World of Warcraft’s newest expansion, Battle for Azeroth, is all about returning to the roots of Horde against Alliance. In order to get there, the team needed to make some bold choices, including burning down Darnassus, the home of the night elves. Add in the new Allied Race system, which forces factions of old allies like Legion’s Nightborne and Highmountain Tauren to pick sides, and a massive story-based campaign through both Kul Tiras and Zandalar, and there’s a lot of kindling there for players to get mad about online.
Allied races are variants of existing races. The Void Elves are a version of Night Elves, while the Highmount Tauren are, you guessed it, a version of the Tauren. Four allied races are already in the game before launch and two more, the Dark Iron Dwarves and Mag’har Orcs, were added after Battle for Azeroth launched. Each Allied Race has its own racial abilities. You can also unlock a heritage armor set by leveling any Allied Race to the level cap.
When it comes to gold making addons, as most of you know, there is one that comes before all the rest, Tradeskill Master. This addon will help you make heaps of gold on the auctions house, and will give you a deeper understanding of your servers economy and the whole WoW economy. Learning how to use it well takes time, so read through all the info on their site and maybe watch some youtube videos on how to set up TSM. TSM will help you appraise items, sell items quickly on the AH and buy items that you can resell for a profit, amongst other things. Additionally the addon will help vendor and managing your mailbox, making this the only addon you need for gold making purposes. We will be coming back to TSM in the Auction house part of the guide.
Encrypted Patch 8.2 Build 29970 Arrives to WoW Vendor As Ion mentioned in his latest PC Gamer interview, the initial Patch 8.2 Build will be pushed to test servers really soon. WoW Vendor has been updated with a new encrypted Build 29970, so the big info dump and Rise of Azshara on Public Test Realms are imminent. World of Warcraft WoW Today at 08:17 by Stan 3 comments
You should equip new quest rewards when their item level starts beating out your previous set of gear. If you are currently wearing Tier 21 gear, it is best to let the quest rewards significantly beat your existing item level before using them. While a Tier bonus is worth a fair chunk of damage, the stats will quickly fall behind. Azerite gear additionally is another 1-3% per bonus, on top of raw stats.
Deadmines was a blast! (eyeroll), with all of the waiting around for boss animations, neutral mobs and having to stop frequently for mining it made the dungeon feel like it was twice as long as it needed to be. Something i found out after doing around 70 runs or so (once I realized i had looted 5 pairs of defias pants and no other set piece) is that they have removed 3 out of 5 pieces of the set when the dungeon was revamped years ago. when comparing this dungeon to ragefire(last weeks runs I did come out with alot more loot and value in items so time running this was not a complete loss.
Two new raids coming after the initial update differ drastically in size and content, depending on which side of the war you’re on. The Battle of Dazar’alor raid sees Alliance players trying to take over a city, but if you’re part of the horde, your version will see you try to defend it. Once you’ve beaten it once, you can then play the other side. The Crucible of Storms raid, on the other hand, is smaller and only consists of two bosses.
Raw gold farms revolve around farming areas where the mobs drop a lot of gold and you also get items you can sell to vendors. The primary goal is to just generate pure gold. The most popular raw gold farm is to run all the Cataclysm raids at 25 heroic. This will net about 1.5-2.5k gold per raid, and a chance at some rare mounts. Raw gold farms are great if you don’t like interacting with the AH, dislike variance or you are in the process of building up your capital.
This top-end difficulty was missing entirely from Legion’s first raid, Emerald Nightmare, which was cleared by top guilds in around 11 hours. Meanwhile the first guild to clear Uldir’s hardest difficulty, Mythic, spent somewhere around 70 hours attempting to kill the raid’s eight bosses. Even after all that time, the guild, Method, still had members say they loved the raid, and that it was one of their favorite in recent memory.
Time Trials for MDI take place during a 72-hour window on the Tournament Realm. The first Time Trial window begins Saturday, March 23 at 7 a.m. PDT for MDI West (North America, Latin America, and Europe), and Saturday, March 30 at 7 a.m. CST for MDI East (China, South Korea, Southeast Asia, Taiwan and Australia/New Zealand). When this time window begins, players on the tournament realm will receive a quest with three Blizzard account-bound keystones from this Turnip, found in Hook Point (Alliance) or Mugambala (Horde).
