The most important part of saving is to never buy equipment unless you're positive that it will increase your earning potential, or significantly speed your character's leveling progress. While it is true that gear is important (particularly for melee combat characters), it is also true that an overemphasis on having great gear before maximum level is dumb. Who cares if you're wearing a green sword at level 43? If you're advancing well, you aren't going to be level 43 for very long anyway. The only gear that currently "counts" is max level gear.
You will need to cover very large areas in order to get a few chests as they are quite rare. Vanilla, TBC and WotLK zones work best. The way I like to do it is to park one Rogue class trial in Outland and one in Northrend, then fly over the whole continent and look for chests. One whole run might only yield 3-10 chests but you will still make a bunch of gold as you are almost guaranteed rares in chests in these zones.
Soloing an instance can be all the more profitable if your character is an enchanter. During any solo instance run, you'll end up with some items which can be sold or traded, and some that are bind-on-pickup. Non-enchanters can only sell these soulbound items to a vendor, but an enchanter can disenchant the bind-on-pickup rare items, and then sell the shard/dust/essence instead of just selling the blue item to a vendor. (A side benefit of selling enchanting materials is that they do not require a deposit to list in the auction house, allowing you to list endlessly until the item sells.)
Formerly, when you visited a new zone, you would be very careful, tiptoeing around, cause everything was higher level than you. But as you dinged (leveled up), you would get more powerful relative to the locals. So you would feel more confident and capable. Dinging came to represent more HP, more Mana, better hit ratio, more crits, more talent points. you felt REALLY good when you dinged, like you had accomplished something. Almost tangible. You would think "now I can go back and take that mob/group that ganked me". And then when you had done all the quests, you would move to another zone and do it again. Fun!
Spell Batching in WoW Classic We've got another bit of news about spell batching in Classic. Back then, it was common for a Warrior to Pummel a Mage who simultaneously Polymorphed a Warrior. The Mage suffered Pummel damage, but no spell-school lock, because the Mage cast did not get interrupted, since both spells were in the same batch. Spell batching was never eliminated in WoW, but the modern game processes more batches of actions from players. The goal with Classic is to ensure the experience of playing Vanilla. World of Warcraft WoW Mar 28, 2019 at 17:16 by Stan 8 comments
Grinding mobs is tedious and slow. Questing is much faster since you get the massive quest experience in addition to the monster's experience. There is no grinding in this guide - you can go through every single level by simply questing! There is minimal traveling time as the guide leads you visually through maps so you can quickly rack up quest experience.

No he's just not paying attention. The wanted quests are built into both the leveling guides and the "Zandalar Forever" achievement guide. They aren't in the rep guide because they are not repeatable and by the time you hit max level they should be done. You'll also notice the rep guide doesn't contain every single possible completable quest that rewards rep. It is designed to focus on repeatable objectives, world quests, large quest lines, and missions.
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