Only really to expand on Gráinne's comment as regards the 'collecting' and 'roster development' sections - which are, as said 'distinct' although they are intrinsically linked - I would like to point you in the direction of the in-game Achievements > Battle Pets > Collect tab. There are a series of achievements called Raiding With Leashes, pretty much all of which can be completed via the auction house - if you have the gold/inclination - or by completing old raids. 

I am currently working full time on my Vanilla WoW leveling guides.  Soon there will be a 1-60 speed leveling guide for Alliance, along with in-game guide versions available for my members area.  As of right now, there is no members area, but if you would like to show support for my efforts into this project, you can simply donate to me via Patreon if you like (you will get some cool rewards in return).  Or you can donate directly with PayPal if you like.  All donations are highly appreciated and they will only motivate me more to continue making the best vanilla WoW leveling guides on the web.

jame, addon version or your guide is F$%&ING AWESOME, THANK YOU. there is a part in the first section of the guide where im instructed to take shindrell's not to kayneth stillwind, but there is no instruction to pick up that quest on the way through astranaar, if i find anything else like this ill let you know, love your guide, thanks for taking the time to put it together!!
-Gameplay- Gameplay has largely been stripped down to be a shell of its former self. This trimming has been going on for several expansions, but now it's even worse. Classes only have so many buttons which has resulted in very little skill involved in PvE (even PvP is a faceroll for most melee, lacking any sort of depth and decision-making as it's pretty clear what buttons to press in any given situation) and it's become more of a gear check. This expansion gave zero new abilities to classes, only took them away.
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The idea of the expansion came up after the heroes of Azeroth dealt with so much external threats like the Burning Legion. In their own words, "so when we talk about what's the biggest threat in this world, is it the titan or is it the dwarf paladin that put a hammer in that titan's head"? As such, the enemy (at least during the early parts of the scenario) will be the opposite faction, a "vast army of world-destroying forces".[4]
When it comes to gold making addons, as most of you know, there is one that comes before all the rest, Tradeskill Master. This addon will help you make heaps of gold on the auctions house, and will give you a deeper understanding of your servers economy and the whole WoW economy. Learning how to use it well takes time, so read through all the info on their site and maybe watch some youtube videos on how to set up TSM. TSM will help you appraise items, sell items quickly on the AH and buy items that you can resell for a profit, amongst other things. Additionally the addon will help vendor and managing your mailbox, making this the only addon you need for gold making purposes. We will be coming back to TSM in the Auction house part of the guide.
I made some route changes to the Horde levels 43-44 sections.  I have swapped 44 Dustwallow Marsh with 44 Desolace (the entire sections). This allowed me to do Deadmire (at lvl 43 instead of 38) and then go stop at TB to turn in Deadmire + The Black Shield at the same time, then fly quickly to do the Desolace stuff.  Doing 44 Desolace is now mandatory because I think its faster with the new routes. This will also make the level 53 grind much shorter.  I think these were great changes.
On March 23, 2018, Zygor Guides announced that they would end support for their ESO guide. Later, via answers given on the forums, they confirmed they would not add a leveling guide for Summerset. Their guide is Public Domain with Zygor's blessing for the community to create guides. So I took it upon myself to create a Summerset guide for the ESO community.
If you can answer all of those questions with yes, then you are in a position to make a lot of gold! You can continue doing every step to get to the gold cap as quickly as possible. The security achieved through this can buy you virtually anything you desire in the game, including achievements that would otherwise be impossible on your own, which leads us to the final gold making tip - Selling achievements. If you are the leader or officer in a guild, you can take good acquaintances on your raids with you for achievements like finishing ICC or any other hard raid achievements that your guild finds easy and manageable. I have seen achievements go for 20k+ if you find the right client! This is very situational, however, and is by no means necessary to hit the gold cap, it just helps!
Set sail for the previously unmapped isles of Azeroth. Battle in groups of three as you race against cunning rival intruders—or enemy players—to collect the island’s resources. Constantly evolving challenges await as you traverse frozen landscapes near Northrend, open the mysterious gates of an abandoned Gilnean castle, navigate a war between elementals and more.
Always check each of the prices of the item, and look over a spread of several days. This is not so important on small items, but anything that you are spending hundreds of gold on you need to check prices carefully. It is also a good idea to check a website such as Allakhazam, Goblin Workshop, Wowhead or WoWuction to see what an item normally sells for.
For example, the Azure Whelpling belongs to the Dragonkin family. However, it has Beast, Magic, and Elemental abilities in addition to a Dragonkin attack. Different attacks are strong and weak against different family types. Having a diverse spell selection might increase your chances of being prepared with a strong attack against an opposing team.
World of Warcraft: Battle for Azeroth also provides you with the opportunity to quickly upgrade your character to level 110. Enter the enormous battle fully prepared for it. After you start the expansion, you will sail to the kingdom of Kul Tiras and visit the trolls of the Zandalari Empire. Win epic battles and take control over the strategically placed Stromgarde. Discover a twenty-player cooperative missions on the War Front and take part in numerous expeditions. Gather resources scattered over treacherous, undiscovered territory.

