Dugi’s guides are the greatest thing that has happened to me in my whole time playing WoW. I have almost all of them now and they are so helpful and easy to use. It couldn’t be simpler to install them and start using them straight away. The waypoint arrows are spot on and each step of every guide is detailed with everything you need to know. They really are perfect and i have recommended them to all of my friends in-game.
First of all, the value of transmog is decided by rarity and how they look. Some items like Minenarbeithut der Tiefen or Pendel der Verdammnis (they can drop in Uldaman) are worth millions of gold. They are worth so much, because they have a really small chance to drop. Other items are bought well because they look good. Best example in this case is the Glorious set, its legplates Glorreichen Beinplatte reach a 100.000 Gold value easily.
Mythic+ has some similarity to raiding, but it’s designed for just five players, instead of the 10-to-30 that can make up a raid. This mode tasks players with clearing the game’s dungeons, but with specific changes that make them harder, scaling up until it’s impossible for groups to finish. Players receive a keystone in their inventory that assigns them their dungeon, one of the game’s 10, and gives the dungeon a level. This determines how difficult enemies are and what effects might make them harder. If the group completes the keystone in time, they get a new, higher-level stone; if they, don’t they get a lower-level stone.
If you are just coming out of Level 110, you will probably have a number of different Legendary items to choose from. Your Legendaries' special effects will stop working at Level 116, but until then they can be a very powerful addition to help you level up quickly. These are our Legendary recommendations for leveling as a Frost Mage in Battle for Azeroth:
Prepare the Horde for war by recruiting the ancient empire of Zandalar. In this troll-dominated territory, ancient evil waits to be unleashed on the world as you battle crazed blood-troll worshippers, gargantuan dinosaurs, and titan constructs. Discover Zuldazar, the oldest city in Azeroth; unveil the bleak swamps of Nazmir; and traverse the deadly deserts of Vol'dun.
To use it as a bank, figure out how much you want to have on-hand on your character based on how much you normally spend on repairs, food, ammo, etc. and send the rest to the bank alt. The principle here is "Out of sight, out of mind.". Money "you don't have" cannot be spent, requiring you to log out of your character, and then to log into the alt.
There are a lot of skills and spells you can train as you progress, each of which costs money. When you can afford to, you should train all the abilities that your class trainer offers. If you're completely broke, it's fine to put off upgrading abilities you rarely use for a level or two so that you can upgrade your most-used abilities. If this happens, you should ask yourself whether you are spending too much money on buying unnecessary equipment upgrades or leveling production trade skills. Be sure to save enough for class abilities and riding training before spending money on other things. This assumes you're earning money at a rate where buying skills makes a difference at all. If you have a hundred gold from two gathering professions by level 20, those skill ranks costing a fraction of a gold won't make any difference to your purse.
In 2019, World of Warcraft is attempting the careful balancing act of maintaining a social space for players, single-player campaign content, dungeons and raids, and daily activities and progression. All of these activities tie into advancing the player’s character, growing stronger and unlocking new abilities. Patch 8.2, aka Rise of Azshara, is the largest content patch in World of Warcraft yet, and it’s meant to shore up the weaknesses of Battle for Azeroth.

If you can Solo an instance, you have two options. The first is to take the place apart yourself and sell all the drops on the Auction House. For level 80 characters, Scarlet Monastery, Uldaman, and other mid-level instances are easily soloable, and are a very popular source of cloth and marketable blue and green items. If you're reasonably well-geared, and feeling more adventurous, Scholomance and Stratholme are also soloable, and can be extremely lucrative as a source of auctionable items.


Guilds are perhaps one the most effective ways of progressing your character, and in turn, making money. Most 'high-end' guilds have a guild bank where members donate items for other members. This may range from potions, reagents, and craftable plans. Usually you will have to donate to a guild bank in order to receive items as well as stay active in your guild, but receiving potions that will aid your progression and craftable plans allowing you to profit off selling the products will benefit you in the long run. Also, donating to your guild bank may mean donating something you cannot use in turn receiving something you can use. Sometimes, additional services such as VoIP servers are provided and play a key role especially in end-game content; communication is paramount to a the success of an efficient group. Efficiency results in receiving gear faster, running more frequently in a shorter amount of time, and in turn making more money from runs. In a well put together guild, members become a close knit community including financial and questing support, which are among the most profitable benefits. If you have not considered joining a guild as part of your strategy moving through the game, you may wish to strongly reconsider.

