Incorporating an accelerated leveling pace is *definitely* something we want to incorporate in to the new addon My hope is to allow an option for you to set yourself to one or two higher speeds, where the guide will skip some steps along the way. The steps will have a special tag that lets the addon know to skip them if the person has that setting enabled.
EXPLORE TWO FABLED KINGDOMS – As a champion of the Horde, travel to Zandalar to persuade the trolls to lend their naval might to the war effort. As a defender of the Alliance, sail to the seafaring kingdom of Kul Tiras, home of Jaina Proudmoore, and rally its inhabitants to fight for your cause. Once you’ve successfully recruited one of these proud kingdoms to your faction, infiltrate the enemy’s newly claimed territory.
I want to let everybody know that Zyrrael and I have been working really hard, we have 20-60 done and will be in the official release soon which can be found here (note, I am not Brutalis, Brutalis was involved with the 110-120 route) you can also use the beta which will have some of the 60-80 route for horde and alliance. If you need the horde and alliance routes, you can check out my youtube . They’re direct video from my streams focused on explaining what I’m doing and showcasing. I’ve stopped playing music so you can hear 100% of the audio.

The old popular example was the http://www.wowhead.com/item=47257. This item differed on my server from a high of 6k to a low of about 3k. When the price was down at 3k, I would buy a few of these and just wait a week. Throughout the week, I would put in trade and the auction house that I wanted 6k for it. I would then immediately go onto an alt and say that I only wanted 5200g. Sometimes, I would get the 5200g and be a very happy man, other times it would take more patience. However, almost always, by the end of the week, the other sellers had reposted for around what I wanted. This gave me a huge advantage. Now, the price ceiling was no longer 3k on the auction house, but 5k. I could now easily sell the few I bought for 4 or 4.5k, which is a huge 50% profit from the 3k I originally invested.
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The problem with Battle for Azeroth’s endgame is that a culling of abilities, the loss of Legion’s legendaries, and a lack of endgame talents means that hitting the max level doesn’t necessarily make your character more fun to play. Your character is a vehicle to explore new content, and it doesn’t matter how stunning the vista is if the core gameplay loop you’ll execute a few thousand times just isn’t fun.
Level with a pet if you can because it will help keep you safe. If your pet is tanking all of the damage from the enemies you’re fighting, you won’t have to. The other reason is that pets are easier and cheaper to heal than you are. If you don’t have a pet, make sure you know how to use your defensive abilities. You can’t level quickly if you are dying all the time.
And if you decide you need to go back to an early zone to get low level minerals or herbs? Instead of meekly wandering around ignoring you to gather in peace, now the local mobs are the same as you again and aggro on you. So you have to fight your way in and out. Same spell rotation, over and over and over. 31373433. 31373433. 31373433. 31373433. 31373433. 31373433. Every combat the same. Over and over again. Never ending. No change. Mind numbing. No challenge.
Aaron "Sours" Shaffer is a former competitor who played Hunter in the second Tespa Great Collegiate Dungeon Race in 2016 and MDI 2017. He then transitioned into casting, helping to bring North American and Chinese MDI to your screens, as well as taking on a role as an analyst at the first ever MDI LAN. He hopes to help highlight the skill and talent of the world’s best dungeon runners. His advice to the competitors is to "focus on your own game—it's not about who makes the first mistake in a race, it's about who makes the last". His goal with the MDI program is for viewers to appreciate the time and effort that competitors put into optimizing their play when they stand at the top of the world.
That being said, there are occasions when a little kindness is not unwarranted. A typical example is a new player who just dinged level 20. They are suddenly confronted with a whole set of relatively expensive skills at his or her class trainer, and the cost of mount and riding training, and needs a small amount of money to learn those new skills. Likewise, sometimes one sees a player who, just by the way he or she walks, is clearly a new player. Kindness to non-whiny, well-intentioned, legitimately inquisitive newbies is karmically rewarding, and one should not worry about shelling out an occasional boon to such players. Remember, at that level, a few gold can go a long way. Heck, even a few older bags that you have lying around collecting dust in your vault will often be much appreciated.

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One thing to realize is that once you hit 15 you have a lot more options for speedy leveling. Right now (you seem to be level 9 at the time of this writing) you only have questing and grinding, which are inefficient. Once you get the ability to use the Random Dungeon Finder (often called LFD, Looking for Dungeon) you can queue for dungeons in between questing. Often one dungeon, up until 25 or so, will give you most of a whole level off the XP and quests within.
Even if you don’t have flying in WoD be sure to get the WoD handy notes. If you have flying simply fly and pick up all the treasures that you can and do bonus objectives. Not every single piece of treasure will be worth it though as some are hidden in caves or are just hard to get. So if you find yourself spending more than a few minutes finding a treasure, just skip it and move on, there is plenty of treasure to go around.
Once your character makes it to Outland and beyond, cashflow frees up considerably. The quest rewards are much better than in Azeroth. In fact, a typical character will earn from 1000-1200 in quest rewards and vendor trash while leveling 60-70 in Outland, and perhaps 1400-1600 from 70-80 in Northrend. The tendency is, therefore, to spend more freely after one hits 60. However, it is important for players not to go crazy on their spending once they make it to Hellfire. One thing is, training costs, repair costs, and consumable costs are also higher. More important, there is a large purchase that you are going to want to make at some point after level 60, your first flying mount and skill. The "bird" costs 40, the skill will cost you far more. Not only that, but if you want to fly it in Northrend at level 70, you'll have to shell out another 400 for Cold Weather Flying. And for those characters who will be 'farming' herbs or ore in either Outland or Northrend, an elite flying mount is almost essential, as it helps you gather almost twice as fast. That's another 5000 you'll be looking at. Therefore, budgeting carefully during the 60-80 leveling process is essential to ensuring you have sufficient cash on hand for making those purchases. Saving your pennies early makes that bird appear that much sooner. 
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