Sometimes that requires players to earn gear to give them greater powers that they haven’t yet unlocked. That sense of progression is at the center of what makes World of Warcraft great and so successful over the last 14 years. There should always be a balance between gaining gear and strength through lower-level content and taking on the hardest challenges the game has to offer. With Battle for Azeroth, Blizzard has missed the mark. Getting to elite status just requires grinding content that isn’t fun, instead of players demonstrating their skills.
Kael'thas-Alliance-USKael'thas-Horde-USKalecgos-Alliance-USKalecgos-Horde-USKargath-Alliance-USKargath-Horde-USKel'Thuzad-Alliance-USKel'Thuzad-Horde-USKhadgar-Alliance-USKhadgar-Horde-USKhaz Modan-Alliance-USKhaz Modan-Horde-USKhaz'goroth-Alliance-USKhaz'goroth-Horde-USKil'jaeden-Alliance-USKil'jaeden-Horde-USKilrogg-Alliance-USKilrogg-Horde-USKirin Tor-Alliance-USKirin Tor-Horde-USKorgath-Alliance-USKorgath-Horde-USKorialstrasz-Alliance-USKorialstrasz-Horde-USKul Tiras-Alliance-USKul Tiras-Horde-US
First of all, the value of transmog is decided by rarity and how they look. Some items like Minenarbeithut der Tiefen or Pendel der Verdammnis (they can drop in Uldaman) are worth millions of gold. They are worth so much, because they have a really small chance to drop. Other items are bought well because they look good. Best example in this case is the Glorious set, its legplates Glorreichen Beinplatte reach a 100.000 Gold value easily.

So gibblewilt is a special NPC. He is the only NPC that drops the Foremens Vest chestpiece.  Generaly this transmog is a bra-less vest – making it VERY popular in the transmog community (I play on moonguard, and are highly invested in the transmog community, so I know).  Anyway, even though the drop chance is hell on high water – snagging one can yield you profits of 50,000g or more. Whats better is usually noone can be found farming him, so you can camp an alliance character nearby, and kill him ever-so-often.  Hes located just outside gnomergan.
We’ll be receiving more details on Patch 8.2, Rise of Azshara, once it hits the public test realm. The core issue that Blizzard will need to solve is restoring a sense of player agency. While the new patch seems chock full of endgame content and systems, it remains to be seen whether those help make players feel more powerful and in control. Azshara is one of the most intimidating villains remaining in World of Warcraft, and she may be able to restore a sense of agency and urgency to players as they prepare to raid her eternal palace.
The raid is made up of eight bosses that each have interesting and unique mechanics. Some bosses might put extra pressure on the DPS players to kill an add before it can heal the boss, while others might require players to move around the environment in a specific pattern or order, all the while still doing as much damage to the boss as possible or keeping the group alive through healing. While past raids often repeated mechanics or had one or two boring fights that didn’t ask much of the players, each encounter in Uldir feels unique and challenging. It’s been a long time since we had a raid where each fight was as much fun to do over and over again as the fights in Uldir.
Herbalism is also a good source of money. Herbs are required by alchemists and scribes. Unlike ore which is found only in rocky areas, herbs can be found in many places. Be sure to check on the auction house for what herbs are in demand for a high value; often a lower level one is very valuable, so you can farm an area you already know for quick money.
If you already have a high-level character and want to quickly level up a new one, by far the best tools for the job are the items labeled “heirloom gear.” These pieces of gear have two very special properties — they bind to your account, so any character you own can use them, and they grant bonus experience. Their stats also scale with your character’s level up to a certain point, so you can equip a fresh character with heirloom gear and power through much of the game.

