Razorfen Kraul is maybe the best zone to fill up your auction house with good transmog. It has a big selection of zone wide rare BoE drops, great green drops and an guaranteed chance for a rare BoE from the Enormous Bullfrog. The frog drop a selection of around 30 rare BoEs, most worth around 1-3k. After killing him, there is only one group after that you should kill and then you can leave the instance.
With Mining, from the moment you take the skill you can make good money selling stacks of the bars or ores in the Auction House. Blacksmiths, Engineers and Jewelcrafters are interested in the bars, while Jewelcrafters and even other miners may want to buy the ores. Make sure to check the relative prices of ore versus bars before smelting. As your skill increases, so does your earning potential. At the maximum level you may smelt Titansteel for a daily fee.

So gibblewilt is a special NPC. He is the only NPC that drops the Foremens Vest chestpiece.  Generaly this transmog is a bra-less vest – making it VERY popular in the transmog community (I play on moonguard, and are highly invested in the transmog community, so I know).  Anyway, even though the drop chance is hell on high water – snagging one can yield you profits of 50,000g or more. Whats better is usually noone can be found farming him, so you can camp an alliance character nearby, and kill him ever-so-often.  Hes located just outside gnomergan.


Okay, speaking of pet farms this one is a really unique farm.  What we're looking for is the carrier cage : black tabby.  This is a very sought after pet for both horde and alliance – which is why its price competitively at 55,000g.  The farm takes place in Hillsbrad Foothills on a peninsula like piece of land just northwest of the yeti caves.  There will be dozens of stormpike engineers surrounding ballistas that only horde characters can kill.  However, that doesn't mean alliance polayers can't do this farm (im alliance myself).  All you need to do is to create a class trial (monk is the best) and send him over to the grinding spot.  Use the black ox statue to attract the mobs, and easily maul them down group by group.  If luck is on your side, you can make out with an awesome black tabby carrier.
I like his recommendations 2 level 1-20 zones to get to 20, then do all the 2nd zones since they are designed for walking (Horde: Northern Barrens, Silverpine Forest, Ghostlands, Azshara, & Hillsbrad Foothills if you need a little more. Alliance: Westfall, Loch Modan, Darkshore, Bloodmyst Isle, and if you need a little more Redridge Mtns, or Duskwood). Don't even bother with the higher level areas, too spread out. Finishing up a Monk now and I had done all these zones before the update, the running between quest and the 50% experience cap is driving me crazy.
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These iconic locations will look a little different than what players see on the live servers. Hook Point and Mugambala on the Tournament Realm resemble marketplaces, full of vendors that will provide players with the specific gear required for MDI—the best gear from dungeons and raids, all set to item level 415—as well as pots, flasks, gems, and enchants. All a mythic dungeon-runner could desire, sold at the bargain price of zero Gold. This is to ensure that all players in the MDI race will have access to all the things they feel is the best fit for their character and for their team’s overall composition and strategy.

I'm working on getting this one too but from what I can see, while it's nice having an actually completely free combat bonus that also looks pretty sweet as an Engi, it's still only useful outside of instances and a minor bonus at best. The craftable constructs aren't sellable so there's no way to recoup the costs of crafting this too. Another one I'd recommend against, unless you like having the mech guardians.
There are so many races and characters, so many stories spread across so much material, that any point of view can be argued. Why should the Tauren stand shoulder to shoulder with their fellow druidic race, the Night Elves, when the Tauren were left to the brink of extinction by the Night Elves after being allied 10,000 years ago? Why should the Forsaken care about Stormwind when they were left to die in Lordaeron, with their escape route to Gilneas walled off? And how can the various elves reunite when there’s 10,000 years of bad blood and ancient grudges between them? The developers admittedly love watching the players choose a position and entrench themselves into it for internet arguments and proud declaration of allegiance ... which, after potentially 14 years of a commitment to a side, can feel pretty emotionally powerful.
Guilds are perhaps one the most effective ways of progressing your character, and in turn, making money. Most 'high-end' guilds have a guild bank where members donate items for other members. This may range from potions, reagents, and craftable plans. Usually you will have to donate to a guild bank in order to receive items as well as stay active in your guild, but receiving potions that will aid your progression and craftable plans allowing you to profit off selling the products will benefit you in the long run. Also, donating to your guild bank may mean donating something you cannot use in turn receiving something you can use. Sometimes, additional services such as VoIP servers are provided and play a key role especially in end-game content; communication is paramount to a the success of an efficient group. Efficiency results in receiving gear faster, running more frequently in a shorter amount of time, and in turn making more money from runs. In a well put together guild, members become a close knit community including financial and questing support, which are among the most profitable benefits. If you have not considered joining a guild as part of your strategy moving through the game, you may wish to strongly reconsider.
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