind how easily obtainable void crystals are when compared to large prismatic shards, void crystals cost SUBSTANTIALLY less.  The void shatter spell however turns 1 void crystal into 2 large prismatic shards.  Globally large prismatic shards are worth 15g a piece, while void crystals trend around 2-4g a piece.  Can you do the math on that?  You can literally triple your investment cost by creating more prismatic shards for your market.  All it requires is for you to get honored with the shattered sun offensive, a little known fact that most enchanters are too lazy to take advantage of.  Nobody is doing this, and on most servers the market it ripe to take over.  Don't believe me?  Check it out yourself!

The Horde and Alliance established footholds in Kul Tiras and Zandalar, seeking to use these staging points to launch large-scale assaults deep into enemy territory. These assaults cycle regularly between Kul Tiras and Zandalar, giving you an opportunity to help your faction attack or defend a zone. While the assaulting faction tries to break through their enemy’s defenses, defenders must rally the local forces to drive the invaders away.
Azeroth paid a terrible price to end the apocalyptic march of the Legion's crusade—but even as the world's wounds are tended, it is the shattered trust between the Alliance and Horde that may prove the hardest to mend. In Battle for Azeroth, the fall of the Burning Legion sets off a series of disastrous incidents that reignites the conflict at the heart of the Warcraft saga. As a new age of warfare begins, Azeroth's heroes must set out on a journey to recruit new allies, race to claim the world's mightiest resources, and fight on several fronts to determine whether the Horde or Alliance will lead Azeroth into its uncertain future.[9]
A common mistake of new players is to upgrade their gear at every opportunity, paying for a new piece even if it will only add one or two new stat points over an existing item. Likewise, investing in headgear, neckwear, trinkets, and rings at the earliest available levels can also consume valuable cash. While it might seem foolish to leave an available slot empty, you will eventually find something to fill it. Blizzard will see to it via the quest rewards you'll get along the way. In the mean time, the 1 or more you save will serve you well if you invest it wisely. The bottom line is that one can easily level all the way to the maximum relying on just quest/drop greens. The gear you get from regular questing can help you perform well in dungeons, which gets you even better equipment.
World of Warcraft offers a lot of ways to make money (gold). There is no one "right" way to make money, although there are some definite wrong ways! Some people like to play the Auction House, some people do their daily quests, some people tend to farm, etc. Many characters do a combination of all three of these along with other activities. Below is a compendium of money-making methods.
To exit a instance quickly. Create a group in the Group Finder when you are finished in the instance, then leave the group. You will then be ported out of the instance after a minute. When you got a dungeon down, you can make and leave the group around one minute before you reach the end of the dungeon and you won’t have to stand around and wait for 1 minute. This will teleport you to the nearest graveyard, on most dungeons this is right outside but on some there is a bit of a run.
Guild Banners. The Banner of Cooperation and Battle Standard of Coordination will increase the experience from kills. They both have a 10 minute cooldown, but when you use one, the other is only locked out for 2 minutes. I was very bad about using these, so it might be worth using a macro to drop them on your first attack against an enemy. Keep in mind you must have reputation with your guild before being able to buy these, so new character may have a bit of a wait before picking them up.

“It’s a heavy responsibility, and it’s not one that anyone on the team takes lightly,” he says. “Our aim in storytelling is always to evoke emotion. If that goes too far, it can feel exploitative, it can feel like players are caught in a situation they don’t want to be in. We want people to stick around, to play with their friends, and to see the end of the story we’re telling.”


