The Broken Isles are unique among WoW continents in that you can progress through zones in any order you want. Once you have made it through the initial quests in Legion, you are free to move about four of the new zones — Val’sharah, Azsuna, Stormheim, and Highmountain — as you wish, with enemies, quests, and rewards scaling to your level. The fifth zone, Suramar, is mostly locked away until you’ve reached a certain point in the story.
Another terrible one. I'd have initially thought the bloodlust was kinda useful since you won't have to waste money/effort on drums, it can't actually be used in instances so woo, a free BL in the open world that doesn't even buff your party members... and when both mail classes already have a BL, I mean, really, what's the point? The mount from the initial design could have at least been unique and possibly had a use, but this is very disappointing. The passive buffs outside don't appear to be anything spectacular or interesting either, though I suppose might be useful if you stumble upon them while doing world quests or whatever. I would recommend not crafting this one.
Often referred to as the ebook expert, Bob Burnham's reviews are easily reachable everywhere – blogs, online publications and magazines. He was featured in prestigious publications and he even gained a few rewards for his own ebooks. While constantly releasing new work, his main focus is on unbiased reviews of modern ebooks while pursuing his career as a literature professor. Over the past years, his name was linked with a plethora of bestsellers that were successfully reviewed over the Internet. more
The most rare and expensive poly morph tome drop and for a reason.  The bears that drop it are VASTLY spread out across the zone and getting one can mean hard farminh for a while.  They also take a while to respawn so watch out.  Getting one to drop can mean a staggering 48,000g, and on top of that compared to other pet farms and such, they have a much higher drop chance.  Simply head over to dragonbligh ona mage character (class trial is perfect) and start the killing.  Cross you fingers as there is an 0.4% chance to get one on each kill.  Thats actually pretty high considering..

The upcoming raid, Battle of Dazar’Alor, tackles this problem by having the Horde and Alliance have two raid stories — and the opposite faction will temporary flip sides for flashbacks that show the whole story. The Alliance storm the Zandalar capital and gain a massive upper hand in the war. From there, the writers will have to balance a compelling Alliance story with the rising threat of the Old Gods (and, of course, the ongoing Horde story.)

The bones of Mythic+ are fairly simple, but it’s that simplicity that makes it Battle for Azeroth’s most rewarding mode. It’s fun, generally only takes about 40 minutes per dungeon and allows small groups of players to push themselves exactly as hard as they’d like. Battle for Azeroth’s dungeons are extremely well-designed and consistently entertaining, even after doing some of them 20-plus times, which makes the challenge of Mythic+ a great way to keep people playing.
As the battle for Darkshore begins, both the Alliance and Horde are blindsided by a new development: High Overlord Saurfang, who had been defeated and captured in the Battle of Lordearon, has suddenly escaped Alliance captivity and is on the run. Sylvanas sends Horde Champions to track Saurfang down, ostensibly to extract him. However, it quickly becomes apparent that the search party is in fact an assassination squad, as Sylvanas suspects Saurfang of colluding with the Alliance in an attempt to dethrone her. While some Horde champions choose to side with Saurfang and help him escape the assassins, other champions remain loyal to Sylvanas and report Saurfang's and the dissenting champions' treachery to her.
Zygor Guides is an in-game software strategy guide for World of Warcraft. Every guide comes complete with the Guide Viewer, which displays step by step instructions of what quests to accept, how to complete objectives, when to use items, and more. Our gorgeous waypoint arrow will point you exactly where to go at all times and the model viewer will display fully rendered 3D models of NPCs and objects mentioned in the guide.
Island expeditions require groups of three players to venture to islands with randomly spawned enemies and piles of AP. The island expedition ends once they collect a certain amount of AP, and they are granted about 300 AP as a reward — unfortunately, players don’t get any of the between 6,000 and 12,000 AP they collect during the expedition. These missions can take anywhere from three to 20 minutes, and never once offer any real challenge or depth.
That being said, there are occasions when a little kindness is not unwarranted. A typical example is a new player who just dinged level 20. They are suddenly confronted with a whole set of relatively expensive skills at his or her class trainer, and the cost of mount and riding training, and needs a small amount of money to learn those new skills. Likewise, sometimes one sees a player who, just by the way he or she walks, is clearly a new player. Kindness to non-whiny, well-intentioned, legitimately inquisitive newbies is karmically rewarding, and one should not worry about shelling out an occasional boon to such players. Remember, at that level, a few gold can go a long way. Heck, even a few older bags that you have lying around collecting dust in your vault will often be much appreciated.

Tiragarde Sound and Stormsong Valley are both fairly similar zones, but Stormsong is a little longer, meaning that you might not even have to finish it to hit 120. Tiragarde also comes with a bit of a warning. There are plenty of side quests to do in the zone after you finish the story quests. Don’t do them. It’s not worth the time or the experience you’ll get.

I'm working on getting this one too but from what I can see, while it's nice having an actually completely free combat bonus that also looks pretty sweet as an Engi, it's still only useful outside of instances and a minor bonus at best. The craftable constructs aren't sellable so there's no way to recoup the costs of crafting this too. Another one I'd recommend against, unless you like having the mech guardians.