For this farm we're taking it all the way back to eastern kingdoms. We're going to be killing the purespring elementals in the purespring cavern for the item essence of water. Essence of water is a semi-rare drop that goes for a shocking 252g per piece. The caveat is that it doesn't drop all too often, but is still worth the trouble. I wasn't getting TOO many of these, but I was still making bank with them. The essences are used to create the old-world illusions, so they do have some inherent value. Simply patrol the area and kill as many elementals as your heart desires. It's a really cool and fun farm that can be done on autopilot. Usually there is noone patrolling the spot.
The world quests aren’t necessarily bad, but they aren’t good either. I wouldn’t mind killing five of a type of monster or fighting one particular boss a few times, but after seven or eight, it starts to wear pretty thin. But going from levels in the mid-20s can take nearly 30,000 AP, so you’ll need more than world quests if you want to get your heart up in a reasonable time.
The Horde will now control most of Kalimdor, and the Alliance most of the Eastern Kingdoms. For a low-level character the quests and storylines won't change, but for high-level players many zones will see changes via phasing. Teldrassil is burned and Undercity is in ruins as the story progresses by phasing. At max level Arathi Highlands and Darkshore are phased to be updated to reflect their status as locations for Warfronts.
Most people come here not to read walls of text, they look for the better-rated strategies that match their pet collections, copy&paste stuff they need to import into their addons and only come back if something goes horribly wrong and then mostly to find help in other peoples' comments who also struggled or to find a different team/strategy: I don't think many people wanna read about stuff that already happened to them, they mostly want to see solutions and it's the best way to have them in a well-optimized strategy&team already.
The most simple thing is TradeSkillMaster. This AddOn shows you quite an amount of information in the items tooltip. In my opinion, DBRegionMarketAvg the best source. It tells me the price, an item was posted on all EU realms in the last 14 days. Why not DBMarket? DBMarket only shows you the items value from your server in the last 14 days. This value often gets manipulated. Some people start to post an item with a 500g value for 500.000 Gold on the auction house for several weaks. As a consequence, DBMarket is rising towards 500.000 Gold. If you use DBMarket with 100% and post your item for 500.000 Gold, nobody will buy it.
Island expeditions are very easy to complete while leveling, particularly before hitting Level 116 when your legendaries are still in effect and your secondary stats have not been squished by leveling scaling yet. Island expeditions can be completed in 5 to 10 minutes relatively reliably while also acquiring some of the pets, mounts, and Bind-on-Equip gear available. There is also one weekly quest to do one island expedition, so for slowly leveling alternative characters, be sure to complete at least one island expedition each week.
Back in the days of Burning Crusade, leveling up your character was a very tedious procedure. The quests were not even shown on the map, you always had to read through the quest list and figure out where to go and what to do (which mobs to kill, items to retrieve, etc.). After a few more expansions, questing became a little bit easier, due to the quest chains being more linear. You can pretty much follow the main quest storyline. Also, the map became more interactive.
Nov 14 Tabard for reputation not working? I'm wearing the "Tabard of the Argent Crusade". It's descriptions says "Equip: All reputation gains while in lv 80 dungeons will be applied to them." Leveling from 81-85 solely from dungeons... while wearing the tabard and doing random queue for pandarian dungeons gave zero reputation. Anyone know why?Jâck7 Nov 14
When an allied race has been unlocked for a player, new characters from that race will start at level 20. If a player levels an Allied race from 20 to level 110 without using character boosts, they will be rewarded with a unique "Heritage Armor" for transmogrification that reflects the unique lore behind the race but is limited for use to that race. Doing the quests to unlock the allied races will also unlock the races' unique mounts for use by the characters of their faction. The void elves, Lightforged draenei, Highmountain tauren, and Nightborne, as races tied to the storyline for Legion, were made available with the preorder on January 30, 2018. The Dark Iron dwarves and the Mag'har orcs are made available upon completing the "War Campaign" in Kul Tiras and Zandalar and reaching Exalted with one faction's War Campaign reputation; the Kul Tiran humans and Zandalari will be made available later in the expansion. Game director Ion Hazzikostas also indicated that additional Allied Races may be available in the future. Blizzard later confirmed that there will definitely be more Allied Races beyond Zandalari and Kul'tirans.