This is a risky way to make money, and not recommended. Tell a player that if he beats you in a duel you will give him 10 gold, but if you beat him he has to give you 5 gold. This can be very effective if you are skilled in PvP and make the bet with a trustworthy person, or friends. It is a very risky strategy, as you may lose gold, or the other player won't cough up the money anyway. You will also get a bad reputation if you don't cough up the money in the case of defeat.
Azerite Knowledge to Resume Next Week Azerite Knowledge was deactivated this week, but Blizzard decided to resume the effect next week with scheduled weekly maintenance in each region, according to the latest blue post, Azerite Knowledge will commence for 4 more weeks with its final Season 2 increment beginning the week of April 23. World of Warcraft WoW Mar 29, 2019 at 21:09 by Stan 6 comments
Okay, speaking of pet farms this one is a really unique farm.  What we're looking for is the carrier cage : black tabby.  This is a very sought after pet for both horde and alliance – which is why its price competitively at 55,000g.  The farm takes place in Hillsbrad Foothills on a peninsula like piece of land just northwest of the yeti caves.  There will be dozens of stormpike engineers surrounding ballistas that only horde characters can kill.  However, that doesn't mean alliance polayers can't do this farm (im alliance myself).  All you need to do is to create a class trial (monk is the best) and send him over to the grinding spot.  Use the black ox statue to attract the mobs, and easily maul them down group by group.  If luck is on your side, you can make out with an awesome black tabby carrier.

Formerly, when you visited a new zone, you would be very careful, tiptoeing around, cause everything was higher level than you. But as you dinged (leveled up), you would get more powerful relative to the locals. So you would feel more confident and capable. Dinging came to represent more HP, more Mana, better hit ratio, more crits, more talent points. you felt REALLY good when you dinged, like you had accomplished something. Almost tangible. You would think "now I can go back and take that mob/group that ganked me". And then when you had done all the quests, you would move to another zone and do it again. Fun!

That’s because armor of higher level has higher Azerite power requirements than lower level armor. That means a shiny new piece of Epic gear will have better stats but, unless you’ve been diligent about your Azerite power grind, won’t have as many traits unlocked. You lose options as you earn better gear. Eventually, you’ll grind out enough Azerite to earn those traits back, but you’re left with limited customization until then.
Island Expeditions are three-man scenarios that pit the team against three enemies using what Blizzard calls “advanced A.I.” That means the enemies will act more like players, pursuing goals proactively and filling class roles. The expeditions take inspiration from action RPGs, with randomized areas that mix up the experience each time. Players’ main goal will be obtaining resources more quickly than their foes, and expeditions should last 15 to 20 minutes. While primarily meant for PvE, there is a PvP mode that replaces the opposing A.I. with teams from the enemy faction.

When it comes to gold making addons, as most of you know, there is one that comes before all the rest, Tradeskill Master. This addon will help you make heaps of gold on the auctions house, and will give you a deeper understanding of your servers economy and the whole WoW economy. Learning how to use it well takes time, so read through all the info on their site and maybe watch some youtube videos on how to set up TSM. TSM will help you appraise items, sell items quickly on the AH and buy items that you can resell for a profit, amongst other things. Additionally the addon will help vendor and managing your mailbox, making this the only addon you need for gold making purposes. We will be coming back to TSM in the Auction house part of the guide.
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Mythic+ has some similarity to raiding, but it’s designed for just five players, instead of the 10-to-30 that can make up a raid. This mode tasks players with clearing the game’s dungeons, but with specific changes that make them harder, scaling up until it’s impossible for groups to finish. Players receive a keystone in their inventory that assigns them their dungeon, one of the game’s 10, and gives the dungeon a level. This determines how difficult enemies are and what effects might make them harder. If the group completes the keystone in time, they get a new, higher-level stone; if they, don’t they get a lower-level stone.
Note that these general principles do not apply to blue or purple items. If you are a first-time player, there is absolutely no reason to purchase these items. None. Sub-80 rare and epic items are only for the alts or twinks of established players that have money to waste (because that's what it is) by showing off their Staff of Jordan (or whatever). Blues and purples are completely cost-ineffective for first-time characters. Within a few levels, you will find green gear that is roughly comparable, or you'll get better blues from instance runs at the same level. So, do not buy these items, under any circumstances, if you are a first-time character (no matter how cool they look). And even if you're reasonably well-off financially, think twice. This is especially true as your character gets closer to levels 58 and 68. Even the most basic quest-reward gear in Outland will have substantially better stats than anything you can buy off the AH for a level 56 character. The same is true of Northrend gear at level 68 vis-a-vis the stuff you'll get in Outland at level 68. As such, smart players stop making AH gear purchases by about level 54 or so, and then just gut it out until level 58. The same is true at levels 64-68. Within the first several quests in Hellfire and/or Northrend you'll have replaced half of your gear in any case, guaranteed.
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