This tutorial will ensure that the beginning of your journey will be a smooth one. It provides information that will help you find your way when you get lost, as well as tips that will offer guidance and advice as you march on towards greatness. It is not an exhaustive guide, however; it neither can nor wants to unveil every secret of Azeroth to you. That glorious task is left up to you as you explore the world yourself. Think of this guide as a touchstone for your early adventures: enough to get started, but too little to spoil any of the awesome surprises that await you in Azeroth.
It surprises me how this farm was not made public until Legion.  It literally slipped through our sights all throughout WOD, where admittedly it would of been a GREAT replacement for the infinite embersilk spot that was quickly nerfed.  Anyway, this volatile fire spot takes place in twilight highlands in the humboldt conflagration area – which is a small fire bed with about 20-30 elementals roaming around.  Each time you kill you have a chance to recieve volatile fire which is worth 50 – 100g per drop.  However, according to my test, the volatile fire has a higher drop chance than the volatile water.  I believe this has to do with the popularity of the volatile water farm in WOD, it's popularity may have of gotten it stealth nerfed.  Sad to say, but this spot is slightly better in my opinion.  REMEMBER to use a potion of treasure finding.
I like his recommendations 2 level 1-20 zones to get to 20, then do all the 2nd zones since they are designed for walking (Horde: Northern Barrens, Silverpine Forest, Ghostlands, Azshara, & Hillsbrad Foothills if you need a little more. Alliance: Westfall, Loch Modan, Darkshore, Bloodmyst Isle, and if you need a little more Redridge Mtns, or Duskwood). Don't even bother with the higher level areas, too spread out. Finishing up a Monk now and I had done all these zones before the update, the running between quest and the 50% experience cap is driving me crazy.
This is an infinte farming spot that takes place just east of maraudon.   It requires you to stand in a specific spot which will allow you to kill all the slitherblade naga that surround the river.  This spot is generally a GREAT spot since the mobs respawn instantly after death.  You will get an obscene amount of silk, wool, greens, and low level patterns.  It's one of the only remaining infinite respawn farms left in the game.
Shadowfang is the twink dungeon. You can get a bunch of different valuable twink items here. When soloing at a high level though all items will be level 60, except for in chests. The items in the chests will be around level 20 and those are the ones with the most value. A level 20 Shadowfang will be worth several times what a level 60 one is worth. Bringing a Rogue or someone who can open locked chests is therefor advised.
-Island Expeditions- Island expeditions was one of the new features I was looking forward to but Blizzard no longer makes games that are ready when they are ready but rather makes games ready when the deadline comes. Thus, many of the new features are completely stripped down from what was expected and it's literally just a small scenario you enter with two other players to continue to grind out your Azerite neck piece.
Now that we have a lot to post we reached a point where we have to plan what items we post on an 12-24-48 hour cycle. The auction house fees for Warlords of Draenor items are extremely high. And the values of the items are really screwed up. A lot of the weapons or armor has an item value of 5-10.000 Gold. But they look plain bad and the chances of selling them is pretty low.

 Mag'har orc - "For untold generations, the orc clans of Draenor battled one another in endless war. But when Gul'dan offered them the blood of his demonic masters, the disparate tribes of Mag'har—the orcish word for "uncorrupted"—refused the dark bargain and banded together to drive out the Burning Legion. United under the leadership of Grommash Hellscream, the Mag'har pledged to one day repay Azeroth's heroes for aiding their cause. As war against the Alliance intensifies, the Horde must call upon the might of the Mag'har to seize victory."


Time Trials for MDI take place during a 72-hour window on the Tournament Realm. The first Time Trial window begins Saturday, March 23 at 7 a.m. PDT for MDI West (North America, Latin America, and Europe), and Saturday, March 30 at 7 a.m. CST for MDI East (China, South Korea, Southeast Asia, Taiwan and Australia/New Zealand). When this time window begins, players on the tournament realm will receive a quest with three Blizzard account-bound keystones from this Turnip, found in Hook Point (Alliance) or Mugambala (Horde).
AQ20 is a really nice transmog farm. The worms called Silicate Feeder are acutally the mobs with the best loot in the raids so be sure to loot them. They are found between the 3rd and 4th boss. Be sure not to kill ANY of the mobs in the room with the 2nd boss as that will start the encounter for the boss. You can go through the whole instance without killing any bosses, so you can choose to run the entire raid or exit after killing the worms by creating a group in the group finder and leaving it.
MDI Spring Season Viewer's Guide The Mythic Dungeon International Spring Season starts tomorrow and Blizzard have a handy schedule for all the cups coming our way. The many teams that qualified through the Proving Grounds will be competing for a spot in each individual cup's top 8 which will then be streamed and commentated live every other week. In addition to earning a shot at the $12,000 per cup, players will be getting MDI points which will get them to the live cross-regional, in-person Spring LAN finals! We also get an overview of the casting talent for the season, so make sure to check out the full guide below. World of Warcraft WoW Mar 29, 2019 at 18:08 by Starym 1 comment
These farms are class specific but can be done with class trials. You can only play a class trial for three hours, so before you have to remember to mail any gold or items before that. When your three hours have gone, simply make a new character. Many of these farms are very good if you can park a character at the farm, log in, farm a while, then come back and farm more at a later time.