For this farm we're taking it all the way back to eastern kingdoms.  We're going to be killing the purespring elementals in the purespring cavern for the item essence of water.  Essence of water is a semi-rare drop that goes for a shocking 252g per piece.  The caveat is that it doesn't drop all too often, but is still worth the trouble.  I wasn't getting TOO many of these, but I was still making bank with them.  The essences are used to create the old-world illusions, so they do have some inherent value.  Simply patrol the area and kill as many elementals as your heart desires.  It's a really cool and fun farm that can be done on autopilot.  Usually there is noone patrolling the spot.

Much like an encounter with a wild pet team, PVP Pet Battles are turn-based. However, unlike the PVE version, the PVP combat system is timed and any ability for each round must be chosen within that time limit otherwise it will assume you have passed a turn. A time penalty is applied if you take more than 15 seconds to choose an action, resulting in progressively shorter round timers for you.

Before anyone asks - yes there are archived copies of old addon versions both on our github repository and on several of the addon sites we use, and these will continue to be available after Cataclysm comes out, so you'll be able to get those old files if you really want them. I'm not going to bother making these more easily accessible unless you give me a very good reason. "I'm on a private server and I need them since we didn't upgrade to Cataclysm" is a BAD reason - and it's illegal.


The Alliance are able to unlock the void elves (exiled blood elves who can tap into shadow magic, trained by Alleria Windrunner after her experiences on Argus), Lightforged draenei (draenei members of the Army of the Light who fought the Legion on Argus), Dark Iron dwarves (fire-blooded cousins of the in-game dwarves of Ironforge), and Kul Tiran humans (larger, more heavyset versions of the in-game humans of Stormwind).[6]
To exit a instance quickly. Create a group in the Group Finder when you are finished in the instance, then leave the group. You will then be ported out of the instance after a minute. When you got a dungeon down, you can make and leave the group around one minute before you reach the end of the dungeon and you won’t have to stand around and wait for 1 minute. This will teleport you to the nearest graveyard, on most dungeons this is right outside but on some there is a bit of a run.
We opened the Proving Grounds and thousands of players around the world answered the call, completing five different level 14 Mythic Keystone Dungeons to earn their spot on the Tournament Realm. These players will have the chance every second week to compete in the Time Trials for their region, West (North America, Latin America, and Europe) and East (China, Korea, Southeast Asia, Taiwan, Australia and New Zealand). The dungeons and affixes are different for each Time Trial, offering new challenges and fresh chances to make the week’s Top 8, which will be broadcast live in the following languages:
For more than a year in WOTLK I did nothing but raiding and some dailies here and there. I leveled a bit on a few alts and, as all are aware, it cost to support alts sometimes. I did dailies, and LFG quests until the Dungeon finder came along. I did 2 or 3 randoms then logged off if not a raid night. I was bored with the grind of dailies and wanted a change.
Some players even turn this into their profession by systematically "plundering" vendors in the game world and then selling the items on the auction house at a significant markup. The reason why this works (even for items which are on unlimited supply at vendors) is, that many players don't want to spend time traveling to specific vendors to get hold of a recipe or skill book. They would rather pay a slightly higher price at their local auction house. In some sense, they use the auction house as a "super market" or "convenience store". So it is completely reasonable and legitimate to be the supplier for this convenience store and make money out of it.
4. Is there a guild waiting for you on the target server that you are satisfied with? Often times, I have transferred to a server, made a lot of gold and quit the game out of boredom because I was without a guild. Another aspect behind this question is that often times in guilds, you can get free flasks and materials to craft goods instead of spending your own gold. This will add up in the long run, whether it's free repairs or free abyss crystals. Remember, you can always send the crystals to another toon and sell them for gold as well.
 Mag'har orc - "For untold generations, the orc clans of Draenor battled one another in endless war. But when Gul'dan offered them the blood of his demonic masters, the disparate tribes of Mag'har—the orcish word for "uncorrupted"—refused the dark bargain and banded together to drive out the Burning Legion. United under the leadership of Grommash Hellscream, the Mag'har pledged to one day repay Azeroth's heroes for aiding their cause. As war against the Alliance intensifies, the Horde must call upon the might of the Mag'har to seize victory."

There are two parts of the quest chain for each continent. The first part involves defeating numerous Master Pet Tamers, and the second requires you to triumph over the Grand Master Tamer. After you've bested the Grand Master Tamer, dailies from each Tamer will unlock for that continent. All the dailies continue to reward experience for your companions, however only the Grand Master daily quest will reward the Sack of Pet Supplies.
To use it as a bank, figure out how much you want to have on-hand on your character based on how much you normally spend on repairs, food, ammo, etc. and send the rest to the bank alt. The principle here is "Out of sight, out of mind.". Money "you don't have" cannot be spent, requiring you to log out of your character, and then to log into the alt.

Good question. Me personally, when I use a new strat from somebody else, I always read thru the strat, and in the case I really need to level some pet, I then (likely) exclude strats that are mentioning things like “RNG”, “risk”, etc. But: I’m always happy (when using a new strat) when I see some detailed infos, so that I can estimate what is going to happen. But YMMV.

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