This farm almost did not make the list, since every YouTuber and farmer alike has beaten it to death since it first appeared sometime in 2012. There are so many videos on this spot, that it's hard to to stumble across one, even while searching for something completely mundane, like chicken wings or golf clubs. Anyway, you want to pull the entire instance without aggroing any of the bosses, and if your a skinner you an make slightly more gold by skinning the hides. Generally this farm is being phased out by the lvl 58 twilight outpost farm, and with good reason. It's better and does not require you to enter the instance. So more drops for you! Not sure, why anyone would pick this spot over the latter unless you were really interested in increasing you skinning level.
Thanks for reporting. Yes, it looks like a false positive. However, this is a generic rule that has been in the database for over a year. So I'm thinking something with Zygor guide's was updated and therefore it is now detected by us. We'll see what we can do on our end to avoid further wrongful detection. In the meantime, I recommend adding these detections to your exclusions list. Here's how: https://support.malwarebytes.com/docs/DOC-1130
Disclaimer: Part 1: If you buy the guide through the links on this page I do get a cut. Part 2: With the guide I have leveled one Rogue from 70 to 90, another from 1-90 (yeah, two 90 Rogues,) a DK from 55-90, a mage from 1-90, and various others. Family members have leveled an assortment of other characters, some with little gear, others with full heirlooms and Recruit a Friend (3x XP.) So I confess, I like this guide. We all do.
Mythic+ has some similarity to raiding, but it’s designed for just five players, instead of the 10-to-30 that can make up a raid. This mode tasks players with clearing the game’s dungeons, but with specific changes that make them harder, scaling up until it’s impossible for groups to finish. Players receive a keystone in their inventory that assigns them their dungeon, one of the game’s 10, and gives the dungeon a level. This determines how difficult enemies are and what effects might make them harder. If the group completes the keystone in time, they get a new, higher-level stone; if they, don’t they get a lower-level stone.