Step-by-step class guides are on the way!  The 1-12 Mulgore Guide is the first guide to get all the individual class steps.  At the top of the guide, simply select which class you are playing and the page will dynamically update all the steps in the guide for that class (both text and images).  The rest of the guides will be slowly updated overtime to include all the class steps, but you can see how it's going to work with the 1-12 Mulgore.  I want to thank crazyK and his Placeholderguild for helping me out with the individual class content.  They are allowing me to get the 1-60 Alliance guide done while also getting all the class steps done at the same time, so everything can be ready for Classic launch (hopefully).
-Azerite Gear- This has been the worst experience for many players as it was advertised as offering the player many options for customizing their character but all players do is Google "Icy veins (Spec/Class) azerite ranks" and select the best one. This is expected and really only gives players the illusion of choice as they're always going to pick the best one. This could have been done far better by not offering necessarily just damage increases in traits but offering some of the Legion Legendary item effects in Azerite slots. You know, certain Azerite traits would be better for PvP, some for raiding, some for 5 mans, some for soloing old content, etc. The other problem with Azerite gear is that it's locked based on you grinding an endless amount of Azerite for your neck piece (basically the stuff that increases the level of your neck piece). So when you get an item that should be an upgrade, it really isn't because you don't have all the traits unlocked. This complaint about how horrible this system is could go on forever, but I'll just leave it at that, horrible.
The Hearthstone has a cooldown of 30 minutes, but there’s a guild perk called Hasty Hearth that shaves the time by half, giving you a strong incentive to join a guild. Yes, even if it’s some random guild that invites you without warning. It may feel odd to join people you don’t know, but if they have Hasty Hearth (and most guilds do), joining can save you a lot of legwork.
Azeroth paid a terrible price to end the apocalyptic march of the Legion’s crusade—but even as the world’s wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As this age-old conflict reignites, join your allies and champion your faction’s cause—Azeroth’s future will be forged in the fires of war in World of Warcraft: Battle for Azeroth for PC.
When assigning a selling price, do not aim for too low a price that would give you too little profit, but certainly do not assign too high a price. Too much greed is never a good thing, and the AH is filled with items that do not sell due to excessive inflation. A very common tactic in the AH is to sell for lower than what another player is offering, and many players make a lot of money that way. Similarly, losing sales thanks to being undercut is never fun. Aim for as low a price you can that will still make you a good profit. If you can keep producing the same item over and over, sell cheaply yet make a good amount of the item, you will reliably make a lot of money by volume. Moving inventory is the best kind of inventory.
Before anyone asks - yes there are archived copies of old addon versions both on our github repository and on several of the addon sites we use, and these will continue to be available after Cataclysm comes out, so you'll be able to get those old files if you really want them. I'm not going to bother making these more easily accessible unless you give me a very good reason. "I'm on a private server and I need them since we didn't upgrade to Cataclysm" is a BAD reason - and it's illegal.
Most of the players make the mistake of only listing 30-50 transmog items on the auction house and then hoping to get half of them sold until the next day. Me and a lot of other gold farmers and transmog sellers do have 3.000-10.000 items on the auction house across various realms. It does not mean you have to do it that way – but if you have 1000 items listed, chances are higher you can sell up to 10 per day. With only 100 items listed, you have to be lucky to sell one. Of course, the sells are not guaranteed if you post more items. But i’m sure you have a lot more fun if you open your mailbox and 10-20 items are sold
Elixirs serve the same purpose as Flasks, but the buff expires if you die. You'll only use these between 1-70, generally speaking, until you can start buying Flasks which persist through death. Try not to die, and carry extras just in case. If you can't find an Elixir with the stat you want, look under scrolls, since they count as battle or guardian buffs as well.
Any item with a grey name is considered vendor trash or poor quality. White items have some use such as tradeskills, spell reagents or reputation raisers, so you may want to check to see if they're worth more than the vendor price. Keep your eyes out for regular quality weapons, as even the worst of these tend to sell for several silver, or several gold at high level. Always check the tooltip for the vendor price before discarding anything. Also, white (or even grey) shoulder armor under level 20 sells regularly on the auction house, mainly because there is nothing better available at that level.
Anyway both got to 110 at around 50h played. I messed up with my Pal by going to Legion once I hit 100 instead of finishing treasures and bonuses in WoD. All in all, if I picked the best zones and was only trying to level as fast as I could, I would probably could have done it in roughly 40h. Note that it would have a been A LOT faster with a Monk as both Ret and Rogues don't really have a decent AoE until 40+ (45 for Ret and 63 for Rogue I believe). The daily also helps a lot. I know that leveling my Monk before the pre-patch was insanely fast. Might be slower with the changes to FoF, however.
For this farm we're taking it all the way back to eastern kingdoms.  We're going to be killing the purespring elementals in the purespring cavern for the item essence of water.  Essence of water is a semi-rare drop that goes for a shocking 252g per piece.  The caveat is that it doesn't drop all too often, but is still worth the trouble.  I wasn't getting TOO many of these, but I was still making bank with them.  The essences are used to create the old-world illusions, so they do have some inherent value.  Simply patrol the area and kill as many elementals as your heart desires.  It's a really cool and fun farm that can be done on autopilot.  Usually there is noone patrolling the spot.
Once your auctioning operation reaches a certain size a second account becomes an invaluable tool. It will allow you to run auctioning scans, shopping scans and collect mailboxes while playing your main. I strongly suggest buying a second monitor as well. This will help you really unlock the benefit of a second account. For a detailed guide on why and how to set it up check out my post on the subject.
For reference, my previous best time abusing Method-0 in 7.3.5 was 32.4 hours(as show in the old thread). A difference of just over 8 hours; which isn't all that bad, all things considered. And I believe I made several errors along the way, which could be cleaned up in future runs. I believe that that gap could be significantly closed by using a monk's bonus, but I hate playing monk...so...yeah. YMMV
Razorfen Kraul is maybe the best zone to fill up your auction house with good transmog. It has a big selection of zone wide rare BoE drops, great green drops and an guaranteed chance for a rare BoE from the Enormous Bullfrog. The frog drop a selection of around 30 rare BoEs, most worth around 1-3k. After killing him, there is only one group after that you should kill and then you can leave the instance.
 Void elf (7.3.5) - "Many have sought to harness the corruptive magic of the Void. Most who tried have fallen into madness. Determined to use this power for the good of Azeroth, Alleria Windrunner is the first mortal to succeed at defying the shadow's whispers. Coming to the aid of a group of her kin who nearly gave in to the darkness, Alleria has vowed to train these Void Elves to control the shadows within them and pledge their newfound powers to the Alliance."
If you want to spend as little time on your alt as possible - just do Legion Invasions. You can use sites like (https://wow.gameinfo.io/invasions) to track when the next invasion will be. Log in, fly to the closest world quest, and once there - right-click on the quest's name in your quest log and "Find Group". Sign up for some group, or if there's none - just start your own immediately, and people will come to you. It is 10 times faster to do invasion quests in a group. Once that particular quest is complete - leave the group, and fly to the next one, where you should find another group. Don't expect the group from one world quest to follow you to the next. Then you simply log out until next invasion. You can do 1-2 invasions a day, and each invasion will give you about a level or 1.5 of experience, if you have full heirloom gear. Each invasion will take about 20 minutes.