Azeroth paid a terrible price to end the apocalyptic march of the Legion’s crusade—but even as the world’s wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As the fires of war continue to roar, take the battle to both new and familiar lands with the Tides of Vengeance update, and join your allies to champion your faction’s cause.
The Horde and Alliance established footholds in Kul Tiras and Zandalar, seeking to use these staging points to launch large-scale assaults deep into enemy territory. These assaults cycle regularly between Kul Tiras and Zandalar, giving you an opportunity to help your faction attack or defend a zone. While the assaulting faction tries to break through their enemy’s defenses, defenders must rally the local forces to drive the invaders away.

To do this, you will need up the WoW Legion Expansion, a maximum of 10 characters including a Herbalist at Lvl 100+, and, of course, Seeds! You can get the seeds by farming them, doing Herbalism World Quests, or buying or trading them in the Auction House. Usual seed raids can are for 30, 50, and 100 seeds and raiding them can take up to a maximum of two hours.
Importing will allow you to see all chests on the map. The best way to farm the chests is using a Outlaw Rogue since they can see whether a chest is spawned or not on the minimap. Other classes will have to get up close and look around while a Rogue can see if the chest has spawned on the minimap. You can use a trial character for this. Just remember to mail the items you get before your three hours has gone.
These keystones will allow teams to make five attempts at each dungeon in the three-dungeon pool. Players will be informed of the dungeons and affixes 48 hours before the Time Trial begins, which will run every week of the Spring Season, alternating each week between East and West. Each week will feature different dungeons and affixes to keep players on their toes - this element of mystery will ensure fresh challenges and more chances for teams to make the top 8 every week!
I dont know if this exist already, if it does I couldnt find one, but it would be nice to have a guide with the location of all daily quest broken down by Alliance, Horde, Faction, Neutral, etc. I know there can be variable quest for things like Fishing and Cooking but just having the location for those quest givers would be great. If it were a stand alone addon that would be even better!

In player vs. player designated zones, you will still be viewable and attackable by players, but you are not left completely defenseless. While engaged in a Pet Battle, any attack from another player will break you out of the battle. You will receive a 3 second damage shield that will absorb 50% of incoming attacks. The same exact wild pet that you were previously battling will respawn after you come out of combat with the other player. However, if you defeated the primary pet in battle prior to leaving the match, the pet and its team will not respawn.

