I like his recommendations 2 level 1-20 zones to get to 20, then do all the 2nd zones since they are designed for walking (Horde: Northern Barrens, Silverpine Forest, Ghostlands, Azshara, & Hillsbrad Foothills if you need a little more. Alliance: Westfall, Loch Modan, Darkshore, Bloodmyst Isle, and if you need a little more Redridge Mtns, or Duskwood). Don't even bother with the higher level areas, too spread out. Finishing up a Monk now and I had done all these zones before the update, the running between quest and the 50% experience cap is driving me crazy.
The bones of Mythic+ are fairly simple, but it’s that simplicity that makes it Battle for Azeroth’s most rewarding mode. It’s fun, generally only takes about 40 minutes per dungeon and allows small groups of players to push themselves exactly as hard as they’d like. Battle for Azeroth’s dungeons are extremely well-designed and consistently entertaining, even after doing some of them 20-plus times, which makes the challenge of Mythic+ a great way to keep people playing.
Nov 5 Standard Scope for Selfie Camera? Hey guys I'm doing the quest where you make a selfie camera and got 2 of 3 materials but am lacking a standard scope. Anyone know an easy way to get one? I checked the AH and it's going for 950g in Area 52 which is insane lol, surely it's not that rare or something if a quest needs it. Thanks!Healingchad7 Nov 5
There’s a lot of #content in the new expansion. It’s mostly locked behind a variety of gates, some of which players can’t even control. Warfronts are the best example. You might assume joining a Warfront is a simple matter of opening the group finder. Wrong! Warfronts are only accessible for a week at a time. It’s not precisely clear how often that week will come around (it’s based both on a time gate and on the opposing faction gathering resources) but, as of right now, it looks likely to be available just one week out of every four.
You’re after all the items to make the Super Cooling Module from Shadowmoon Valley, Nagrand or Talador, and the Cyclical Power Module from Frostfire Ridge, Gorgrond or Spires of Arak. Some are worth only a few hundred but I’ve sold a few for over 20k. They drop from any mob in the zone. I haven’t found an optimal spot, but all these zones have plenty of areas with densly packed mobs.
This is an infinte farming spot that takes place just east of maraudon. It requires you to stand in a specific spot which will allow you to kill all the slitherblade naga that surround the river. This spot is generally a GREAT spot since the mobs respawn instantly after death. You will get an obscene amount of silk, wool, greens, and low level patterns. It's one of the only remaining infinite respawn farms left in the game.
After 14 years, the biggest problem for Blizzard is to keep players engaged. The war setting is a way for the developers to return to a primal conflict and create emotional touchstones. The Nightborne have turned their backs on the Alliance; Sylvanas has destroyed not one but two cities; the Kul Tirans have cast Jaina Proudmoore out as a traitor; and Taelia Fordragon is starting to ask questions about her father, Bolvar, whom she has been told died in a war against the Lich King. (She does not know he has become the Lich King.)
Mining is one of the three gathering professions in the game. You mine from ore deposits for all the various ores in the game. Your customers will be blacksmiths, engineers and jewelcrafters. You can make good gold per hour from tons of different routes both farming for legion ores and farming old world ores. I personally don’t farm, so I can’t tell you the best routes, but Studen Albatroz has you covered on a combined herbing and mining route.
If a companion dies during the battle, it will need to be resurrected before it can participate in another encounter or be summoned as a traveling companion. Get that pet a medic! Or in this case, a Stable Master. Stable Master NPCs can heal and revive your pets for a small fee, and there is no cooldown on the Stable Master's heal. You’ll find Stable Masters in major towns and cities across Azeroth.
Let’s consider the fact, that the token price is rising again with the Virtual Blizzcon Ticket and possible Addon-Announcements for Blizzard Games. The reason the token is so cheap right now is the fact, that a lot of players bought Tokens for real money at the Shop. The more tokens are ingame, the less gold they cost. Supply and demand is the keyword here.
Learned this today: posted a comment, came back later to see if there was any feedback, reloaded the page: the page posted a copy of my comment. That was not what I wanted. I just wanted to check if my comment was posted and if there were some responses. I did not want to post a copy of my comment from 5 hours ago. And, a humble guess, I think the majority of the users are not expecting such behavior either.
Congratulations on reaching Level 120! Now that you have hit Level 120 we recommend looking at our Easy mode page and Talents section to learn how to play at max level. To get yourself prepared for the end-game content ahead, we strongly recommend this Battle for Azeroth Raiding Lexicon/Spreadsheet by Medivh. It is a gold trove of information that will help you when gearing up in Battle for Azeroth and more.
Some of you might already be familiar with me and my work. For those of you that don't know me: Several years ago I created a sniper string for TSM that has become quite popular thanks to youtubers like Sheyrah and others who have showcased it in their TSM sniper guides. Over the years I have made some alterations to the sniper string to reflect changes int he economy as well as to make use of the new value sources that were added with TSM4.
