As for Battle for Azeroth’s lack of new 120 talents, Hazzikostas explains it as a tough scenario. If the designers come up with three new abilities for rogue or death knights, those classes may not necessarily need three new abilities. Those abilities may be filler, or they may shore up a weakness in the class design and remove counterplay. That being said, Hazzikostas does agree that “it’s possible we’ve gone too far.”
I generally hate this farming spot, although I remember alot of farmers coming up big here.  For my liking the drop chance on the sprite darter hatchling is very low and I couldnt ever come up with one during this expansion.  HOWEVER, if you do get one, you an make out BIG -  as this pet is non-existent on pretty much every server's AH.  Did I mention it goes for a stunning 150,000g? Yup.  Then add to the fact that many players LOVE this pet, especially girls for some reason...  And you can make a big profit if you get one to drop.  Honestly I hate it, it just rubbed me the wrong way.  You can find it in new thalanar, on the very east side of feralas.  Good luck.
Go to https://www.tradeskillmaster.com/pets/compare to compare prices of different servers. I’ve done this a lot, and I’ve bought pets for a few hundred gold on a server, transferred it to my main server and sold for 10k gold and more. You also need to buy cheap pets on your main server to transfer to other servers so that you can build up a bit of gold on other servers so that you can buy pets.

This includes the “Tides of Vengeance” campaign missions, which continue the War campaign introduced when the expansion launched. Two new island expeditions called Jorundall and Havenswood were also added. Weekly quests also require less Azerite than they did in the past, Mythic and player-versus-player islands award more Artifact power, and new vendors were made available.
This is a VERY GOOD potion of treasure finding farm that generally shocked me when I stumbled upon it.  In this video it's one of the more popular farms – just because it's potential to tap into soo many different markets (especially if you are a skinner).  It takes place at the pit of scales near the foot of the uldum river.  It allows you to not only gather tiny treasure chests faster than any other spot, but also awards an obscene amount of leather.  Just step on the eggs and 5 crocolisk will attach to your character.  Kill them all and start skinning them.  There are 6 egg spawns with very short respawn timers surrounding the area.  You will literally never be waiting for respawns.  Again, skinning is a must to take advantage of this mega spot – and even though, I feel only a handful of farms surpass this one, It's truely my favorite.

With Mining, from the moment you take the skill you can make good money selling stacks of the bars or ores in the Auction House. Blacksmiths, Engineers and Jewelcrafters are interested in the bars, while Jewelcrafters and even other miners may want to buy the ores. Make sure to check the relative prices of ore versus bars before smelting. As your skill increases, so does your earning potential. At the maximum level you may smelt Titansteel for a daily fee.

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I just decided that I would simply finish leveling my hunter the hard way, but when i can get heirlooms ill make a warrior and follow your guide to 80. I definitly want an 80 warrior for cataclysm... seeing as worgen warrior is going to be a crazy tank! By the way, is using heirlooms with your guides ok? And what class should I be for a tank? I will obviously be switching to worgen anyway but i would prefer best tanking until then. Thanks Jame!
For your tank... I'm assuming you meant which race should you be, not which class, since you seem to want to be a warrior! Well, if you were Horde side I'd recommend Tauren for the health buff. But honestly, I *never* pick a race based on the racial features - only based on the flavor. If you are going Alliance side, I am quite partial to dwarf warriors myself but pick whatever seems most fun to you!
-Global Cooldown- Almost all spells are now on the global cooldown. This has slowed gameplay down quite a bit and you won't get to use the full potential of your spells cooldowns. For example, you cast a spell that increases your damage for 15 seconds, after the global cooldown and you're able to cast again, you now only have 13.5 seconds to make use of the remaining time. There are far too many spells on the global cooldown that shouldn't be.
Improper leveling of your production profession skills can cost a small fortune. Heck, even proper leveling of some production skills can cost a small fortune. And keep in mind that equipment you produce using your profession will typically be slightly worse than equipment otherwise obtainable at your level via the Auction House and/or instances. It is therefore strongly recommended not to take on a production trade skill until you hit at least level 30, or better yet, level 70+. However, if you are determined to take on such a profession (particularly under level 30), read a suitable leveling guide in order to gain whatever skill level you desire for the least amount of money.

