To me, certain character limits tend to be problematic not because of the length of actual content, but because of formatting tags and embedding taking up a lot of characters. This is something I experience on most of websites, not just this one, but the most aggravating issue over here is linking to user profiiles and other sources of strategies, which could be alleviated with internalisation of link paths and @mentions.
This is not to say that you should never buy gear. Having equipment that is reasonably current while leveling allows you to kill enemies faster, and die less often in the process. Faster leveling = sooner to higher levels (where the real money is to be made). Likewise, death = loss of time. And, as we all know, "Time is money, friend!" So, players should not hesitate to make well-considered equipment acquisitions during their leveling up, but only if they represent a substantial improvement over their existing equipment and if the price is right. Try to find good deals. It should go without saying that you should never purchase any equipment from vendors; always use the Auction House. Look several levels above and below your own for bargains. Don't buy items that you won't hold onto for at least 4-5 levels. And don't always use the buyout option at the AH. Some of the best deals come from bidding and being patient - it'll be two days at the most. Of course, if you play too hard you may have surpassed that weapon by the time you win it. In which case, you may want to auction it again. If you know there's an item that would be great for you, say, five levels from now, keep your eye out for it and bid on it, several times if need be. When you get it, stuff it away for later. That's why you have a bank alt.
I dont know if this exist already, if it does I couldnt find one, but it would be nice to have a guide with the location of all daily quest broken down by Alliance, Horde, Faction, Neutral, etc. I know there can be variable quest for things like Fishing and Cooking but just having the location for those quest givers would be great. If it were a stand alone addon that would be even better!
Repetitive daily quests are a legitimate method of generating significant cashflow. Players who spend several hours a day doing daily quests can often generate 100 per hour. Many players have funded the purchase of their elite flying mounts solely through doing daily quests. Another trick for higher level players is to do level 70 dailies as a level 75-77. If you have a hankering to get a Netherdrake, for instance, and you already have a fast flying mount (which is a pre-requisite for the drake), you will find your mid-70s an ideal time to go get that drake. Not only will the quests be a lot easier to do at level 75+, but the dailies will pay about 1200 as you level rep, and you'll get XP along the way to boot (albeit not as much as quests in Northrend.) So if you're looking for a break from the grind of leveling to 80, and want to kick back, spank some level 69s and make some decent money along the way, doing lower level dailies can be a fun way to make some extra cash.
In player vs. player designated zones, you will still be viewable and attackable by players, but you are not left completely defenseless. While engaged in a Pet Battle, any attack from another player will break you out of the battle. You will receive a 3 second damage shield that will absorb 50% of incoming attacks. The same exact wild pet that you were previously battling will respawn after you come out of combat with the other player. However, if you defeated the primary pet in battle prior to leaving the match, the pet and its team will not respawn.
Dugi’s guides are the greatest thing that has happened to me in my whole time playing WoW. I have almost all of them now and they are so helpful and easy to use. It couldn’t be simpler to install them and start using them straight away. The waypoint arrows are spot on and each step of every guide is detailed with everything you need to know. They really are perfect and i have recommended them to all of my friends in-game.
Do quests and complete the story of your first chosen area before returning to your capital to scrap all of the equipment items you acquired. You should be around Level 113 by the time you complete your first area. Before selecting your second zone, head to your faction hub ship to acquire your introductory quests to the mission table and your champions. Complete this introduction and then pick up the quest to establish your first foothold in enemy territory.
Heirlooms are special pieces of armor that level up with your character, so they have stats that are always respectable for your character’s level (up to level 110). Heirlooms that fit the head, shoulder, chest, legs, and back armor slot offer an experience bonus. The total bonus is 45 percent if you have them all. It’s also possible to acquire a ring that adds another 5 percent, but you must win a fishing contest acquire it, and that can take some time.
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Another content update is planned, and will be called “Rise of Azshara.” The update will focus on the Naga and Queen Azshara and explore the area Nazjatar, and it will ultimately culminate in an eight-boss raid called “Azshara’s Eternal Palace.” Also coming in the update is a new area called “Mechagon,” which will feature its own mythic-level dungeon.

Tiragarde Sound and Stormsong Valley are both fairly similar zones, but Stormsong is a little longer, meaning that you might not even have to finish it to hit 120. Tiragarde also comes with a bit of a warning. There are plenty of side quests to do in the zone after you finish the story quests. Don’t do them. It’s not worth the time or the experience you’ll get.
If you are not the leader of a high tier guild, do not worry because you can still make gold off of raids. This is the newly emerging GDKP runs that a respectable raider can put together (See why it is so important to keep a good reputation on your main toon?). Respectable raiders often take a few of their friends they can trust that have a lot of gear and bring random people along through the raid. Whenever a boss is killed, the items are auctioned for whatever base price you establish or more. You then split the money with your friends to keep everyone trying and happy, while you become richer without doing anything out of the ordinary. This seems like a perfect idea that can not fail, but it still has its risks. The tips below will help maximize the potential of the GDKP run.
