I made some route changes to the Horde levels 43-44 sections. I have swapped 44 Dustwallow Marsh with 44 Desolace (the entire sections). This allowed me to do Deadmire (at lvl 43 instead of 38) and then go stop at TB to turn in Deadmire + The Black Shield at the same time, then fly quickly to do the Desolace stuff. Doing 44 Desolace is now mandatory because I think its faster with the new routes. This will also make the level 53 grind much shorter. I think these were great changes.
This tutorial will ensure that the beginning of your journey will be a smooth one. It provides information that will help you find your way when you get lost, as well as tips that will offer guidance and advice as you march on towards greatness. It is not an exhaustive guide, however; it neither can nor wants to unveil every secret of Azeroth to you. That glorious task is left up to you as you explore the world yourself. Think of this guide as a touchstone for your early adventures: enough to get started, but too little to spoil any of the awesome surprises that await you in Azeroth.
The raid is made up of eight bosses that each have interesting and unique mechanics. Some bosses might put extra pressure on the DPS players to kill an add before it can heal the boss, while others might require players to move around the environment in a specific pattern or order, all the while still doing as much damage to the boss as possible or keeping the group alive through healing. While past raids often repeated mechanics or had one or two boring fights that didn’t ask much of the players, each encounter in Uldir feels unique and challenging. It’s been a long time since we had a raid where each fight was as much fun to do over and over again as the fights in Uldir.
The biggest gold maker in BfA for inscription is the Darkmoon Decks. In fact they are pretty much the only truly profitable recipe this expansion. Milling is a pain as you generate thousands of useless ultramarine pigments. You can use some of you crimson and ultramarine inks to craft Tome of the Quiet Mind to get rid of them. I have also found that the item level 300/310 off-hands that inscription can craft sell quite well.
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Nightborne (7.3.5) - "Isolated behind a protective barrier for 10,000 years, the elves of Suramar grew increasingly dependent upon the arcane magic of the Nightwell. To protect this font of power, the leaders of the Nightborne struck a bargain with the Burning Legion that plunged their kingdom into civil war. After fighting for freedom from their demonic masters, the Nightborne seek allies in the Horde to help them reclaim their place in the world."
YouTuber Oldbess recently uploaded a video about this cool method. Generally completing the scenario "Deaths of Chromie" will allow you to pick up the item "Time-Lost Wallet" in excess. You can get it from just killing the mobs or actually completing the scenario in full. By then end you will have dozens of time lost wallets. Each wallet awards 50g AND a rare chance at getting the ]bronze proto-whelp[/U] pet. In the video, this spot was VERY hard for to pull off as it requires a high item level. With an 809 item level I struggled all throughout the scenario and could not make this spot profitable for the time invested. The good news is, if you can get it done, the gold you make will be entirely liquidated – the rewards are 50g raw for each wallet turn in. I suggest you watch it on Oldbess's channel for full details.
This is cumulative, as you take into account each failed sale as a loss. In the event too many deposits accumulate, you must decide whether to continue selling the item inflated by too many sales or finding of another way to dispose of it. One final tip: when you find that an item fails to sell in one AH, selling it on the other may finally dispose of it and get you your earnings.
Well, I think, a “wall of of text” is not defined by the amount of characters. To create a wall of text you need two things: lots of characters, and lots of missing line breaks / paragraphs. I’m completely aware of that, and I’m always trying to section and format my texts in a manner that makes it usable for readers ;) I think the limit of 990 chars is not contributing to avoid walls of text. (It’s easy to build a a wall of text with only 500 chars, but I think you got what I mean…)
Hands. Down. The. Best. Whelping. Spot. Ever. There are soo many spawns, and too many whelpings. This spot is very close to becoming an infinite farm. You just cant run out of targets to hit in such a confined area. Each whelping has an 0.09 chance to drop a dark whelping – which may seem small until you realize you can easily down 40 whelps in a minute. And by the time you finish, they will respawn. The farm takes place at the ruins of Kargath in badlands and is usually empty. Noone seems to visit this spot, probably because its more hit-or-miss than direct gold. If luck finds you, you can walk away with a popular pet that's worth a pretty 14,000g
It's hard to step out of the shadow of Legion, which was utterly fantastic in almost every way, to enter an expansion where you get one item per boss in the last expansion because the rules have been changed to force more grinding, where you have to grind reputation in the old expansion that you probably skipped because rep grinds suck JUST to unlock allied races (who aren't fully unique races since they recycle old content such as animations), where questing has SOMEHOW become boring again and where your new abilities are given by items you'll swap out every level, meanwhile being only boring passive effects no one cares about.
These iconic locations will look a little different than what players see on the live servers. Hook Point and Mugambala on the Tournament Realm resemble marketplaces, full of vendors that will provide players with the specific gear required for MDI—the best gear from dungeons and raids, all set to item level 415—as well as pots, flasks, gems, and enchants. All a mythic dungeon-runner could desire, sold at the bargain price of zero Gold. This is to ensure that all players in the MDI race will have access to all the things they feel is the best fit for their character and for their team’s overall composition and strategy.