-Gameplay- Gameplay has largely been stripped down to be a shell of its former self. This trimming has been going on for several expansions, but now it's even worse. Classes only have so many buttons which has resulted in very little skill involved in PvE (even PvP is a faceroll for most melee, lacking any sort of depth and decision-making as it's pretty clear what buttons to press in any given situation) and it's become more of a gear check. This expansion gave zero new abilities to classes, only took them away.
Some quests in my guide are marked as "SKIP" and colored in red.  These quests are simply either too hard to solo or not worth the XP/time and are skipped.  My guide will only list SKIPPED quests if the quest is a direct follow up after completing a quest, not one that you have to click the NPC again to get it.  If you hover over the skipped quests, it will give info on why it is skipped in the guide (unless that info is already listed directly in the guide text).

One thing to realize is that once you hit 15 you have a lot more options for speedy leveling. Right now (you seem to be level 9 at the time of this writing) you only have questing and grinding, which are inefficient. Once you get the ability to use the Random Dungeon Finder (often called LFD, Looking for Dungeon) you can queue for dungeons in between questing. Often one dungeon, up until 25 or so, will give you most of a whole level off the XP and quests within.
Repetitive daily quests are a legitimate method of generating significant cashflow. Players who spend several hours a day doing daily quests can often generate 100 per hour. Many players have funded the purchase of their elite flying mounts solely through doing daily quests. Another trick for higher level players is to do level 70 dailies as a level 75-77. If you have a hankering to get a Netherdrake, for instance, and you already have a fast flying mount (which is a pre-requisite for the drake), you will find your mid-70s an ideal time to go get that drake. Not only will the quests be a lot easier to do at level 75+, but the dailies will pay about 1200 as you level rep, and you'll get XP along the way to boot (albeit not as much as quests in Northrend.) So if you're looking for a break from the grind of leveling to 80, and want to kick back, spank some level 69s and make some decent money along the way, doing lower level dailies can be a fun way to make some extra cash.