Island Expeditions are three-man scenarios that pit the team against three enemies using what Blizzard calls “advanced A.I.” That means the enemies will act more like players, pursuing goals proactively and filling class roles. The expeditions take inspiration from action RPGs, with randomized areas that mix up the experience each time. Players’ main goal will be obtaining resources more quickly than their foes, and expeditions should last 15 to 20 minutes. While primarily meant for PvE, there is a PvP mode that replaces the opposing A.I. with teams from the enemy faction.
Mechagon and Nazjatar will both be endgame experiences that draw on the best elements of previous endgame grinds: the Timeless Isle, Argus, Tanaan Jungle, and the Broken Shore. Azshara’s domain of Nazjatar will be a little more typical, while Mechagon will be “what you might expect from a gnomish paradise,” says Hazzikostas. He describes it as more sandbox-y, unpredictable, and akin to a playground. Both zones will have flying enabled.
If your pet's health gets too low or its attacks aren't very effective against a certain combatant, you can always switch out your current pet with another companion on your team. Only pets that are considered active (i.e., those in your three Battle Pet Slots), may be switched in and out during the battle. Once the match is over, you can always change up your active pet team, which is useful if one of your pets is low on health or dead.
The best way to collect AP is through world quests, a system that allows players to complete menial tasks to earn moderate rewards. A finite amount of AP spawns on the map through these quests — generally at least 2,000 a day. I’ve likely done most of these quests close to 20 times in the course of preparing my various characters in the 45 days since the expansion launched. In some cases, I’ve replayed them as many as 50 times.
-Warfronts- I liked the idea of warfronts because it blends elements of Warcraft III with World of Warcraft, however, it's not a PvP battleground or instance, it's PvE so given time, it's a guaranteed win so many people are starting to AFK in the warfront. Beyond that, there is only one warfront to participate in right now. Also, when preparing for a warfront, Blizzard presents you with daily quests to help "aid" the warfront, however, your daily quest turn ins have no bases on the progression of warfront. The warfront will continue to advance at the same rate no matter if you do zero quests or everyone does all the quests.
Sometimes that requires players to earn gear to give them greater powers that they haven’t yet unlocked. That sense of progression is at the center of what makes World of Warcraft great and so successful over the last 14 years. There should always be a balance between gaining gear and strength through lower-level content and taking on the hardest challenges the game has to offer. With Battle for Azeroth, Blizzard has missed the mark. Getting to elite status just requires grinding content that isn’t fun, instead of players demonstrating their skills.
World of Warcraft: Battle for Azeroth is the seventh expansion pack for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Legion. It was announced at BlizzCon on November 3, 2017. In contrast to previous expansions, which went live at midnight in each time zone, Battle for Azeroth had a simultaneous release for all regions, corresponding to midnight Central European Summer Time on August 14, 2018.[1][2][3]

Nov 11 New players welcome discord all new players and old players are welcome to join my server, we have been playing for awhile we can assist you with ur questions! 6300 30 posts 1 sec ago https://discord.gg/CNU53ju basicly made it so people can talk/make friends while playing any game, has 50+ people in the server, most people are on moonguard playing wow. this is a friendly server, we dont allow bullying! We prefer everyone to put eachother up instead of down. We have a suggestion box! and a music bot :) i am trying to get more people into the server so we can have events like stand up comedy. custom emojis available you just gotta send them to admin (Me) also looking for server mods to manage the server/improve it when im not around.Tenzo0 Nov 11
 Dark Iron dwarf - "Known for their fiery tempers and fierce determination, Dark Iron dwarves have a turbulent history with the other clans. A failed coup in Ironforge ignited the War of the Three Hammers, and many of the Dark Iron once fought in the service of Ragnaros the Firelord. Though one faction is pledged to Queen-Regent Moira Thaurissan, others refuse to stand alongside their kin. The Alliance seeks a united Dark Iron clan to harness the power of Azerite and aid their struggle against the Horde."

