As others have said, there are free alternatives... which is important to consider if the price of the Zygor Guides are a concern. If speed and convenience are more important, then they're worth it. Zygor will take you through the quests in the most efficient way possible, and their customer support and the speed with which they update the guides when changes are made to the game is impressive. I know I went from 80-85 a heck of a lot faster (in /played time) than my co-worker who doesn't have the guides. And we had a bet going to see who would make it first. For me, it was worth it. Your mileage may vary... 

You should equip new quest rewards when their item level starts beating out your previous set of gear. If you are currently wearing Tier 21 gear, it is best to let the quest rewards significantly beat your existing item level before using them. While a Tier bonus is worth a fair chunk of damage, the stats will quickly fall behind. Azerite gear additionally is another 1-3% per bonus, on top of raw stats.
This includes the “Tides of Vengeance” campaign missions, which continue the War campaign introduced when the expansion launched. Two new island expeditions called Jorundall and Havenswood were also added. Weekly quests also require less Azerite than they did in the past, Mythic and player-versus-player islands award more Artifact power, and new vendors were made available.
Overall, I'm very disappointed that half of them are barely even worth crafting, and there's little equality between them either, but still pleasantly surprised with how Alch and Tailoring turned out. Skinning, Herb and Mining not having anything even though they all have small crafting abilities is a big disappointment too; those three really should get rolled into other professions/become secondary professions with this kind of neglect.
Nov 6 are twinks an issue in high level pvp hello i have not played since cat and when i found out accounts were upgraded to the last xpack i started played without a sub. i mainly like to pvp but the 20-29 bracket is won by who has the most twinks so the result is either a slaughter or a carry neither of these are fun for anyone who likes competitive gameplay. i also feel like i have little to no impact on the outcome or outside running flags (if i'm not 3 shoted by a twink). it seems no matter how skilled the player is if you don't have the gear you're not going to do well. anyway is every bracket like this or is this just a issue with 10-19/20-29 brackets? i know 10-19 is unplayable if your not twinked. i'm sorry i didn't sub last xpack it sounded like pvp was better than.Piale3 Nov 6
Sep 1 Blindsight's How to Choose a Server Guide [Originally posted by Blindsight-Spirestone on the old Warcraft forums--it's my understanding he no longer posts, but this is a valuable and informative guide] Since it's a frequently asked question on these boards, I've thrown together a quick guide for how to pick a server. Server Datacentre Location - New York, Chicago, Phoenix, Los Angeles First and foremost: Limit your search to servers that are as close to you (physically) as possible. Closer servers will have better latency, and thus deliver a better play experience. WoWWiki has a great list by datacentre: http://www.wowwiki.com/US_realm_list_by_datacenter Realm Type - PvP, PvE, RP, RP-PvP Now that you know which servers to look at, the next most important question is if you want to play on a PvE, PvP, RP, or RP-PvP server. RP vs. non-RP servers should be a simple choice: when interacting with other players, do you want to act "in character" replying to other players like they're living inside the world of Azeroth, or would you rather just play WoW like any other video game treating everyone else like a player at a keyboard? If you want to play on an RP server with active RPers: "Wyrmrest Accord and Moon Guard are very popular, but Moon Guard is very over populated." -Nok PvE vs. PvP is a bit of a tougher decision. On a PvP server, once you get to about lvl 20, in just about every questing zone you go to you can be attacked at any time by any player of the opposite faction (Horde vs. Alliance). If you like the idea of jumping other players while they're running around killing mobs/questing, this may be for you. If you don't like the idea of a max lvl player killing you in 1 shot when they ride by, then you may want to stick to PvE servers. Some people feel that PvP servers have a slightly more mature community since most children and/or immature players can't stand being killed randomly. Other people feel that PvP servers have a less mature community since it's full of teenagers who like to grief other players while they're just trying to quest. YMMV. Realm population - New, Low, Medium, High, Full The next major consideration for choosing a realm is the realms' population, both the total number of players and the Alliance / Horde ratio. This is a bit more complicated, and there are different ways of looking at the data. First, WarcraftRealms.com has a tool for taking a "census" of various realms, but it relies on data uploads from players on the server. Its data is only as accurate as the data it receives from player uploads, but it gives a pretty good baseline idea: http://www.warcraftrealms.com/realmstats.php?sort=Total Another useful way to look at population data is in terms of server age. Older servers tend to have higher populations. WoWWiki has a list of all US realms' creation dates: http://www.wowwiki.com/Timeline_of_the_creation_of_US_realms So that's great, but what does it mean? How does population affect the game? Here are a few points to consider: Empty servers: By far the easiest way of ruining the MMO experience is to have nobody to play with. Avoid servers with very low population. Queues: Very high population realms often have queue times. This could mean waiting for half an hour every time you want to play during prime time. During prime time (weekday evenings and weekends), check the realm status page to see if the server is listed as full: http://www.worldofwarcraft.com/realmstatus/ Economy: Higher population realms have more robust economies. This means the auction house will have many more items listed and will be much more competitive. 10/25 Man Raid PuGs: Higher population => more things happening => more groups going all the time. Pick up Groups will form more frequently and will fill faster, meaning you can play more and sit in town waiting for groups less. This also, however, means (on some servers) that PuGs can be more picky in who they take along since anyone can be replaced quickly. A/H ratio: Depending on how you like to play, you may want an even ratio so that everything that involves opposite faction interaction (like world PvP) are more fair, or you may want to be on the advantage side of an imbalanced ratio so that your side is usually winning. The only disadvantage with being on the plus side of a wildly imbalanced population is that soon, world PvP zones (i.e. Wintergrasp) will only allow the same number of players (beyond a minimum level of 20 players) from each faction in at the same time, so if nobody from the other side shows up, only 20 from your side can get in.Frejya117 Sep 1
Nov 6 Pet battle advice and leveling class Hi all. Been doing pet battling so far. I like it a lot. But I am not getting very much experience for my class Does the experience get better later on? I am a level 2 orc shaman with about 9 level 3 pets. I will keep leveling my pets but the experience feels very bad for my shaman levels. Any pet battle advice is welcome. Thanks. Also I have a few heirlooms and some gold.Goldshaman4 Nov 6