This guide covers many of the ins and outs of both making money, and spending it wisely. Many players have "secret" strategies for making money that they wouldn't want to put in a public info site, since it gives them their edge in the marketplace. If you can gain the trust of a successful WoW tycoon, you should ask them some of their techniques. However, this guide covers many of the more common strategies.
Hailing from Italy, Caroline “Naguura” Forer has come a long way from waiting for her brothers to get off the computer so she could log in and play her Paladin back in Classic. “When I couldn't play, I would just sit for hours and watch my brothers play, then jump straight on as soon as they left the chair,” she said. From Paladin to Druid and from healing to damage, Caroline grew up with the game and went on to establish herself at the core of the EU PvE scene. Now with years of experience, a multitude of World Firsts under her belt and her own forays into WoW esports (both competing and casting), she returns to the MDI casting team.
Destructions Warlocks have also seen quite a few changes at the beginning of Battle for Azeroth. As they currently stand, they are a fairly safe pick for most types of encounters. While overall their damage output is average, their sustained damage abilities make them incredibly stable and adaptable in both single and multi-target encounters. They also have the lowest ramp up time of any Warlock spec, meaning they will be good to go from the start of a fight. They also feature highly customizable talent trees which produces a more flexible gameplay that can be shaped on a per-encounter basis.
Changes are also made in World of Warcraft: Battle for Azeroth for PC to levelling in content released prior to Warlords of Draenor. The level-scaling tech introduced in Legion is not only continued in the new continents of Kul Tiras and Zandalar, but are also applied to content from prior expansions, allowing larger level brackets for lower level zones. Some examples include a zone like Westfall having its level bracket (at 10-15 as of Legion) increased to 10-60, whilst continents such as Outland and Northrend will now share a 60-80 level bracket. The aim of this change in World of Warcraft: Battle for Azeroth, is to encourage more player choice whilst levelling and to allow players to experience the full story of a particular zone without overlevelling the relevant quests. Level scaling was made available with Legion’s 7.3.5 patch.
From the above review, a lot has been said about the Zygor Guide. Many gamers are impressed by its simplicity, versatility, user-friendliness, and automated approach. On the other hand, some players find the guide more suited for advanced players. Also, it does not cover dungeons and battlegrounds. In summary, although the guide is not perfect, its pros greatly outweigh the cons. Majority of the users have given a “thumb up” to the guide. This should probably clear any doubt concerning its effectiveness. However, you can always first test the trial guide. All-in-all, Zygor Guides will certainly make leveling easy and more convenient.
After 14 years, the biggest problem for Blizzard is to keep players engaged. The war setting is a way for the developers to return to a primal conflict and create emotional touchstones. The Nightborne have turned their backs on the Alliance; Sylvanas has destroyed not one but two cities; the Kul Tirans have cast Jaina Proudmoore out as a traitor; and Taelia Fordragon is starting to ask questions about her father, Bolvar, whom she has been told died in a war against the Lich King. (She does not know he has become the Lich King.)
After each Time Trial, we will determine the top 8 teams for each region. The races between these teams will be broadcast live on Twitch each Saturday and Sunday throughout the season. Stay tuned to worldofwarcraft.com/esports and follow us on Twitter @Warcraft for the upcoming Mythic Dungeon International Viewers’ Guide and all things World of Warcraft esports.
EXPLORE TWO FABLED KINGDOMS – As a champion of the Horde, travel to Zandalar to persuade the trolls to lend their naval might to the war effort. As a defender of the Alliance, sail to the seafaring kingdom of Kul Tiras, home of Jaina Proudmoore, and rally its inhabitants to fight for your cause. Once you’ve successfully recruited one of these proud kingdoms to your faction, infiltrate the enemy’s newly claimed territory.