The greatest potential for going from 25,000g to the gold cap of 214748g is transferring servers. However, this also presents the greatest risk and needs the most preparation. First off, transferring costs money. If you go to a server, transferring back as soon as the cool down is up is expensive and impractical. You should look for a server that you can stay on for at least 6 months to a year before transferring back with your huge profit. However, the maximum amount of gold that a max character can transfer is only 20,000. Therefore, you need to purchase goods that are going to net you the most profit when you go to sell them on the new server's auction house. Primarily, these are enchanting mats, but can also be BoE epics depending on the two servers. Before making a risky decision such as transferring, consult the questions below.


World of Warcraft: Battle for Azeroth also provides you with the opportunity to quickly upgrade your character to level 110. Enter the enormous battle fully prepared for it. After you start the expansion, you will sail to the kingdom of Kul Tiras and visit the trolls of the Zandalari Empire. Win epic battles and take control over the strategically placed Stromgarde. Discover a twenty-player cooperative missions on the War Front and take part in numerous expeditions. Gather resources scattered over treacherous, undiscovered territory.

This farm has the same exact perks as the misty coast farm.  You will be able to gather oddly shaped stomachs, butchered meat, and all the trade goods that exist inside of both containers.  The benefit to this farm over the other is that it takes place much closer to the flightmaster and the mobs are much easier to solo.  Therefore, players with a lower item level can get the job done without having to worry about the elites that surround the misty coast spot.  Again, an AWESOME spot for anyone who skins and by far some of the easiest most liquidatable gold you can make this expansion.
The Legion Fishing Artifact, Underlight Angler (Patch 7.3.5) Join fellow fisherman in Legion by obtaining the new fishing artifact! This guide will give a detailed walk-through showing you how to get the artifact. Mounts and Companions from Professions A comprehensive guide on how to make all the mounts and craft all the companions using the in-game professions. Battle for Azeroth Cooking Guide This guide covers all of the World of Warcraft Battle for Azeroth Cooking additions and changes, including new foods and how to obtain recipes. Battle for Azeroth Enchanting Guide This guide covers all of the World of Warcraft Battle for Azeroth Enchanting additions and changes, including new items and special Enchanting-only perks.
For instance, Horde players see their story through an oppressively dark light, and it’s easy to see why. The Horde exclusive content — the War of the Thorns, the end-game war campaign, and the Darkshore quests and warfront — is all focused on killing, blighting, burning, betraying, and raising people into undeath. Yet canonically, the Horde is the one who stopped G’huun in Uldir and saved the world. The Alliance had access to the exact same content, just with less lore and story. The Horde players don’t get the balance of feeling like they saved the world, because it would mean Alliance players would sit on their hands for months watching the rest of the players advance.

We opened the Proving Grounds and thousands of players around the world answered the call, completing five different level 14 Mythic Keystone Dungeons to earn their spot on the Tournament Realm. These players will have the chance every second week to compete in the Time Trials for their region, West (North America, Latin America, and Europe) and East (China, Korea, Southeast Asia, Taiwan, Australia and New Zealand). The dungeons and affixes are different for each Time Trial, offering new challenges and fresh chances to make the week’s Top 8, which will be broadcast live in the following languages:


Island expeditions are very easy to complete while leveling, particularly before hitting Level 116 when your legendaries are still in effect and your secondary stats have not been squished by leveling scaling yet. Island expeditions can be completed in 5 to 10 minutes relatively reliably while also acquiring some of the pets, mounts, and Bind-on-Equip gear available. There is also one weekly quest to do one island expedition, so for slowly leveling alternative characters, be sure to complete at least one island expedition each week.
Meanwhile, in Zandalar, the Horde seeks to earn the trust of King Rastakhan so they can use his legendary Golden Fleet against the Alliance. To this end, they assist Rastakhan and his court in dealing with local threats in Zuldazar, fight maniacal Blood Trolls in Nazmir, and face off with serpentine Old God cultists in Vol'dun. Throughout their journey, the Horde gradually learns about an eldricth being known as G'huun, an artificial Old God accidentally created by the Titans and the patron deity of the Blood Trolls. The Blood Trolls and the Faithless Sethekk seek to free G'huun from his prison of Uldir so they can use him to rule Azeroth, and to this end they resurrect G'huun's champion, the C'thrax Mythrax, to destroy Uldir's seal. Rastakhan's own chief adviser, the prophet Zul, is revealed to be the Blood Trolls' secret leader and launches an armed revolt against Rastakhan. With the Horde champions' help, Rastakhan is able to defeat Zul and his forces, but not before Mythrax destroys Uldir's seal.
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