Guilds are perhaps one the most effective ways of progressing your character, and in turn, making money. Most 'high-end' guilds have a guild bank where members donate items for other members. This may range from potions, reagents, and craftable plans. Usually you will have to donate to a guild bank in order to receive items as well as stay active in your guild, but receiving potions that will aid your progression and craftable plans allowing you to profit off selling the products will benefit you in the long run. Also, donating to your guild bank may mean donating something you cannot use in turn receiving something you can use. Sometimes, additional services such as VoIP servers are provided and play a key role especially in end-game content; communication is paramount to a the success of an efficient group. Efficiency results in receiving gear faster, running more frequently in a shorter amount of time, and in turn making more money from runs. In a well put together guild, members become a close knit community including financial and questing support, which are among the most profitable benefits. If you have not considered joining a guild as part of your strategy moving through the game, you may wish to strongly reconsider.
BUT NOW, all the mobs except for the odd rare or boss in a zone are always the same level as you. Every combat is exactly the same. Aggro a bad guy, he runs at you, you go through your standard spell rotation; hit 3, then 1, then 3, then 7, then 3, then 4, then 3, then 3. Then you loot the corpse. It doesnt matter what you are fighting, every combat becomes EXACTLY the same. Boring. Pointless. Meaningless. And then when you complete a level and ding? Every one of your 30,000 enemies dings at the same time and combat stays exactly the same! You gain NOTHING from leveling. It goes from exhilarating to depressing. Why even have different mobs if they will be exactly the same? The could all just be a white blob. Heck, why even have the monitor on, just blank the screen and type 3-1-3-7-3-4-3-3. You could run it on a 70's programmable calculator. Start program, type "31373433" and look at the display for what random percentage of health you have left. Repeat. Again. Again. Again.
Are you tired of not being able to afford the best gear, items, and resources on the auction house? Goblineer's World of Warcraft Gold Guide is the answer to your prayers. This no-nonesense guide is designed to work for any player, regardless of faction or class, and will show you how to make more gold than you know what to do with. Get it now, and you'll also get a lifetime Stormspire.net premium membership!
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I like his recommendations 2 level 1-20 zones to get to 20, then do all the 2nd zones since they are designed for walking (Horde: Northern Barrens, Silverpine Forest, Ghostlands, Azshara, & Hillsbrad Foothills if you need a little more. Alliance: Westfall, Loch Modan, Darkshore, Bloodmyst Isle, and if you need a little more Redridge Mtns, or Duskwood). Don't even bother with the higher level areas, too spread out. Finishing up a Monk now and I had done all these zones before the update, the running between quest and the 50% experience cap is driving me crazy.


Awesome trick really.  In this farm we'll be taking advantage of game mechanics to exploit a way into getting more defias loot drops.  The defias leggings and gloves have respective selling prices of 3,000g and 14,000g and only drop from 1 mob in the instance a staggering 1% of the time.  But do not fret, we can get the upper hand on this.  Much like past drop-combat farms, if you kill just one of the two defias overseer's in the instance, THEN drop combat, the one you killed will instantly respawn.  The trick here is to bring a character that can consistently drop combat and score many more kills than the average farmer.  To date, a hunter is best – with night elf being slightly better because of shadowmeld.  You can also bring potions of invisibility to boost the effect.  Anyway, while the average farmer only gets 1 shot to get these super rare xmogs, with this method you can get up to 40 chances in an hour.  Seems fair right?
Even though the guide was developed with a hunter, the guide can be followed by any class.  Except you have to do your class's quests which aren't a whole lot.  I do have full intention to make my guide friendly with all classes in the future by listing all of their steps as well.  There will be a toggle that allows you to show which class's steps you want to see in the guide.  But this is coming later.
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Additional information for residents of Quebec only: The regular annual applicants of a Triangle credit card is 22.99% for cash transactions and related fees and 19.99% for all other charges. Some applicants may receive a higher or lower regular annual rate depending on a credit evaluation. The minimum payment is the sum of (a) interest and fees shown on your statement, (b) the greater of any amount past due or any balance over your credit limit, (c) the amount of any equal payments plan instalments then due, and (d) $10. Balances under $10 are due in full. For residents of Quebec, the period between the statement date and the due date for payment is 26 days. The billing period covered by each statement can be from 28-33 days. No annual fee. Examples of borrowing costs (rounded to the nearest cent) assuming that all charges are purchases bearing interest at the regular annual rate of 19.99%, a 30 day month, no charges made on special payment plans and no other fees, additional payments or other changes are:
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