Soloing an instance can be all the more profitable if your character is an enchanter. During any solo instance run, you'll end up with some items which can be sold or traded, and some that are bind-on-pickup. Non-enchanters can only sell these soulbound items to a vendor, but an enchanter can disenchant the bind-on-pickup rare items, and then sell the shard/dust/essence instead of just selling the blue item to a vendor. (A side benefit of selling enchanting materials is that they do not require a deposit to list in the auction house, allowing you to list endlessly until the item sells.)
Quality gear. These can be greens, rares, whatever. However, always think, "Who needs this?" Items that have stats like Stamina are typically useful to all players. Items with stats like Spirit are only useful to a subset. Items that combine two highly sought-after stats, like Stamina and Intelligence (which all casters need) will sell for more than items that combine two stats like Agility and Spirit (which practically no class needs).
Knowing how to use the Auction House and Mastering the Auction House are two completely different things. The difference between the two reflects entirely on how much gold you have. If you have a lot of gold then you've probably mastered it, if you don't, then you need to get this to Learn to Master it. In this module I cover some of the best kept Auction House Secrets used by the pros.
Swim Speed Potions (used especially at lvl 37 for Faldir's Cove in Arathi Highlands and lvl 57 in WPL).  Try to get multiple stacks of these.  I also recommend keeping a stack of these always in your bags.  You will frequently pass rivers and lakes and can use these potions to pass them faster through out the guide.  Please note that these potions do not stack with Druid's Aquatic Form and Glyph of Aquatic Form.
I want to say that I purchased your guide this afternoon, and I am not even done reading through the first few sections of the Auctions guide. I took one of your tips today and went for it, and I made 8,000 gold in less than an hour, with almost NO work involved. I cant wait to see what else it has to offer, but I'm expecting I will be quite rich in not too long a time! Thanks!
† In the form of electronic Canadian Tire Money® (CT Money®). You cannot collect paper Canadian Tire Money on bonus offers. Any bonus multiplier is based on the base rate of collecting CT Money. Not all items sold at Canadian Tire earn CT Money. The offered rate is exclusive of any bonus or promotional offers or redemption transactions. CT Money is collected on the pre-tax. Bonus CT Money collected from online orders will be applied to the member’s Triangle Rewards™ account within 5 weeks of the purchase date. Terms and Conditions apply. Visit https://triangle.canadiantire.ca/en.html for more information.
Island Expeditions are three-man scenarios that pit the team against three enemies using what Blizzard calls “advanced A.I.” That means the enemies will act more like players, pursuing goals proactively and filling class roles. The expeditions take inspiration from action RPGs, with randomized areas that mix up the experience each time. Players’ main goal will be obtaining resources more quickly than their foes, and expeditions should last 15 to 20 minutes. While primarily meant for PvE, there is a PvP mode that replaces the opposing A.I. with teams from the enemy faction.
Level 65 unlocks  Greater Invisibility. This can be used to instantly escape combat with any enemy, or reduce the damage of big hits by 90%. Keep in mind, when using Greater Invisibility, you will drop combat, and lots of enemies will start evading and healing back to full Health, so do not use this on low Health enemies if you would survive the hit.

For the duration of the fight, creatures in the immediate area will not be visible to you (but they may still attack you if they wander too close). Keep in mind that other players will still be able to see you and attack you if you are eligible for player vs. player (PVP). Other players will also be able to view your pet battle in real time, including the pets involved as well as their health as the match progresses.
Set sail for the previously unmapped isles of Azeroth. Battle in groups of three as you race against cunning rival intruders—or enemy players—to collect the island’s resources. Constantly evolving challenges await as you traverse frozen landscapes near Northrend, open the mysterious gates of an abandoned Gilnean castle, navigate a war between elementals and more.
As a new Orc on the block, I have trouble leveling efficiently. Recently, I read a review about Zygor Automated Leveling Guides. The add said these guides were useful to new players who frequently lose themselves in the questing game and fail to level effectively. The problem is the price. As a graduate student, my time and money come at a premium, and I really don't want to sink $60.00 into a leveling helper if it not all its cracked up to be. Has anyone used such a method successfully? I don't want to waste my time or that of others, but I figured posting this question was worth a shot and it would certainly be much easier on my bank account, especially if Zygor Guides is just trying to pull the proverbial wool over the eyes of new WoW gamers. Thanks for your comments in advance and Happy Holidays.
Addons Advanced Gold Making AH Auctionator Auction House Beginners Blog News Darkmoon Faire Dear Gold Queen economy Enchanting ethics Expertise Farming featured Fishing flipping Free Warcraft Gold Guides Fun Herbalism Inscription Jewelcrafting Leatherworking Legion mistakes Opportunity Cost Ore Other Blogs Pandaria Patch 4.3 Patches Pets Practical Guide Premium gold guides Professions Quick Screenshots series Snatch Lists Strategies Tailoring Tips Trade Skill Master Transmogrification Ultimate Warcraft Secrets
A farm that I myself made drastically popular about 2 years ago.  This farm is a simple pet and transmog spot that requires you to pull the entire wailing carverns instance.  Besides how it sounds, this farm is VERY easy going and can literally be done while you watch something else entirely.  (netflix maybe?)  While it's not as potent as it used to be, it still has some merit in it, especially if your server is low on the deviate hatchling pet.  While it does take some time to drop, I can usually average  a deviate hatchling every 30 minutes or so.  However, since I released the video on it, the price of the pet has dropped wildly.
The Horde and Alliance established footholds in Kul Tiras and Zandalar, seeking to use these staging points to launch large-scale assaults deep into enemy territory. These assaults cycle regularly between Kul Tiras and Zandalar, giving you an opportunity to help your faction attack or defend a zone. While the assaulting faction tries to break through their enemy’s defenses, defenders must rally the local forces to drive the invaders away.
The Horde levels 50-60 guide has been rewritten and revamped.  My 1-60 Horde leveling guide is now completely updated for the 1.12 Drums of War patch.  As you can see it is about 15% larger than the 40-50 guide (single largest guide page yet).  There is also a lot of route changes.  I moved the entire Silithus section from level 55 to level 58, which allowed me to include a lot more quests for that zone.  There is also a lot of other improvement to the route, including adding a lot more quests into the guide, mostly from Moonglade, Silithus and Eastern Plaguelands.  This will make the final level 59 grind much shorter.