Okay, this farm really picked up steam here in late legion.  Generally what we're looking for is volatile air, and other volatiles when combined with the potion of treasure finding.  This farm is as easy as pulling the entire instance all the way to the first boss – and AOE'ing down ebery mob that follows.  In the video you can see me getting volatile airs in stacks of 11 for each pull I make.   Wit the trending price of each volatile being worth at least 100g, I was making 1100g per pull.  It's by far the most effcient volatile spot, but it has hits limits as you can only reset an instance 10 times before you have to wait a while to do it again.  If you only going to be on for an hour or so, this is the spot you want to hit.  It's great, fast, and awards a high liquid value of items.  Awesome Stuff.
In Kul Tiras, the Alliance's initial attempt to gain the nation's assistance ends disastrously when Katherine Proudmoore, Lord Admiral of Kul Tiras and mother to Archmage Jaina Proudmoore, not only refuses the Alliance's request for aid but also orders Jaina arrested and exiled for her role in the death of her father, Daelin Proudmoore, in the aftermath of the Third War. It quickly becomes apparent that Kul Tiras has become mired in corruption and outside threats, so Anduin and Genn Greymane send Alliance Champions to aid the Kul Tirans and earn their trust. Aiding them in this quest are Flynn Fairwind, a "retired" privateer, and Taelia Fordragon, the idealistic daughter of Bolvar Fordragon, former High Lord of Stormwind and current Lich King of the Undead Scourge. The Alliance is successfully able to earn the trust of Kul Tiras by combating the pirates of the traitorous Ashvane Trading Company in Tiragarde Sound, the Naga and corrupted agents of Queen Azshara in Stormsong Valley, and the occult forces of the ancient, ghostly warlord Gorak Tul in Drustvar. After these threats are defeated, Katherine is left despondent at her inability to lead her people, and resolves to help the Alliance find Jaina and reconcile with her. The Alliance eventually track Jaina to the prison island of Fate's End, where Gorak Tul, having survived the events of Drustvar, has kidnapped her and is tormenting her with visions of her past failures. The Alliance champions and Katherine destroy Gorak Tul once and for all and rescue Jaina, who is finally able to let go of the hate, anger and obsession with the past that defined her ever since the destruction of Theramore. The Alliance and Proudmoores then unite to defend the capitol city of Boralus from a massive pirate siege, after which Jaina is named Lord Admiral and pledges Kul Tiras' navy to the Alliance.
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Footholds into enemy territories can be done as you grow in levels and should be completed before reaching Level 120. Take the time after completing your first zone to do your first foothold, or you can choose to complete one as soon as you gather your 100 War Resources which will prompt you to return to your mission table area where the first foothold quest can be obtained. Similar to how your initial zone selection was largely irrelevant, this selection is, as well. Simply pick one and complete it to earn your Mission Table second champion. Send your champions out on missions, recruit troops, and then head back out to quest in your second zone selection.
Azeroth paid a terrible price to end the apocalyptic march of the Legion’s crusade—but even as the world’s wounds are tended, it is the shattered trust between the Alliance and Horde that may prove hardest to mend. As the fires of war continue to roar, take the battle to both new and familiar lands with the Tides of Vengeance update, and join your allies to champion your faction’s cause.
Your server population may determine how much profit you can make. Lower population servers generally have lower prices in the AH as there is less demand, but rare items or recipes can really make a profit as they are harder to come by. Higher population servers have a higher demand. However, they are more likely to have a flooded market, which makes items hard to sell, especially in the case of low-level gathering professions.
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-Gameplay- Gameplay has largely been stripped down to be a shell of its former self. This trimming has been going on for several expansions, but now it's even worse. Classes only have so many buttons which has resulted in very little skill involved in PvE (even PvP is a faceroll for most melee, lacking any sort of depth and decision-making as it's pretty clear what buttons to press in any given situation) and it's become more of a gear check. This expansion gave zero new abilities to classes, only took them away.

The Heart of Azeroth is an artifact given to the player character from the world soul via Magni Bronzebeard. It is a necklace that can use the power of Azerite, the lifeblood of the embryonic titan Azeroth (See Plot, below). Azerite is similar in function to Legion's artifact power, in that it is gathered normally from playing the game and is used to upgrade an artifact; likewise, the Heart is similar in function to Legion's artifact weapons by having the capacity to be constantly upgraded. Unlike artifact weapons, however, the Heart is shared with all of the player's specializations and can empower all eligible pieces worn simultaneously.
You are right here. The Rematch string is part of the Info box, and as such it should be parsed correctly. (The string that contains the correct and breed/damage-specific min health requirements). This should be enough, but, I think there are also folks that aren’t using Rematch. They also should know of the type-specific min health requirements. Unfortunatly the default forms of the page don’t offer any detailed entries for the min health. They only offer one entry (for all damage types), and I always put the worst-case min health there (for pets that are weak against the expected damage type)
Most heirlooms only work in a limited level range in their default form and must be upgraded to work at higher levels. That costs gold, and you’ll need around 30,000 gold to outfit yourself with a fully upgraded set (counting only those that give you bonus experience). You may need to spend some time on a boosted character to acquire the gold you need to outfit another character with heirlooms, but it’s well worth the effort.
Making Gold with Addons is the new hot thing in WoW. To really become great at making gold, YOU NEED THEM! But you can't just install them, you NEED TO KNOW HOW TO USE THEM PROPERLY! There are 11 of them that you don't want to do without. I'm not only going to tell you what they are but also I'm going to show you how to use them to unleash their full power to get rich!

