As for the classes themselves, they almost all play like slower and slightly less interesting versions of their Legion counterparts. This is thanks in large part to the loss of one ability from each class that came along with Legion’s own AP dumping system: the artifact weapon, which added a unique ability to every spec in the game. The loss of these abilities left most classes feeling frustrating and incomplete, and though Azerite gear was supposed to be the replacement, it missed the mark completely. There will always be one Azerite trait that reigns supreme for each spec, meaning that the frustration of that particular loop will be unavoidable as long as the system is in the game.

Battle for Azeroth adds two continental landmasses each comprised of three large areas. For the first time in WoW history, Alliance and Horde players will level to cap separately, with Horde players starting on Zandalar, and Alliance players starting on Kul Tiras. At max level, Horde and Alliance players will invade each opposing isle to continue the story.
Rogues can make fast money from pickpocketing mobs, opening lockboxes and selling items that drop from those on the AH. If you don't have a rogue make one and get him to at least level 16. Rogues can also make some money by picking locks for people and getting tips. Not a great revenue source, but a decent one to supplement multiple strategies for making money. Generally, the usual lockpicking tip is between 50s to 1 gold, the most common being 50 silver. Sometimes, you can get lucky and have someone tip up to 5 gold for lockpicking several (or even just one) boxes. It's always beneficial for a rogue spending time doing repairing, training, etc. in a city to put up a lockpicking advertisement on the trade channel. Just make sure you let the buyers decide the price and that your lockpicking level is high enough.
Azeroth paid a terrible price to end the apocalyptic march of the Legion's crusade—but even as the world's wounds are tended, it is the shattered trust between the Alliance and Horde that may prove the hardest to mend. In Battle for Azeroth, the fall of the Burning Legion sets off a series of disastrous incidents that reignites the conflict at the heart of the Warcraft saga. As a new age of warfare begins, Azeroth's heroes must set out on a journey to recruit new allies, race to claim the world's mightiest resources, and fight on several fronts to determine whether the Horde or Alliance will lead Azeroth into its uncertain future.[9]
 Lightforged draenei (7.3.5) - "For untold millennia, the Army of the Light waged war against the Burning Legion throughout the Twisting Nether. The draenei most committed to their long crusade would undergo a ritual to become Lightforged, infusing their bodies with the very essence of the Holy Light. After finally achieving victory on Argus, the Lightforged Draenei have undertaken a new mission: protecting Azeroth from rising threats and helping the Alliance push back against Horde aggression."
You’re after all the items to make the Super Cooling Module from Shadowmoon Valley, Nagrand or Talador, and the Cyclical Power Module from Frostfire Ridge, Gorgrond or Spires of Arak. Some are worth only a few hundred but I’ve sold a few for over 20k. They drop from any mob in the zone. I haven’t found an optimal spot, but all these zones have plenty of areas with densly packed mobs.

Another terrible one. I'd have initially thought the bloodlust was kinda useful since you won't have to waste money/effort on drums, it can't actually be used in instances so woo, a free BL in the open world that doesn't even buff your party members... and when both mail classes already have a BL, I mean, really, what's the point? The mount from the initial design could have at least been unique and possibly had a use, but this is very disappointing. The passive buffs outside don't appear to be anything spectacular or interesting either, though I suppose might be useful if you stumble upon them while doing world quests or whatever. I would recommend not crafting this one.
Battle for Azeroth adds two continental landmasses each comprised of three large areas. For the first time in WoW history, Alliance and Horde players will level to cap separately, with Horde players starting on Zandalar, and Alliance players starting on Kul Tiras. At max level, Horde and Alliance players will invade each opposing isle to continue the story.
 Lightforged draenei (7.3.5) - "For untold millennia, the Army of the Light waged war against the Burning Legion throughout the Twisting Nether. The draenei most committed to their long crusade would undergo a ritual to become Lightforged, infusing their bodies with the very essence of the Holy Light. After finally achieving victory on Argus, the Lightforged Draenei have undertaken a new mission: protecting Azeroth from rising threats and helping the Alliance push back against Horde aggression."
Learned this today: posted a comment, came back later to see if there was any feedback, reloaded the page: the page posted a copy of my comment. That was not what I wanted. I just wanted to check if my comment was posted and if there were some responses. I did not want to post a copy of my comment from 5 hours ago. And, a humble guess, I think the majority of the users are not expecting such behavior either.

