Despite all of these problems and this laundry list of glaring systematic issues, the crowning achievement of Battle for Azeroth’s endgame is that it still remains enjoyable all due to those two pillars of raiding and dungeons. That won’t last forever. As the expansion goes on, and the grind necessary to progress becomes even more demanding and the time spent in content that simply isn’t fun increases, it will be harder and harder for raiding and Mythic+ to carry the expansion along.
Awesome trick really. In this farm we'll be taking advantage of game mechanics to exploit a way into getting more defias loot drops. The defias leggings and gloves have respective selling prices of 3,000g and 14,000g and only drop from 1 mob in the instance a staggering 1% of the time. But do not fret, we can get the upper hand on this. Much like past drop-combat farms, if you kill just one of the two defias overseer's in the instance, THEN drop combat, the one you killed will instantly respawn. The trick here is to bring a character that can consistently drop combat and score many more kills than the average farmer. To date, a hunter is best – with night elf being slightly better because of shadowmeld. You can also bring potions of invisibility to boost the effect. Anyway, while the average farmer only gets 1 shot to get these super rare xmogs, with this method you can get up to 40 chances in an hour. Seems fair right?
There are so many races and characters, so many stories spread across so much material, that any point of view can be argued. Why should the Tauren stand shoulder to shoulder with their fellow druidic race, the Night Elves, when the Tauren were left to the brink of extinction by the Night Elves after being allied 10,000 years ago? Why should the Forsaken care about Stormwind when they were left to die in Lordaeron, with their escape route to Gilneas walled off? And how can the various elves reunite when there’s 10,000 years of bad blood and ancient grudges between them? The developers admittedly love watching the players choose a position and entrench themselves into it for internet arguments and proud declaration of allegiance ... which, after potentially 14 years of a commitment to a side, can feel pretty emotionally powerful.
Enchanting is a crafting profession that allows you to enchant gear with stat increases. It also allows you to disenchant gear for crafting materials. Enchanting uses crafting materials that can only be obtained from disenchanting gear. This means the only source is either crafting yourself or buying from other players. As the profession mostly revolves around stat increases only the legion recipes are relevant. The main ways to make gold with the profession is crafting and selling enchants and doing the enchanting shuffle. You can also make tomes of illusions, but they have fairly low demand.
Rogues can make fast money from pickpocketing mobs, opening lockboxes and selling items that drop from those on the AH. If you don't have a rogue make one and get him to at least level 16. Rogues can also make some money by picking locks for people and getting tips. Not a great revenue source, but a decent one to supplement multiple strategies for making money. Generally, the usual lockpicking tip is between 50s to 1 gold, the most common being 50 silver. Sometimes, you can get lucky and have someone tip up to 5 gold for lockpicking several (or even just one) boxes. It's always beneficial for a rogue spending time doing repairing, training, etc. in a city to put up a lockpicking advertisement on the trade channel. Just make sure you let the buyers decide the price and that your lockpicking level is high enough.
Zygor Leveling Guide is aimed at improving your playing experience. It is a known fact that trying to figure out your next move can be quite frustrating. Also, you spend lots of time and effort just thinking of the next approach. Zygor Guides takes away the frustration by guiding you through the gaming experience. It gives you the option of pursuing the endgame in a more relaxed manner, or at neck-breaking speeds. Reaching 90 will take you less than 7 days. This is usually a tall order even for experienced gamers who aren’t using guides. The step-by-step guidelines will also ensure that you will still remember the moves you made.
Although the Battle Pet Trainer will only offer to teach you your race-specific companion, it is possible to add all of these pets to your collection. You can either find them in your faction’s auction house or you can create a character of the race whose pet you would like to learn. Using your new character, you can seek out any battle pet trainer in major cities. After you learn the pet, you can delete the character; the pet you learned will not be removed from your collection.