These books cost 1.000 Gold each and are sold from your BfA gathering profession trainer. As soon as you re-learned your farming profession, use this book and you will get back all of your lost Battle for Azeroth gathering ranks. Your gathering skill remains reset at 1, but you don’t have to care about that since you have your ranks back – thats literally all that matters.
Hands. Down. The. Best. Whelping. Spot. Ever.  There are soo many spawns, and too many whelpings.  This spot is very close to becoming an infinite farm.  You just cant run out of targets to hit in such a confined area.  Each whelping has an 0.09 chance to drop a dark whelping – which may seem small until you realize you can easily down 40 whelps in a minute.  And by the time you finish, they will respawn.  The farm takes place at the ruins of Kargath in badlands and is usually empty.  Noone seems to visit this spot, probably because its more hit-or-miss than direct gold.  If luck finds you, you can walk away with a popular pet that's worth a pretty 14,000g
If you are not the leader of a high tier guild, do not worry because you can still make gold off of raids. This is the newly emerging GDKP runs that a respectable raider can put together (See why it is so important to keep a good reputation on your main toon?). Respectable raiders often take a few of their friends they can trust that have a lot of gear and bring random people along through the raid. Whenever a boss is killed, the items are auctioned for whatever base price you establish or more. You then split the money with your friends to keep everyone trying and happy, while you become richer without doing anything out of the ordinary. This seems like a perfect idea that can not fail, but it still has its risks. The tips below will help maximize the potential of the GDKP run.

I want to say that I purchased your guide this afternoon, and I am not even done reading through the first few sections of the Auctions guide. I took one of your tips today and went for it, and I made 8,000 gold in less than an hour, with almost NO work involved. I cant wait to see what else it has to offer, but I'm expecting I will be quite rich in not too long a time! Thanks!
Darkmoon Faire: The Darkmoon Faire comes around once a month and provides two ways of bonus XP. You can ride the carousel to get the “Whee!” buff (10% bonus XP for one hour). You can also get the Darkmoon Top Hat by playing a few games, which gives you 10% bonus XP but only works during the Darkmoon Faire. Both of these are generally not worth it for the most part, as you spend more time running to get the buff than you gain in XP when leveling.
A cool little pet farm that can take minutes or ages depending on the god of luck.  This spot contains some of the most dense troll spawns in the game, and each has the highest chance to drop the parrot pet thats soo sought after.  On every serve rthis per has  amedian value of about 70,000g so picking one up can be a pretty cool feat.  Like the sprite darter hatchling spot its, a random farming spot that requires alot of RNG to pull off, but if you get it to drop you can make out in spades.  The other drops are miniscule when compared to this spot.
The problem with Battle for Azeroth’s endgame is that a culling of abilities, the loss of Legion’s legendaries, and a lack of endgame talents means that hitting the max level doesn’t necessarily make your character more fun to play. Your character is a vehicle to explore new content, and it doesn’t matter how stunning the vista is if the core gameplay loop you’ll execute a few thousand times just isn’t fun.
This is a VERY GOOD potion of treasure finding farm that generally shocked me when I stumbled upon it.  In this video it's one of the more popular farms – just because it's potential to tap into soo many different markets (especially if you are a skinner).  It takes place at the pit of scales near the foot of the uldum river.  It allows you to not only gather tiny treasure chests faster than any other spot, but also awards an obscene amount of leather.  Just step on the eggs and 5 crocolisk will attach to your character.  Kill them all and start skinning them.  There are 6 egg spawns with very short respawn timers surrounding the area.  You will literally never be waiting for respawns.  Again, skinning is a must to take advantage of this mega spot – and even though, I feel only a handful of farms surpass this one, It's truely my favorite.
A common mistake of new players is to upgrade their gear at every opportunity, paying for a new piece even if it will only add one or two new stat points over an existing item. Likewise, investing in headgear, neckwear, trinkets, and rings at the earliest available levels can also consume valuable cash. While it might seem foolish to leave an available slot empty, you will eventually find something to fill it. Blizzard will see to it via the quest rewards you'll get along the way. In the mean time, the 1 or more you save will serve you well if you invest it wisely. The bottom line is that one can easily level all the way to the maximum relying on just quest/drop greens. The gear you get from regular questing can help you perform well in dungeons, which gets you even better equipment.
This is not to say that you should never buy gear. Having equipment that is reasonably current while leveling allows you to kill enemies faster, and die less often in the process. Faster leveling = sooner to higher levels (where the real money is to be made). Likewise, death = loss of time. And, as we all know, "Time is money, friend!" So, players should not hesitate to make well-considered equipment acquisitions during their leveling up, but only if they represent a substantial improvement over their existing equipment and if the price is right. Try to find good deals. It should go without saying that you should never purchase any equipment from vendors; always use the Auction House. Look several levels above and below your own for bargains. Don't buy items that you won't hold onto for at least 4-5 levels. And don't always use the buyout option at the AH. Some of the best deals come from bidding and being patient - it'll be two days at the most. Of course, if you play too hard you may have surpassed that weapon by the time you win it. In which case, you may want to auction it again. If you know there's an item that would be great for you, say, five levels from now, keep your eye out for it and bid on it, several times if need be. When you get it, stuff it away for later. That's why you have a bank alt.
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