Incursions are a new world content activity that are unlocked when one character has unlocked World Quests. This feature is unlocked account-wide meaning that all characters on that account can access Incursions even without being Level 120. This provides for a lucrative experience acquisition method that is available in a similar pattern to what Legion Invasions offered with nearly an entire level earned by completing an Incursion series which involves four World Quests and one mini-scenario at the end. These also grant item level 370 weapons and Azerite armor, so they should be done any time they are up. Incursions follow a similar schedule to Invasions and are available for 20 hours once they are initiated.
When it comes to gold making addons, as most of you know, there is one that comes before all the rest, Tradeskill Master. This addon will help you make heaps of gold on the auctions house, and will give you a deeper understanding of your servers economy and the whole WoW economy. Learning how to use it well takes time, so read through all the info on their site and maybe watch some youtube videos on how to set up TSM. TSM will help you appraise items, sell items quickly on the AH and buy items that you can resell for a profit, amongst other things. Additionally the addon will help vendor and managing your mailbox, making this the only addon you need for gold making purposes. We will be coming back to TSM in the Auction house part of the guide.
The recruit also grants the recruiter levels, with the latter gaining one level for every two levels the recruit gains. There are a lot of rules and restrictions to that, however. It all basically boils down to leveling alternate characters together. The recruiter can even earn epic mounts and battle pets if you stick with the game for a couple months.
The waypoint directional system helps you to easily spot and reach a quest NPC or target. The step-by-step guidelines give you an idea of the materials you will at later stages. This minimises the time wasted while backtracking. Your quest progress and level will be updated automatically by the guide. This feature makes it easy to use any character. If you want to take a break or switch to battlegrounds or dungeons, you only need to re-tweak the guide to match your need at hand. Zygor Guides also come with flight path usage, turn in and quest accepting.
Nov 5 Demon Hunter Low Dps So i finished the starting zone for demon hunter and i found out im not doing any dps what so ever. Everyone tells me that thier doing something towards 14k after leaving the starting zone. But the max im ever gotten with any move is 300. Im level 100 with the gear what im supposed to leave with and for some reason im doing significantly lower dps than the usual player. Any help?Zexguru3 Nov 5
Improper leveling of your production profession skills can cost a small fortune. Heck, even proper leveling of some production skills can cost a small fortune. And keep in mind that equipment you produce using your profession will typically be slightly worse than equipment otherwise obtainable at your level via the Auction House and/or instances. It is therefore strongly recommended not to take on a production trade skill until you hit at least level 30, or better yet, level 70+. However, if you are determined to take on such a profession (particularly under level 30), read a suitable leveling guide in order to gain whatever skill level you desire for the least amount of money.
Marksmanship Hunters on the other hand have been completely reworked from their previous incarnation. Their focus regenerates passively considerably slower. For single target damage, a Marksmanship Hunter will now want to have their pet active, while in multi-target encounters you will want to have Lone Wolf active to gain a 10% damage bonus. This means that despite the increased damage output, you will have to lose your pets and the utility bonus effects that come with them. They are burdened by long cast times, making them less mobile in combat than the other two specs.
Once you have your finished product and have a price for it, keep in mind that using either your faction AH or the neutral AH also costs money: if the item does not sell, its deposit is taken by the AH; if it does sell, the deposit is returned, but a cut from the payment it taken by the AH as a commission. You must factor this into your selling price: your faction's AH will take 5% from your sale, while the neutral ones will take 15%. You can factor this into your cost to determine the minimum price at which you need to sell to at least break even:
A zygor guide is absolutely not a reliable investment, it's not going to be resaleable so you're never going to make your money back. As a purchase, at this point in the game if you need a leveling guide you shouldn't be playing the game. Leveling up is so fast, quests are easy to understand and chained, and the game puts a mark on your map for where to go for around 90% of quests. If you can't manage to follow in-game quests (possibly with a free add-on), what do you plan to do when you're done leveling? Raiding and PVPing don't just happen for you automatically.
Valid pieces for Azerite empowerment are available for the chest, shoulder, and head slots of all classes. This equipment has multiple tiers of that can be unlocked, represented by a series of concentric wheels with icons representing individual powers; as individual powers are selected, they rotate into slots at the top of the interface, activating the selected benefit and locking out the others unless the player pays to reset their decision. Outer rings offer multiple choices, some based around the character's class and specification, others around the zone or circumstances in which the gear was acquired. The innermost circle offers no such options, instead being a boost to the level of the item itself, and thus providing a flat all-around benefit.
Thanks so much for the replies. I think I am somewhat of a collector/roster builder. I go around doing the dailies but I also like buying pets just for their looks. I watched hazelnutty on youtube last night. I think I will focus on doing the expeditions when I have time to get all the pets that come from that. Then I will go back and do old raids like Eekwibble suggested.
Vol’Dun is the hardest and most tedious of the Horde Zones in Battle for Azeroth. It’s also probably the one that makes the most sense. Each sections of quests leads directly to the one you should do next. For all of these reasons it’s going to be best to get this one done early. Thanks to any legendary items you might have collected in Legion, you’ll be strongest in the leveling process before 115 and weaker after — because that’s when the legendary effects stop working.
In addition to questing and running dungeons in the Broken Isles, players should also remember to visit their class hall, which is like the garrisons from Draenor, but themed around your character’s class.The quest lines in your hall provide valuable experience and open up important features, like artifact weapon upgrades, that will drastically up your character’s power.