ifgte(ItemQuality, 1, minprice * ifgt(minprice, 250000g, 80, ifgt(minprice, 100000g, (minprice - 100000g) * (80 - 70) / (250000g - 100000g) + 70, ifgt(minprice, 50000g, (minprice - 50000g) * (70 - 60) / (100000g - 50000g) + 60, ifgt(minprice, 10000g, (minprice - 10000g) * (60 - 40) / (50000g - 10000g) + 40, ifgt(minprice, 5000g, (minprice - 5000g) * (40 - 30) / (10000g - 5000g) + 30, ifgt(minprice, 1000g, (minprice - 1000g) * (30 - 10) / (5000g - 1000g) + 10, 0)))))) / 100)
This is a risky way to make money, and not recommended. Tell a player that if he beats you in a duel you will give him 10 gold, but if you beat him he has to give you 5 gold. This can be very effective if you are skilled in PvP and make the bet with a trustworthy person, or friends. It is a very risky strategy, as you may lose gold, or the other player won't cough up the money anyway. You will also get a bad reputation if you don't cough up the money in the case of defeat.
Tailoring is a crafting profession that turns various forms of cloth into cloth gear. You can also create some tailoring only mounts. In BfA tailoring has several markets that are good from a gold making point of view. You can utilize the Tidespray linen bracers in the scrapper to get access to cheap expulsom. You can also craft the item level 300/310 tailoring armor. This armor does require expulsom, so it takes a bit more work than the blacksmithing gear. You can also craft bags, which typically is quite in demand as players always want more bag slots.
There are so many races and characters, so many stories spread across so much material, that any point of view can be argued. Why should the Tauren stand shoulder to shoulder with their fellow druidic race, the Night Elves, when the Tauren were left to the brink of extinction by the Night Elves after being allied 10,000 years ago? Why should the Forsaken care about Stormwind when they were left to die in Lordaeron, with their escape route to Gilneas walled off? And how can the various elves reunite when there’s 10,000 years of bad blood and ancient grudges between them? The developers admittedly love watching the players choose a position and entrench themselves into it for internet arguments and proud declaration of allegiance ... which, after potentially 14 years of a commitment to a side, can feel pretty emotionally powerful.
Vol’Dun is the hardest and most tedious of the Horde Zones in Battle for Azeroth. It’s also probably the one that makes the most sense. Each sections of quests leads directly to the one you should do next. For all of these reasons it’s going to be best to get this one done early. Thanks to any legendary items you might have collected in Legion, you’ll be strongest in the leveling process before 115 and weaker after — because that’s when the legendary effects stop working.
Outlaw Rogues are the most versatile of the Rogue specs. Their build has not changed significantly from Legion though one of their primary abilities, Blade Flurry, can no longer be active throughout an entire encounter. This has little effect in most encounters, though in fights that will require extended AoE times, it will be a bit trickier to maintain damage output.

Learned this today: posted a comment, came back later to see if there was any feedback, reloaded the page: the page posted a copy of my comment. That was not what I wanted. I just wanted to check if my comment was posted and if there were some responses. I did not want to post a copy of my comment from 5 hours ago. And, a humble guess, I think the majority of the users are not expecting such behavior either.


We opened the Proving Grounds and thousands of players around the world answered the call, completing five different level 14 Mythic Keystone Dungeons to earn their spot on the Tournament Realm. These players will have the chance every second week to compete in the Time Trials for their region, West (North America, Latin America, and Europe) and East (China, Korea, Southeast Asia, Taiwan, Australia and New Zealand). The dungeons and affixes are different for each Time Trial, offering new challenges and fresh chances to make the week’s Top 8, which will be broadcast live in the following languages:


Now that you have the addons and the websites needed for success, you are ready to make auction toons. You will want two auction toons, one on the same faction as your main toon and one on the opposite faction. Do not use your main toon to make the auctions that get you gold! This is one of the greatest mistakes you can make because after a while, people will get annoyed with your prices and selling quantities and begin to blacklist you from groups and some will even boycott your products. Do not risk this happening to you, but rather, create an orc for horde and human for alliance and get them outside the nearest auction houses in Orgrimmar and Stormwind respectively. (As a personal preference, I tend to avoid names with bank, mart, or sell in the name because when negotiating outside of the auction house, you seem less personal). All the addons we downloaded should be enabled for these characters as well.
 Void elf (7.3.5) - "Many have sought to harness the corruptive magic of the Void. Most who tried have fallen into madness. Determined to use this power for the good of Azeroth, Alleria Windrunner is the first mortal to succeed at defying the shadow's whispers. Coming to the aid of a group of her kin who nearly gave in to the darkness, Alleria has vowed to train these Void Elves to control the shadows within them and pledge their newfound powers to the Alliance."