Finding the best route for you can be a bit tricky because of the size of the dungeon. I will usually only do about half the dungeon, killing as many mobs as I can in 6 minutes. After 5 minutes, make a group in the group finder and leave it. That will leave you a minute to complete your 6 minutes and you will be ported out on the 6 minute mark, ready to reset and port right back in.
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Here's the first of my 3 top legion skinning farms.  They are my favorite for a reason – with the right skinning perks, you can make thousands more gold than the average farmer.  Overall, these are the most profitable legion farming spots, period.  With the oddly shaped stomachs drops you can get access to leylight shards, leystone ore, and felslate along with a variety of other highly-liquidable trade goods to boot.  In order to get these tiny treasure chest like stomachs to drop, you need to get your hands on the gutting perk, which can be purchased by trading 250 sightless eyes at the quartermaster in the dalaran sewers.  On the other hand the butchered meat drops will award stormscale and stonehide leather, making these skinning spots some of the most gold healthy spots in the entire game.  I hope you all jump on this.
Incursions are a new world content activity that are unlocked when one character has unlocked World Quests. This feature is unlocked account-wide meaning that all characters on that account can access Incursions even without being Level 120. This provides for a lucrative experience acquisition method that is available in a similar pattern to what Legion Invasions offered with nearly an entire level earned by completing an Incursion series which involves four World Quests and one mini-scenario at the end. These also grant item level 370 weapons and Azerite armor, so they should be done any time they are up. Incursions follow a similar schedule to Invasions and are available for 20 hours once they are initiated.
The Horde 12-20 (Barrens + Stonetalon Mountains) guide has been rewritten and revamped.  In addition, there has been numerous tweaks to the speedrun route to make things faster and easier to follow.  Also, in case you haven't noticed I am now adding about 40% more info per step and redoing all the images.  Unlike with my previous vanilla guides, I am now giving a brief explanation of where to go and what to do with each step along with any other helpful tips.
The neutral auction house can become one of your best friends. Other players are constantly checking both factions' auction houses to find an appropriate price for the good they demand. Often times, goods are cheaper on the alliance because they have more people, thus, the supply increases as demand decreases and price goes down. If you are horde, feel free to transfer gold to your alliance toon through the neutral auction house in order to buy them item and bring it back to the horde side where it is more expensive. The 15%, as of patch 3.3.3 (down from 30%) is well worth the extra 50% or more you can easily make on one item alone. Blizzard decreased the neutral cut for a reason to 15%, that reason is to get trade facilitated between the horde and alliance. Make sure you take advantage of this! Tips when trading between factions:
You’re after all the items to make the Super Cooling Module from Shadowmoon Valley, Nagrand or Talador, and the Cyclical Power Module from Frostfire Ridge, Gorgrond or Spires of Arak. Some are worth only a few hundred but I’ve sold a few for over 20k. They drop from any mob in the zone. I haven’t found an optimal spot, but all these zones have plenty of areas with densly packed mobs.
Awesome trick really.  In this farm we'll be taking advantage of game mechanics to exploit a way into getting more defias loot drops.  The defias leggings and gloves have respective selling prices of 3,000g and 14,000g and only drop from 1 mob in the instance a staggering 1% of the time.  But do not fret, we can get the upper hand on this.  Much like past drop-combat farms, if you kill just one of the two defias overseer's in the instance, THEN drop combat, the one you killed will instantly respawn.  The trick here is to bring a character that can consistently drop combat and score many more kills than the average farmer.  To date, a hunter is best – with night elf being slightly better because of shadowmeld.  You can also bring potions of invisibility to boost the effect.  Anyway, while the average farmer only gets 1 shot to get these super rare xmogs, with this method you can get up to 40 chances in an hour.  Seems fair right?
If you can answer all of those questions with yes, then you are in a position to make a lot of gold! You can continue doing every step to get to the gold cap as quickly as possible. The security achieved through this can buy you virtually anything you desire in the game, including achievements that would otherwise be impossible on your own, which leads us to the final gold making tip - Selling achievements. If you are the leader or officer in a guild, you can take good acquaintances on your raids with you for achievements like finishing ICC or any other hard raid achievements that your guild finds easy and manageable. I have seen achievements go for 20k+ if you find the right client! This is very situational, however, and is by no means necessary to hit the gold cap, it just helps!
I tell you my experience. I'm leveling a priest that it's 60 now and since I have also done some instances (and I have full heirloom set with 20% experience gain bonuses) and been very ahead of the guide, I skipped some zones since they were grey quest for me, well it was a real mess. Missing quests because I didn't to the previous to enable the following. Going in a zone then realizing that I couldn't do that quest because I didn't do the starting quest chain, very unconmfortable. In short what I suggest you it's not to skip areas, or make really sure that you do all the quests required (at least) and check carefully the previous zone you'll going to skip to make sure that you won't have problems with struggling finding where to start the quest chain to sync with the guide section.
Looking for the best ways to make gold in World of Warcraft Battle for Azeroth 8.1 in 2018? Look no further, this is your definitive WoW gold guide! Back in the day there used to be a ton of relevant guides on how to make that sweet sweet gold, but it seems like most guides are no longer up to date with all the various gold making ventures in WoW. This WoW gold guide is a constant work in progress and will be continuously updated with all the best ways to make millions of wow gold.

This is cumulative, as you take into account each failed sale as a loss. In the event too many deposits accumulate, you must decide whether to continue selling the item inflated by too many sales or finding of another way to dispose of it. One final tip: when you find that an item fails to sell in one AH, selling it on the other may finally dispose of it and get you your earnings.
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