The most important part of saving is to never buy equipment unless you're positive that it will increase your earning potential, or significantly speed your character's leveling progress. While it is true that gear is important (particularly for melee combat characters), it is also true that an overemphasis on having great gear before maximum level is dumb. Who cares if you're wearing a green sword at level 43? If you're advancing well, you aren't going to be level 43 for very long anyway. The only gear that currently "counts" is max level gear.
5. at least get 4 characters with these professions. Tailoring/Enchanter; Minning/jewelcrating; Minning/Blacksmithing and Herbalist/alchemist. You can skip blacksmithing and take Minning/herbalist with 1 of your alts. While doing your world quest in argus, try to get all the ores and herbs that you can. Send all the cloth and greens to your tailor character.
Rogues can make fast money from pickpocketing mobs, opening lockboxes and selling items that drop from those on the AH. If you don't have a rogue make one and get him to at least level 16. Rogues can also make some money by picking locks for people and getting tips. Not a great revenue source, but a decent one to supplement multiple strategies for making money. Generally, the usual lockpicking tip is between 50s to 1 gold, the most common being 50 silver. Sometimes, you can get lucky and have someone tip up to 5 gold for lockpicking several (or even just one) boxes. It's always beneficial for a rogue spending time doing repairing, training, etc. in a city to put up a lockpicking advertisement on the trade channel. Just make sure you let the buyers decide the price and that your lockpicking level is high enough.

jame, addon version or your guide is F$%&ING AWESOME, THANK YOU. there is a part in the first section of the guide where im instructed to take shindrell's not to kayneth stillwind, but there is no instruction to pick up that quest on the way through astranaar, if i find anything else like this ill let you know, love your guide, thanks for taking the time to put it together!!
BUT NOW, all the mobs except for the odd rare or boss in a zone are always the same level as you. Every combat is exactly the same. Aggro a bad guy, he runs at you, you go through your standard spell rotation; hit 3, then 1, then 3, then 7, then 3, then 4, then 3, then 3. Then you loot the corpse. It doesnt matter what you are fighting, every combat becomes EXACTLY the same. Boring. Pointless. Meaningless. And then when you complete a level and ding? Every one of your 30,000 enemies dings at the same time and combat stays exactly the same! You gain NOTHING from leveling. It goes from exhilarating to depressing. Why even have different mobs if they will be exactly the same? The could all just be a white blob. Heck, why even have the monitor on, just blank the screen and type 3-1-3-7-3-4-3-3. You could run it on a 70's programmable calculator. Start program, type "31373433" and look at the display for what random percentage of health you have left. Repeat. Again. Again. Again.
Island expeditions - Set sail for the previously unmapped isles of Azeroth. Battle in groups of three as you race against cunning rival intruders—or enemy players—to collect the island's resources. Constantly evolving challenges await as you traverse frozen landscapes near Northrend, open the gates of an abandoned Gilnean castle, navigate a war between elementals and more. Can be done either in PvP or PvE against advanced AIs.
Island expeditions are very easy to complete while leveling, particularly before hitting Level 116 when your legendaries are still in effect and your secondary stats have not been squished by leveling scaling yet. Island expeditions can be completed in 5 to 10 minutes relatively reliably while also acquiring some of the pets, mounts, and Bind-on-Equip gear available. There is also one weekly quest to do one island expedition, so for slowly leveling alternative characters, be sure to complete at least one island expedition each week.
I think you are referring to the Env Bert strat I have linked. Basically I agree. But you might have noticed that I already had added min power to pet #2, in order to exclude some of the substitutes. Though, I didn’t wan’t to do the same with the Blazehaound (pet #1), because I think the strat is doable also with a suboptimal breed. But maybe you are right and I should just exclude any non-P/P breeds.
Similar items to peacebloom that are profitable on most servers for people getting started include: Hypnotic dust, Celestial Essences, Relics of Ulduar (and other rep items), and heavenly shards. The same can be said with the earlier wrath enchanting mats, they are still valuable for casual players or those without a lot of disposable income! This list is not the end all be all of making quick money! Check your scan results daily and add to this list and you will be on your way to hitting the gold cap much faster than those who quest or farm!
When buying raw materials from the AH, keep an eye out for bargains. Choose only the cheapest items available to keep costs down. Try scanning the whole section of item listings in the AH to check prices; often the prices for stacks of items in the AH are much cheaper than individual pieces (for example, a single Thorium Bar may be priced at 3 , but a stack of 10 may actually be priced at only 2 per Thorium Bar) — you may spend more to acquire your materials, but you also save more and ensure larger profit in the long run. You can find a lot of terrific bargains this way.
Most classes in World of Warcraft start at first level, but Death Knights and Demon Hunters are exceptions. They start at level 55 and 98, respectively. This alone can shave a huge chunk of time from your leveling experience. Of course, it only works if you want to play a Death Knight or Demon Hunter, but they’re both solid classics that can dish out damage or tank in a group.
Jewelcrafting also offers players the Prospecting ability; players can break down most Mining ores to find gems used in Jewelcrafting. The Enchantrix addon can calculate the prospecting value of an ore, and when combined with the Auctioneer addon, you can compare the prospect value to the ore's value and determine whether it has a fair chance of producing a profit. For example, on most servers Tin Ore has a significantly higher prospect value than the ore itself, and players can make a tidy profit by prospecting tin from the AH. The low skill needed to prospect tin ore makes this a great profession choice for bank alts!

