Blizzard has struggled to contain the rapidly expanding amount of abilities players have gained access to over the years. So, one solution they're using now is to add abilities that exist for an expansion. In Legion, you leveled up and curated an artifact weapon based on your class lore, granting yourself new abilities as you completed quests and dungeons throughout the game. In Battle for Azeroth, you are granted a magical pendant known as the Heart of Azeroth, and throughout your leveling experience and beyond, you will also level up this necklace, unlocking new traits for your class spells and abilities.
Keep in mind that these quests are optional, and are not necessary to continue leveling and capturing companions. They are also account-wide, so if you complete the quest chain on one character, you will not be able to complete it again on another. However, any progress that you've made will be saved and you can pick up where you left off in the quest chain on another character. The dailies that you've unlocked will also be accessible by all your toons.
Most heirlooms only work in a limited level range in their default form and must be upgraded to work at higher levels. That costs gold, and you’ll need around 30,000 gold to outfit yourself with a fully upgraded set (counting only those that give you bonus experience). You may need to spend some time on a boosted character to acquire the gold you need to outfit another character with heirlooms, but it’s well worth the effort.
It comes with a detection system for quest which monitors your previous actions and makes improvements based on them. A directional arrow that appears on the screen will indicate the best direction. It is fully automated hence saves you the trouble of having to click when moving to the next level. By following the guide you will require fewer than 7 game days to move from 1 to 80. You can begin from mid-level and let the guide lead you through the next levels.
Materials ('mats') - items that get used in professions. This is driven more by use than by source; for example, copper is very easy to mine, but it is widely in demand, and you can often find bargains in copper, bargains you can profit from. Contrarily, some very scarce mats may have low demand, may only be used in one mediocre recipe, and may not sell.
It surprises me how this farm was not made public until Legion. It literally slipped through our sights all throughout WOD, where admittedly it would of been a GREAT replacement for the infinite embersilk spot that was quickly nerfed. Anyway, this volatile fire spot takes place in twilight highlands in the humboldt conflagration area – which is a small fire bed with about 20-30 elementals roaming around. Each time you kill you have a chance to recieve volatile fire which is worth 50 – 100g per drop. However, according to my test, the volatile fire has a higher drop chance than the volatile water. I believe this has to do with the popularity of the volatile water farm in WOD, it's popularity may have of gotten it stealth nerfed. Sad to say, but this spot is slightly better in my opinion. REMEMBER to use a potion of treasure finding.
Profit is only created if you make sure your costs are less than your earnings. This is not so much an issue for gatherers who simply trade in some time and effort to gain their wares, but for production professions, this must be kept in mind. Many high-end items that sell well require materials that cannot be provided by the gathering profession normally paired with your production profession. To craft these items, purchasing the raw material from the AH or another player becomes necessary. You must keep record of how much you spent to obtain these materials, or else you may price the finished product inaccurately, either too low that you sell it at a loss, or too high that you can't sell it all.
Your server population may determine how much profit you can make. Lower population servers generally have lower prices in the AH as there is less demand, but rare items or recipes can really make a profit as they are harder to come by. Higher population servers have a higher demand. However, they are more likely to have a flooded market, which makes items hard to sell, especially in the case of low-level gathering professions.
Do quests and complete the story of your first chosen area before returning to your capital to scrap all of the equipment items you acquired. You should be around Level 113 by the time you complete your first area. Before selecting your second zone, head to your faction hub ship to acquire your introductory quests to the mission table and your champions. Complete this introduction and then pick up the quest to establish your first foothold in enemy territory.
The Broken Isles are unique among WoW continents in that you can progress through zones in any order you want. Once you have made it through the initial quests in Legion, you are free to move about four of the new zones — Val’sharah, Azsuna, Stormheim, and Highmountain — as you wish, with enemies, quests, and rewards scaling to your level. The fifth zone, Suramar, is mostly locked away until you’ve reached a certain point in the story.
Although the Battle Pet Trainer will only offer to teach you your race-specific companion, it is possible to add all of these pets to your collection. You can either find them in your faction’s auction house or you can create a character of the race whose pet you would like to learn. Using your new character, you can seek out any battle pet trainer in major cities. After you learn the pet, you can delete the character; the pet you learned will not be removed from your collection.