The same goes for the level 40 mount. An elite ground mount means still-faster leveling. Not only that, but you'll get knocked off considerably less often by mobs while getting around inside zones, meaning you'll die less often as well. Remember, as the goblins are so fond of saying, "Time is money, friend!" So it behooves you to get an elite ground mount as rapidly as possible.
If you are just coming out of Level 110, you will probably have a number of different Legendary items to choose from. Your Legendaries' special effects will stop working at Level 116, but until then they can be a very powerful addition to help you level up quickly. These are our Legendary recommendations for leveling as a Arcane Mage in Battle for Azeroth:
Lightforged draenei (7.3.5) - "For untold millennia, the Army of the Light waged war against the Burning Legion throughout the Twisting Nether. The draenei most committed to their long crusade would undergo a ritual to become Lightforged, infusing their bodies with the very essence of the Holy Light. After finally achieving victory on Argus, the Lightforged Draenei have undertaken a new mission: protecting Azeroth from rising threats and helping the Alliance push back against Horde aggression."
Soloing an instance can be all the more profitable if your character is an enchanter. During any solo instance run, you'll end up with some items which can be sold or traded, and some that are bind-on-pickup. Non-enchanters can only sell these soulbound items to a vendor, but an enchanter can disenchant the bind-on-pickup rare items, and then sell the shard/dust/essence instead of just selling the blue item to a vendor. (A side benefit of selling enchanting materials is that they do not require a deposit to list in the auction house, allowing you to list endlessly until the item sells.)
A very middle of the pack one, I'd say, if not slightly above average. While the unsocketing power is very minor in both profitability and usefulness, the daily cache of gems is a very nice, pretty low maintenance way of getting a decent surplus of gems each day, very worth adding to any daily rotation. Fantastic for keeping your raiding main's gem slots consistently filled, and yet still having an extra supply to sell. Naturally, however, it's limited per day so you can't really extract a tonne out of it but the flavour of the item really melds with JC well and is something I think should have been part of it for a long time, but still not very exciting nor are gems particularly relevant anymore, sadly, so it loses some points there.
Wow, an absolutely fantastic, if not monstrously OP one that I'm sure will be nerfed soon. The on-use effect is definitely very alchemist-y and a lot of effort went into the extra cosmetic (Cthulhu fhtagn!), useful and profitable effects of it. The bonus procs on a limited timeframe, I think are a fantastic addition, especially for profitibility, save em all then go nuts! I do wish it was for the full hour rather than 2x 10 mins but ah well. The cauldrons are OP as hell though, with very short (~5 mins) respawns at multiple fixed locations throughout Zandalar/Kul Tiras, and with each one giving a random potion, flask or even Cauldron(!) each, that's huge profitability. And with how essential flasks and potions are during raiding, these bonus ones as you are questing are incredibly useful! I would strongly recommend making this asap and farming cauldrons while you can, as I strongly suspect these will be put on a longer cooldown with how much they are giving right now.
If you are just coming out of Level 110, you will probably have a number of different Legendary items to choose from. Your Legendaries' special effects will stop working at Level 116, but until then they can be a very powerful addition to help you level up quickly. These are our Legendary recommendations for leveling as a Frost Mage in Battle for Azeroth:
EXPLORE TWO FABLED KINGDOMS – As a champion of the Horde, travel to Zandalar to persuade the trolls to lend their naval might to the war effort. As a defender of the Alliance, sail to the seafaring kingdom of Kul Tiras, home of Jaina Proudmoore, and rally its inhabitants to fight for your cause. Once you’ve successfully recruited one of these proud kingdoms to your faction, infiltrate the enemy’s newly claimed territory.
The most rare and expensive poly morph tome drop and for a reason. The bears that drop it are VASTLY spread out across the zone and getting one can mean hard farminh for a while. They also take a while to respawn so watch out. Getting one to drop can mean a staggering 48,000g, and on top of that compared to other pet farms and such, they have a much higher drop chance. Simply head over to dragonbligh ona mage character (class trial is perfect) and start the killing. Cross you fingers as there is an 0.4% chance to get one on each kill. Thats actually pretty high considering..
For this farm we're taking it all the way back to eastern kingdoms. We're going to be killing the purespring elementals in the purespring cavern for the item essence of water. Essence of water is a semi-rare drop that goes for a shocking 252g per piece. The caveat is that it doesn't drop all too often, but is still worth the trouble. I wasn't getting TOO many of these, but I was still making bank with them. The essences are used to create the old-world illusions, so they do have some inherent value. Simply patrol the area and kill as many elementals as your heart desires. It's a really cool and fun farm that can be done on autopilot. Usually there is noone patrolling the spot.
Void elf (7.3.5) - "Many have sought to harness the corruptive magic of the Void. Most who tried have fallen into madness. Determined to use this power for the good of Azeroth, Alleria Windrunner is the first mortal to succeed at defying the shadow's whispers. Coming to the aid of a group of her kin who nearly gave in to the darkness, Alleria has vowed to train these Void Elves to control the shadows within them and pledge their newfound powers to the Alliance."