But we know that the mission table feature will return in some way, thanks to a Hazzikostas interview with Twitch streamer and professional World of Warcraft tank, Sloot. In the interview, Hazzikostas confirmed that mission tables are present in Shadowlands, and that Blizzard wants it to be something you can do on your phone, rather than a front and center feature. Hazzikostas also stated that the team is looking to evolve the gameplay and offer more for players.
The popular autobattler mode (games like Teamfight Tactics, Dota Underlords, and Blizzard’s own Hearthstone Battlegrounds) lets players draft units and place them on a chess-like board. The units then battle the units of another player. Between battles, players can buy new units, upgrade existing units, or rearrange them on the board. And according to Shadowlands’ most recent datamine on MMO Champion, World of Warcraft is getting a similar mode.
World of Warcraft's next big expansion is Shadowlands, set in the realms of the afterlife. The Horde and the Alliance will set aside their faction war to chase a new evil, known only as The Jailor, who has usurped the natural order of life and death. The game is currently in closed Alpha testing, and seems truly awesome thus far (a preview on that is coming soon).
With every floor, enemies will become stronger but you’ll also become more powerful by using temporary skills called Anima Powers. Levels will also become more complex the higher you climb—the first few floors will have a simple layout, but higher up you’ll be dealing with traps, puzzles, and locked doors that will require keys held by ruthless enemies.
The Shadowlands are accessible upon death, where the player-character can roam, and can only be seen by other spirits. The Spirit of Tony Two-Tusk describes the Shadowlands as all grey and dark, swirling clouds. While Uuna was in the Shadowlands, she described it as dark and she was unable to see anything, though she could hear people interacting with her in the physical world. From within the Shadowlands, she could see the light of the naaru A'dal who was in the physical world, but it was so bright that it scared her. The moonlight at Lake Falathim allowed her to see a friend in the physical world.