-Azerite Gear- This has been the worst experience for many players as it was advertised as offering the player many options for customizing their character but all players do is Google "Icy veins (Spec/Class) azerite ranks" and select the best one. This is expected and really only gives players the illusion of choice as they're always going to pick the best one. This could have been done far better by not offering necessarily just damage increases in traits but offering some of the Legion Legendary item effects in Azerite slots. You know, certain Azerite traits would be better for PvP, some for raiding, some for 5 mans, some for soloing old content, etc. The other problem with Azerite gear is that it's locked based on you grinding an endless amount of Azerite for your neck piece (basically the stuff that increases the level of your neck piece). So when you get an item that should be an upgrade, it really isn't because you don't have all the traits unlocked. This complaint about how horrible this system is could go on forever, but I'll just leave it at that, horrible.
Many players who already have higher level characters create alts that they level to a certain point and then stop. Often, these twinks are level 18-19, 28-29, 38-39, etc. for the purpose of going to battlegrounds at the top of their tiers and kicking butt. Since these twinked characters are owned by higher level players with lots of cash, they usually outfit them with the best gear available at their level. Thus, items that require level 17-19, level 27-29, or any other items around this level, with good stats or dps, often sell for much higher prices than they normally would. This is especially true on an older server, and also especially true of blue (rare) items. In general, "good stats" include Cloth "of the Eagle" (for mages, warlocks), Leather "of the Monkey" (for hunters and rogues), and Mail "of the Bear" (for warriors/paladins)as well as weapons with these suffixes that can be used by the right class.
Although the Battle Pet Trainer will only offer to teach you your race-specific companion, it is possible to add all of these pets to your collection. You can either find them in your faction’s auction house or you can create a character of the race whose pet you would like to learn. Using your new character, you can seek out any battle pet trainer in major cities. After you learn the pet, you can delete the character; the pet you learned will not be removed from your collection.
Through out the game, the quest log will be capped to 20 many times. The guide makes use of maximizing the total amount of quests you can accept at once. Because of this it is important to follow the guide exactly and only accept quests if the guide tells you to so you won't run into issues not being able to accept a quest. If you do accept a quest that is not listed in the guide, write it down because you may need to abandon it in order to keep following the guide if your quest log is full.
Step-by-step class guides are on the way! The 1-12 Mulgore Guide is the first guide to get all the individual class steps. At the top of the guide, simply select which class you are playing and the page will dynamically update all the steps in the guide for that class (both text and images). The rest of the guides will be slowly updated overtime to include all the class steps, but you can see how it's going to work with the 1-12 Mulgore. I want to thank crazyK and his Placeholderguild for helping me out with the individual class content. They are allowing me to get the 1-60 Alliance guide done while also getting all the class steps done at the same time, so everything can be ready for Classic launch (hopefully).
World of Warcraft: Battle for Azeroth for PC will increase the level cap to 120 as players set out to bolster the war effort for their faction. Instead of everyone leveling in the same zone, Horde players will venture to the troll-occupied island of Zandalar while the Alliance seeks to restore diplomatic ties with the naval superpowers of Kul Tiras. In Battle for Azeroth for PC, each continent has three zones that have dynamic level-scaling identical to Legion, so you can choose where to go at your leisure. Once you’ve reached level 120, the opposing faction’s zone becomes available to explore and conquer. You will level up in your faction’s zones, and access the zones of the other faction at 120 through world quests and emissaries. The scaling technology introduced in Legion has come back, and you can do the zones in any order in World of Warcraft: Battle for Azeroth for PC. The number of available bag slots in the player’s backpack, which has been fixed at 16 slots since the game’s release in 2004, will also receive an increase if an authenticator is attached to an account.
Swim Speed Potions (used especially at lvl 37 for Faldir's Cove in Arathi Highlands and lvl 57 in WPL). Try to get multiple stacks of these. I also recommend keeping a stack of these always in your bags. You will frequently pass rivers and lakes and can use these potions to pass them faster through out the guide. Please note that these potions do not stack with Druid's Aquatic Form and Glyph of Aquatic Form.
Although you usually don't want to buy items to sell from vendor, some items can be sold for much more than you pay for them from the vendor. There are a few reasons people will buy a vendor item for a higher cost at the AH. They vendor may be hard to get to, the recipe only sells in limited stock, or the buyer simply may not know where the item is from.
As a hero of the mighty Alliance, journey to the seafaring kingdom of Kul Tiras, home of Jaina Proudmoore. Untangle a web of betrayal and dark magic as you encounter power-hungry pirates, witches wielding death magic, mystical sea priests, and more. Explore the stony peaks of Tiragarde Sound, trek across Drustvar’s high plains and red forests, and navigate the intricate inland canals of Stormsong Valley as you convince this fractured kingdom to join your cause.
Sometimes that requires players to earn gear to give them greater powers that they haven’t yet unlocked. That sense of progression is at the center of what makes World of Warcraft great and so successful over the last 14 years. There should always be a balance between gaining gear and strength through lower-level content and taking on the hardest challenges the game has to offer. With Battle for Azeroth, Blizzard has missed the mark. Getting to elite status just requires grinding content that isn’t fun, instead of players demonstrating their skills.