Although the Battle Pet Trainer will only offer to teach you your race-specific companion, it is possible to add all of these pets to your collection. You can either find them in your faction’s auction house or you can create a character of the race whose pet you would like to learn. Using your new character, you can seek out any battle pet trainer in major cities. After you learn the pet, you can delete the character; the pet you learned will not be removed from your collection.
This is cumulative, as you take into account each failed sale as a loss. In the event too many deposits accumulate, you must decide whether to continue selling the item inflated by too many sales or finding of another way to dispose of it. One final tip: when you find that an item fails to sell in one AH, selling it on the other may finally dispose of it and get you your earnings.
Good news if you are leveling an alt and you have Draenor Pathfinder so that you can fly in WoD, the next 10 levels will only take a few hours. Personally, I didn’t have this until recently and I went back and got the achievement and I’m glad I did. Now I can level all my future alts fast by just flying and picking up treasures for a couple of hours.

Congratulations on reaching Level 120! Now that you have hit Level 120 we recommend looking at our Easy mode page and Talents section to learn how to play at max level. To get yourself prepared for the end-game content ahead, we strongly recommend this Battle for Azeroth Raiding Lexicon/Spreadsheet by Medivh. It is a gold trove of information that will help you when gearing up in Battle for Azeroth and more.


-Island Expeditions- Island expeditions was one of the new features I was looking forward to but Blizzard no longer makes games that are ready when they are ready but rather makes games ready when the deadline comes. Thus, many of the new features are completely stripped down from what was expected and it's literally just a small scenario you enter with two other players to continue to grind out your Azerite neck piece.
Some players even turn this into their profession by systematically "plundering" vendors in the game world and then selling the items on the auction house at a significant markup. The reason why this works (even for items which are on unlimited supply at vendors) is, that many players don't want to spend time traveling to specific vendors to get hold of a recipe or skill book. They would rather pay a slightly higher price at their local auction house. In some sense, they use the auction house as a "super market" or "convenience store". So it is completely reasonable and legitimate to be the supplier for this convenience store and make money out of it.
The guide should advance to the point where you are in the zone's progression. There are a few steps that can-not autocomplete and they should (hopefully) have comments to the effect of -- you need to manually check this step off. -- For some reason you have to click these steps off 2-3 times to work. (the first time will move the tom-tom arrow, the 2nd time unchecks it and the 3rd click advances the guide).
World of Warcraft: Battle for Azeroth is the seventh expansion pack for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Legion. It was announced at BlizzCon on November 3, 2017. In contrast to previous expansions, which went live at midnight in each time zone, Battle for Azeroth had a simultaneous release for all regions, corresponding to midnight Central European Summer Time on August 14, 2018.[1][2][3]

You should equip new quest rewards when their item level starts beating out your previous set of gear. If you are currently wearing Tier 21 gear, it is best to let the quest rewards significantly beat your existing item level before using them. While a Tier bonus is worth a fair chunk of damage, the stats will quickly fall behind. Azerite gear additionally is another 1-3% per bonus, on top of raw stats.
Another terrible one. I'd have initially thought the bloodlust was kinda useful since you won't have to waste money/effort on drums, it can't actually be used in instances so woo, a free BL in the open world that doesn't even buff your party members... and when both mail classes already have a BL, I mean, really, what's the point? The mount from the initial design could have at least been unique and possibly had a use, but this is very disappointing. The passive buffs outside don't appear to be anything spectacular or interesting either, though I suppose might be useful if you stumble upon them while doing world quests or whatever. I would recommend not crafting this one.
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