The spell called "spiritual projection" or "astral projection" brings the caster to the Twisting Nether instead of the Shadowlands;[65] and the Twisting Nether is also referred as "realm of ghosts".[66] However, both planes don't appear to be related, as Outland is floating on the Twisting Nether,[65] but the Shadowlands can be reached in Outland in The Burning Crusade.
Of course, though, many disabled players have unique challenges that require even more specialized equipment. The open nature of PC makes gaining access to these tools a little easier than it is on a closed platform like a console, but Blizzard is making it easier still with Shadowlands later this year, which is now testing full-blown controller support, complete with the Xbox Adaptive Controller in mind.
The spell called "spiritual projection" or "astral projection" brings the caster to the Twisting Nether instead of the Shadowlands;[65] and the Twisting Nether is also referred as "realm of ghosts".[66] However, both planes don't appear to be related, as Outland is floating on the Twisting Nether,[65] but the Shadowlands can be reached in Outland in The Burning Crusade.
The experience curve is adjusted to make it faster than ever to prepare for the newest challenges, and each level along the way will provide more meaningful increases in progress and power. All expansion zones are getting more flexible, too; they'll be able* to scale to you and your friends while you level to 50, so it's easy to try a zone you've never played.

Sometimes enemies will drop Phantasma, a currency that is unique to Torghast. You may also find Phantasma from Anima Powers or breakable objects. Your Phantasma all disappears as soon as you leave Torghast. Occasionally, you may find a Broker, a Phantasma vendor within Torghast, who will allow you to spend your Phantasma to buy Anima Powers, along with other consumables that will aid you on your run.
The origins of the Shadowlands remain uncertain, but they have existed ever since mortal life first arose in the physical universe. They span all worlds,[citation needed]  including Azeroth, on which Icecrown serves as an anchor to the Shadowlands.[4] There are those who believe mortal souls are drawn into this dark place when they die, remaining there forever. Others hope their souls will go on to a brighter place rather than languish for eternity within the cold confines of the Shadowlands.[2]
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