Lightforged draenei (7.3.5) - "For untold millennia, the Army of the Light waged war against the Burning Legion throughout the Twisting Nether. The draenei most committed to their long crusade would undergo a ritual to become Lightforged, infusing their bodies with the very essence of the Holy Light. After finally achieving victory on Argus, the Lightforged Draenei have undertaken a new mission: protecting Azeroth from rising threats and helping the Alliance push back against Horde aggression."
Awesome trick really. In this farm we'll be taking advantage of game mechanics to exploit a way into getting more defias loot drops. The defias leggings and gloves have respective selling prices of 3,000g and 14,000g and only drop from 1 mob in the instance a staggering 1% of the time. But do not fret, we can get the upper hand on this. Much like past drop-combat farms, if you kill just one of the two defias overseer's in the instance, THEN drop combat, the one you killed will instantly respawn. The trick here is to bring a character that can consistently drop combat and score many more kills than the average farmer. To date, a hunter is best – with night elf being slightly better because of shadowmeld. You can also bring potions of invisibility to boost the effect. Anyway, while the average farmer only gets 1 shot to get these super rare xmogs, with this method you can get up to 40 chances in an hour. Seems fair right?
Nov 6 Pet battle advice and leveling class Hi all. Been doing pet battling so far. I like it a lot. But I am not getting very much experience for my class Does the experience get better later on? I am a level 2 orc shaman with about 9 level 3 pets. I will keep leveling my pets but the experience feels very bad for my shaman levels. Any pet battle advice is welcome. Thanks. Also I have a few heirlooms and some gold.Goldshaman4 Nov 6
And if you decide you need to go back to an early zone to get low level minerals or herbs? Instead of meekly wandering around ignoring you to gather in peace, now the local mobs are the same as you again and aggro on you. So you have to fight your way in and out. Same spell rotation, over and over and over. 31373433. 31373433. 31373433. 31373433. 31373433. 31373433. Every combat the same. Over and over again. Never ending. No change. Mind numbing. No challenge.
The Horde levels 50-60 guide has been rewritten and revamped. My 1-60 Horde leveling guide is now completely updated for the 1.12 Drums of War patch. As you can see it is about 15% larger than the 40-50 guide (single largest guide page yet). There is also a lot of route changes. I moved the entire Silithus section from level 55 to level 58, which allowed me to include a lot more quests for that zone. There is also a lot of other improvement to the route, including adding a lot more quests into the guide, mostly from Moonglade, Silithus and Eastern Plaguelands. This will make the final level 59 grind much shorter.
Nov 9 Where to begin with healing? Since I began playing I've only done DPS, and starting to just generally get burned out on it. I decided I wanted to try to level a Healer, but in no MMO to date have I ever actually played a healer. For a novice healer, what class would be good for mostly PVE content (Super guildless across all toons so not expecting to heal outside of LFD/LFR for awhile) with some battlegrounds when I max out. Note: My PC isn't entirely enjoying when I use too many add ons for some reason, so will not be using any of the healing addons. Do take this into account.Satus8 Nov 9
The raid is made up of eight bosses that each have interesting and unique mechanics. Some bosses might put extra pressure on the DPS players to kill an add before it can heal the boss, while others might require players to move around the environment in a specific pattern or order, all the while still doing as much damage to the boss as possible or keeping the group alive through healing. While past raids often repeated mechanics or had one or two boring fights that didn’t ask much of the players, each encounter in Uldir feels unique and challenging. It’s been a long time since we had a raid where each fight was as much fun to do over and over again as the fights in Uldir.
Despite all of these problems and this laundry list of glaring systematic issues, the crowning achievement of Battle for Azeroth’s endgame is that it still remains enjoyable all due to those two pillars of raiding and dungeons. That won’t last forever. As the expansion goes on, and the grind necessary to progress becomes even more demanding and the time spent in content that simply isn’t fun increases, it will be harder and harder for raiding and Mythic+ to carry the expansion along.