Rogues can make fast money from pickpocketing mobs, opening lockboxes and selling items that drop from those on the AH. If you don't have a rogue make one and get him to at least level 16. Rogues can also make some money by picking locks for people and getting tips. Not a great revenue source, but a decent one to supplement multiple strategies for making money. Generally, the usual lockpicking tip is between 50s to 1 gold, the most common being 50 silver. Sometimes, you can get lucky and have someone tip up to 5 gold for lockpicking several (or even just one) boxes. It's always beneficial for a rogue spending time doing repairing, training, etc. in a city to put up a lockpicking advertisement on the trade channel. Just make sure you let the buyers decide the price and that your lockpicking level is high enough.
Nov 6 are twinks an issue in high level pvp hello i have not played since cat and when i found out accounts were upgraded to the last xpack i started played without a sub. i mainly like to pvp but the 20-29 bracket is won by who has the most twinks so the result is either a slaughter or a carry neither of these are fun for anyone who likes competitive gameplay. i also feel like i have little to no impact on the outcome or outside running flags (if i'm not 3 shoted by a twink). it seems no matter how skilled the player is if you don't have the gear you're not going to do well. anyway is every bracket like this or is this just a issue with 10-19/20-29 brackets? i know 10-19 is unplayable if your not twinked. i'm sorry i didn't sub last xpack it sounded like pvp was better than.Piale3 Nov 6
The Mythic Dungeon International (MDI) is a global tournament where the top dungeon-running teams in the world use their skill, intelligence, and creativity to secure the best times possible in some of the most difficult Mythic Dungeons on offer. We are entering the first tournament of the year, the MDI Spring Season, so here’s a breakdown of what you need to know!
The Mythic Dungeon International (MDI) is a global tournament where the top dungeon-running teams in the world use their skill, intelligence, and creativity to secure the best times possible in some of the most difficult Mythic Dungeons on offer. We are entering the first tournament of the year, the MDI Spring Season, so here’s a breakdown of what you need to know!
Cool the whlelping spot that has caused so much controversy int he gold farming community.  I still think spot is mentionable because it's really the only reliable spot to pull out a crimson whelping.  Most of you are probablly thinking this farm is old and beat to death, and you are right.  BUT that does not take away the fact that the whelping does drop highest from this farm.  If you can get it from the slavemasters your looking at anywhere from 25,000g and above.  A cool nifty old spot, that has survived the test of time.

From “The Burning Crusade” expansion, weapons like Klinge der Zauberei, Die Nachtklinge and recipes for different weapons are really valuable. The best example is Pläne: Teufelsstahlangschwert, worth 500.000+ Gold. These items are World Drops, you can find them in all raids and dungeons. I don’t know any Open World Drops, but that does not mean there are none. Another great transmog source are world bosses and rare spawns on Outland.

Guilds are perhaps one the most effective ways of progressing your character, and in turn, making money. Most 'high-end' guilds have a guild bank where members donate items for other members. This may range from potions, reagents, and craftable plans. Usually you will have to donate to a guild bank in order to receive items as well as stay active in your guild, but receiving potions that will aid your progression and craftable plans allowing you to profit off selling the products will benefit you in the long run. Also, donating to your guild bank may mean donating something you cannot use in turn receiving something you can use. Sometimes, additional services such as VoIP servers are provided and play a key role especially in end-game content; communication is paramount to a the success of an efficient group. Efficiency results in receiving gear faster, running more frequently in a shorter amount of time, and in turn making more money from runs. In a well put together guild, members become a close knit community including financial and questing support, which are among the most profitable benefits. If you have not considered joining a guild as part of your strategy moving through the game, you may wish to strongly reconsider.
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