Galakrond-Alliance-USGalakrond-H-USGallywix-Alliance-USGallywix-Horde-USGarithos-Alliance-USGarithos-Horde-USGarona-Alliance-USGarona-Horde-USGarrosh-Alliance-USGarrosh-Horde-USGhostlands-Alliance-USGhostlands-Horde-USGilneas-Alliance-USGilneas-Horde-USGnomeregan-Alliance-USGnomeregan-Horde-USGoldrinn-Alliance-USGoldrinn-Horde-USGorefiend-Alliance-USGorefiend-Horde-USGorgonnash-Alliance-USGorgonnash-Horde-USGreymane-Alliance-USGreymane-Horde-USGrizzly Hills-Alliance-USGrizzly Hills-Horde-USGul'dan-Alliance-USGul'dan-Horde-USGundrak-Alliance-USGundrak-Horde-USGurubashi-Alliance-USGurubashi-Horde-US

If you can answer all of those questions with yes, then you are in a position to make a lot of gold! You can continue doing every step to get to the gold cap as quickly as possible. The security achieved through this can buy you virtually anything you desire in the game, including achievements that would otherwise be impossible on your own, which leads us to the final gold making tip - Selling achievements. If you are the leader or officer in a guild, you can take good acquaintances on your raids with you for achievements like finishing ICC or any other hard raid achievements that your guild finds easy and manageable. I have seen achievements go for 20k+ if you find the right client! This is very situational, however, and is by no means necessary to hit the gold cap, it just helps!


The waypoint directional system helps you to easily spot and reach a quest NPC or target. The step-by-step guidelines give you an idea of the materials you will at later stages. This minimises the time wasted while backtracking. Your quest progress and level will be updated automatically by the guide. This feature makes it easy to use any character. If you want to take a break or switch to battlegrounds or dungeons, you only need to re-tweak the guide to match your need at hand. Zygor Guides also come with flight path usage, turn in and quest accepting.

Trying to level my nb rogue in stonetalon/desolace... it's bad. Really bad. Curious to see your comparisons, but yeah the quests are super spread out and send you back and forth repeatedly, and without guaranteed drops on the drop quests. Desolace seems worse than stonetalon, but I think I ran out of quests and had to move on or maybe got bored in stonetalon.
From the above review, a lot has been said about the Zygor Guide. Many gamers are impressed by its simplicity, versatility, user-friendliness, and automated approach. On the other hand, some players find the guide more suited for advanced players. Also, it does not cover dungeons and battlegrounds. In summary, although the guide is not perfect, its pros greatly outweigh the cons. Majority of the users have given a “thumb up” to the guide. This should probably clear any doubt concerning its effectiveness. However, you can always first test the trial guide. All-in-all, Zygor Guides will certainly make leveling easy and more convenient.
To exit a instance quickly. Create a group in the Group Finder when you are finished in the instance, then leave the group. You will then be ported out of the instance after a minute. When you got a dungeon down, you can make and leave the group around one minute before you reach the end of the dungeon and you won’t have to stand around and wait for 1 minute. This will teleport you to the nearest graveyard, on most dungeons this is right outside but on some there is a bit of a run.

Okay, this farm is by far my favorite old world farm.  Generally because discovering this spot is like finding a hidden gem that the developers do not want you knowing about.  The thing is, everyone talks about farming zul farrack by pulling the entire instance... Nope, the real gold is made by flying over zul farrack...  If you fly over zul farrack until you reach the large steps that begins the usual third boss scenario, you will find that there are literally 50 trolls just hanging on the steps and another 25 just sitting at the foot of the steps.  It's an amazing scene, as all these trolls have ACTIVE level 40-45 loot tables.  Each and every one of them can drop cloth and mogs from the mid level era of items.  Whats more is they don't take too long to respawn.  ALSO they are not affected by the 7.3 transmog nerf because they ARE NOT in an instanced zone.  Making this spot the BEST transmog spot in the game IMO.  Check it out in the video, it's really awesome.
This was a farming spot that I made vastly popular on YouTube sometime last year.  It is my FAVORITE farming spot of that era, simply becuase it was an old world farming spot that allowed you to hit almost 3 different markets.  With this spot you can get cloths:  Felcloth, runecloth, and mageweave. Herbs:  Goldthorn, ghost mushroom, goldclover, and fadeleaf.  World drops: rich purple shirt.  AND a plethora of transmog from a single run.  I literally had some pulls where I came out with 17,000g in item value for 10 minutes of farming.  It was insane – actually it still is.  Anyway If you have a druid or monk, then this is an awesome farm to hit ESPECIALLY if you are on a high populated server.  Generally just pull the entire instance, and circle it back around the front.  Mega gold to be made here.
×