3. When messaging these players, it is important to remember that they too are people and are looking for emotional connections in their social lives. Having a name without mart or sell is only the first step. Do not approach them and immediately spam them with "need gold plz"! Say hello, ask them how their day is going, etc. After you establish this basic interaction, most will ask you how you are doing. The most successful phrase I have seen has been "I am doing well thanks! I am new to this game but I like the people here very much. I saw I needed to buy skills but I'm not quite sure how to make money. Would you mind helping me please?".

-Gameplay- Gameplay has largely been stripped down to be a shell of its former self. This trimming has been going on for several expansions, but now it's even worse. Classes only have so many buttons which has resulted in very little skill involved in PvE (even PvP is a faceroll for most melee, lacking any sort of depth and decision-making as it's pretty clear what buttons to press in any given situation) and it's become more of a gear check. This expansion gave zero new abilities to classes, only took them away.


Hailing from Italy, Caroline “Naguura” Forer has come a long way from waiting for her brothers to get off the computer so she could log in and play her Paladin back in Classic. “When I couldn't play, I would just sit for hours and watch my brothers play, then jump straight on as soon as they left the chair,” she said. From Paladin to Druid and from healing to damage, Caroline grew up with the game and went on to establish herself at the core of the EU PvE scene. Now with years of experience, a multitude of World Firsts under her belt and her own forays into WoW esports (both competing and casting), she returns to the MDI casting team.

There's a good chance you can buy the raw materials for 25% - 75% of the going rate of the finished item, or mine them for free. The fee for an 8 hour auction is only 1 silver, so you can afford to re-auction rods that don't sell the first time. Be careful of making too many rods or other parts of a kind at once, though, as you may get stuck with them for a long time when others produce the same item and set a cheaper price to it.
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We’ll be receiving more details on Patch 8.2, Rise of Azshara, once it hits the public test realm. The core issue that Blizzard will need to solve is restoring a sense of player agency. While the new patch seems chock full of endgame content and systems, it remains to be seen whether those help make players feel more powerful and in control. Azshara is one of the most intimidating villains remaining in World of Warcraft, and she may be able to restore a sense of agency and urgency to players as they prepare to raid her eternal palace.
We’ll be receiving more details on Patch 8.2, Rise of Azshara, once it hits the public test realm. The core issue that Blizzard will need to solve is restoring a sense of player agency. While the new patch seems chock full of endgame content and systems, it remains to be seen whether those help make players feel more powerful and in control. Azshara is one of the most intimidating villains remaining in World of Warcraft, and she may be able to restore a sense of agency and urgency to players as they prepare to raid her eternal palace.

 Zandalari troll (8.1.5) - "The Zandalari are a proud people whose origins date back to the early days of Azeroth's history. Their fierce warriors ride dinosaurs into battle, and they possess one of the most formidable naval fleets in the known world. But enemy attacks on their borders—as well as unrest within the king's council—have threatened the kingdom's foundations. By returning stability to Zandalar, the heroes of the Horde can gain a powerful new ally.."

At the end of Legion, the titan Sargeras was imprisoned, but not before he plunged his sword into the planet Azeroth. This not only devastated a massive area (much of the desert zone of Silithus is now cracked and scorched), but badly wounded the gestating titan inside. While the heroes managed to ablate the worst of the damage (at the cost of the majority of their artifact weapons' mythic power), the world is still wounded and bleeding a substance called "Azerite," which has great magical potential. The Horde Warchief, Sylvanas Windrunner, attempts to consolidate Horde power on Kalimdor and gain a monopoly on Azerite (which is primarily found at the southern end of the continent). Her campaign to do so, the War of Thorns, formed a pre-launch event for the expansion and ends with the major Night Elf holdings on the continent seized or (in the case of their capital city of Darnassus) annihilated. The Alliance makes a retaliatory strike against her home base, the Undercity, which was formerly the human capital of Lordaeron. This succeeds in driving the Horde out, but before leaving Sylvanas saturates the area with disease and toxins that render it uninhabitable. With this tit-for-tat military exchange, the Horde has almost complete control over Kalimdor, while the Alliance has near-total dominion over the Eastern Kingdoms.[4] With further conflict inevitable, Battle for Azeroth takes the two factions to the continents of Kul Tiras and Zandalar to recruit new allies in order to turn the tides of war.[4]