This includes the “Tides of Vengeance” campaign missions, which continue the War campaign introduced when the expansion launched. Two new island expeditions called Jorundall and Havenswood were also added. Weekly quests also require less Azerite than they did in the past, Mythic and player-versus-player islands award more Artifact power, and new vendors were made available.


If your pet's health gets too low or its attacks aren't very effective against a certain combatant, you can always switch out your current pet with another companion on your team. Only pets that are considered active (i.e., those in your three Battle Pet Slots), may be switched in and out during the battle. Once the match is over, you can always change up your active pet team, which is useful if one of your pets is low on health or dead.
Patch 8.1.5 Hotfixes: March 26th Some early hotfixes today as we get more nerfs for the Zandalari regeneration racial, Paladins get less hasty, everyone gets 50% more conquest points in Rated BGs and Arenas until the 9th weekly Conquest Reward, Tiger's Peak is closed down as previously announced, in addition to the usual bug fixes for quests raids and achievements. World of Warcraft WoW Mar 26, 2019 at 17:10 by Starym
To use it as a bank, figure out how much you want to have on-hand on your character based on how much you normally spend on repairs, food, ammo, etc. and send the rest to the bank alt. The principle here is "Out of sight, out of mind.". Money "you don't have" cannot be spent, requiring you to log out of your character, and then to log into the alt.

Drustvar is far and away the hardest Alliance zone, which is exactly why you want to do it first. If you have legendary items, they’ll still be usable, and if you don’t, this zone will still be easier early on than it will be later. Drustvar is also extremely fast and will let you jump out ahead of your competition in other zones, which means fewer players around to take your quest objectives.
It's hard to step out of the shadow of Legion, which was utterly fantastic in almost every way, to enter an expansion where you get one item per boss in the last expansion because the rules have been changed to force more grinding, where you have to grind reputation in the old expansion that you probably skipped because rep grinds suck JUST to unlock allied races (who aren't fully unique races since they recycle old content such as animations), where questing has SOMEHOW become boring again and where your new abilities are given by items you'll swap out every level, meanwhile being only boring passive effects no one cares about.
Nov 5 Standard Scope for Selfie Camera? Hey guys I'm doing the quest where you make a selfie camera and got 2 of 3 materials but am lacking a standard scope. Anyone know an easy way to get one? I checked the AH and it's going for 950g in Area 52 which is insane lol, surely it's not that rare or something if a quest needs it. Thanks!Healingchad7 Nov 5
Each pet has 3 abilities it can use during a battle, but a total of 6 to choose from. They will also have a total of 3 active spell slots that show which abilities can be used during a Pet Battle. The first spell slot will already be unlocked, but the second and third will only become available once the companion has reached a certain level. Other spells will also unlock after reaching higher levels.
Level 65 unlocks Greater Invisibility. This can be used to instantly escape combat with any enemy, or reduce the damage of big hits by 90%. Keep in mind, when using Greater Invisibility, you will drop combat, and lots of enemies will start evading and healing back to full Health, so do not use this on low Health enemies if you would survive the hit.
Most raids tend to have Bind on Equip loot dropping, and some of these pieces look very good! That means people will pay nicely for them. They aren't bad either for leveling purposes. WOD raids are an excellent choice, as each piece usually always sells for several thousand gold, many even closer to ten thousand instead. Let's take a closer look a those drop rates!
TSM has a very steep learning curve, as it is a total profession framework. It does not hold your hand, and requires a lot of setup. Luckily you can import settings from other players and there are a ton of settings out there. I have published most of my settings in my pastebin here. You can also check out Sheyrahs. TSM recently upgraded to version 4 and I have a written guide for TSM here that is currently up to 11 parts covering all of the basic functionality.

Danuser acknowledges that, so far, the narrative has been focused on the Horde. “All wars have ebbs and flows,” he said. “One side takes the upper hand for a while, and the other side gets their turn.” The Horde fired the first volley, but the upcoming raid and new warfront are both centered around telling an Alliance story. Right now, the story’s focus is on the Night Elves.
×