 Lightforged draenei (7.3.5) - "For untold millennia, the Army of the Light waged war against the Burning Legion throughout the Twisting Nether. The draenei most committed to their long crusade would undergo a ritual to become Lightforged, infusing their bodies with the very essence of the Holy Light. After finally achieving victory on Argus, the Lightforged Draenei have undertaken a new mission: protecting Azeroth from rising threats and helping the Alliance push back against Horde aggression."


That being said, there are occasions when a little kindness is not unwarranted. A typical example is a new player who just dinged level 20. They are suddenly confronted with a whole set of relatively expensive skills at his or her class trainer, and the cost of mount and riding training, and needs a small amount of money to learn those new skills. Likewise, sometimes one sees a player who, just by the way he or she walks, is clearly a new player. Kindness to non-whiny, well-intentioned, legitimately inquisitive newbies is karmically rewarding, and one should not worry about shelling out an occasional boon to such players. Remember, at that level, a few gold can go a long way. Heck, even a few older bags that you have lying around collecting dust in your vault will often be much appreciated.
These are Warlock- and Mage-only skills which can net you some money. It's not much, but a few gold is worth it. Note that Mages have an easier time with this than Warlocks as Warlocks need to be at the location for the summoning and need an additional person (a 3rd) for the group to help out with the summons. Mages only need the reagent to open the portal. While the Warlock doesn't incur a cost (except the loss of a soul shard), the Mage will typically be more successful at finding employment using this method.
Former captain of the 4-man MDI team Sinking Ship, and self-proclaimed #2 Balance Druid, Peyton “Tettles” Tettleton’s appearance on the MDI desk will be one for the ages. Overall, his goal for the broadcast is to help viewers understand what makes the runs successful. “There is a lot of nuance in Mythic Plus and being able to teach the path to victory for each team is important,” he said. You can catch him on his stream or on YouTube where he primarily focuses on PVE content. He also authors the Wowhead Balance Druid Guide. He loves a good-natured meme and ridiculous photos of himself photoshopped.
Most of the players make the mistake of only listing 30-50 transmog items on the auction house and then hoping to get half of them sold until the next day. Me and a lot of other gold farmers and transmog sellers do have 3.000-10.000 items on the auction house across various realms. It does not mean you have to do it that way – but if you have 1000 items listed, chances are higher you can sell up to 10 per day. With only 100 items listed, you have to be lucky to sell one. Of course, the sells are not guaranteed if you post more items. But i’m sure you have a lot more fun if you open your mailbox and 10-20 items are sold
Thought it was gonna be another terrible didn't ya, nope, we saved the best for last! This is the absolute gold standard of these new profession items, I think. A standard +cloth to drops. Boring, sure, but it's still a nice bonus for tailors and their pockets. The rifts are where it really comes together though, just like cauldrons they are all over with a short cd and some very nice flavour. But not only do they give you a useful buff or some extra (including past expac!) cloth, they also can offer a vendor that sells a bunch of old world recipes (particularly some from Dire Maul tribute runs, among others) for some current content cloth. I think that's a fantastic opportunity to introduce something like that and I'm disappointed so few of the others utilised this opportunity to do something unique for the profession. Definitely make this one!
Despite all of these problems and this laundry list of glaring systematic issues, the crowning achievement of Battle for Azeroth’s endgame is that it still remains enjoyable all due to those two pillars of raiding and dungeons. That won’t last forever. As the expansion goes on, and the grind necessary to progress becomes even more demanding and the time spent in content that simply isn’t fun increases, it will be harder and harder for raiding and Mythic+ to carry the expansion along.
In addition to questing and running dungeons in the Broken Isles, players should also remember to visit their class hall, which is like the garrisons from Draenor, but themed around your character’s class.The quest lines in your hall provide valuable experience and open up important features, like artifact weapon upgrades, that will drastically up your character’s power.
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