For items that you can gather directly, you have the choice of either going out to gather them yourself or to buy them from the AH. The former adds no cost to your item but requires time and effort, while the latter can be quick and hassle-free. Even should you choose to get the materials yourself, don't forget to add them to your cost — your labor and time should be compensated for, even if just a little.
Once your character makes it to Outland and beyond, cashflow frees up considerably. The quest rewards are much better than in Azeroth. In fact, a typical character will earn from 1000-1200 in quest rewards and vendor trash while leveling 60-70 in Outland, and perhaps 1400-1600 from 70-80 in Northrend. The tendency is, therefore, to spend more freely after one hits 60. However, it is important for players not to go crazy on their spending once they make it to Hellfire. One thing is, training costs, repair costs, and consumable costs are also higher. More important, there is a large purchase that you are going to want to make at some point after level 60, your first flying mount and skill. The "bird" costs 40, the skill will cost you far more. Not only that, but if you want to fly it in Northrend at level 70, you'll have to shell out another 400 for Cold Weather Flying. And for those characters who will be 'farming' herbs or ore in either Outland or Northrend, an elite flying mount is almost essential, as it helps you gather almost twice as fast. That's another 5000 you'll be looking at. Therefore, budgeting carefully during the 60-80 leveling process is essential to ensuring you have sufficient cash on hand for making those purchases. Saving your pennies early makes that bird appear that much sooner.
While the big NPCs of Battle for Azeroth have had plenty to do, the role of the player in the narrative is odder than ever. In the vanilla game, adventurers were faceless members of a larger army. We participated in great battles, but we were mostly there to shoot and loot. Burning Crusade and Wrath of the Lich King elevated the player, having NPCs marvel at us and thank us for our service. Later, in Legion, I became the Highlord of the Silver Hand and worked side by side with the biggest characters in Warcraft lore. I’ve run a garrison, saved the world, and I now hang out with the High King of the Alliance constantly.
Soloing an instance can be all the more profitable if your character is an enchanter. During any solo instance run, you'll end up with some items which can be sold or traded, and some that are bind-on-pickup. Non-enchanters can only sell these soulbound items to a vendor, but an enchanter can disenchant the bind-on-pickup rare items, and then sell the shard/dust/essence instead of just selling the blue item to a vendor. (A side benefit of selling enchanting materials is that they do not require a deposit to list in the auction house, allowing you to list endlessly until the item sells.)
Finding the best route for you can be a bit tricky because of the size of the dungeon. I will usually only do about half the dungeon, killing as many mobs as I can in 6 minutes. After 5 minutes, make a group in the group finder and leave it. That will leave you a minute to complete your 6 minutes and you will be ported out on the 6 minute mark, ready to reset and port right back in.
The most rare and expensive poly morph tome drop and for a reason.  The bears that drop it are VASTLY spread out across the zone and getting one can mean hard farminh for a while.  They also take a while to respawn so watch out.  Getting one to drop can mean a staggering 48,000g, and on top of that compared to other pet farms and such, they have a much higher drop chance.  Simply head over to dragonbligh ona mage character (class trial is perfect) and start the killing.  Cross you fingers as there is an 0.4% chance to get one on each kill.  Thats actually pretty high considering..
Some quests in my guide are marked as "SKIP" and colored in red.  These quests are simply either too hard to solo or not worth the XP/time and are skipped.  My guide will only list SKIPPED quests if the quest is a direct follow up after completing a quest, not one that you have to click the NPC again to get it.  If you hover over the skipped quests, it will give info on why it is skipped in the guide (unless that info is already listed directly in the guide text).
Thanks for reporting. Yes, it looks like a false positive. However, this is a generic rule that has been in the database for over a year. So I'm thinking something with Zygor guide's was updated and therefore it is now detected by us. We'll see what we can do on our end to avoid further wrongful detection. In the meantime, I recommend adding these detections to your exclusions list. Here's how: https://support.malwarebytes.com/docs/DOC-1130

Encrypted Patch 8.2 Build 29970 Arrives to WoW Vendor As Ion mentioned in his latest PC Gamer interview, the initial Patch 8.2 Build will be pushed to test servers really soon. WoW Vendor has been updated with a new encrypted Build 29970, so the big info dump and Rise of Azshara on Public Test Realms are imminent. World of Warcraft WoW Today at 08:17 by Stan 3 comments
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