Blizzard’s Patch 7.1 Survival Guide Video, New Illidan Quests, Blue Posts Including Outlaw Rogues
Blizzard has published their Patch 7.1 Survival Guide Video. Topics include the Return to Karazhan Dungeon, Trial of Valor Raid, Suramar Campaign, updated Nagrand Arena, and new Illidan Quests including The Hunt for Illidan Stormrage and Soul Prism of the Illidari.
New Illidan Quests
The end of the video quickly referenced some new Illidan quests. Some of the quests in the series will be:
The Hunt for Illidan Stormrage: Seek out Allari the Souleater at Illidari Stand in Azsuna.Allari the Souleater, an oracle of the Illidari, has been on the hunt for Illidan’s soul for quite some time. She now believes that she has discovered its location and requires your assistance in its recovery.
Find Allari at Illidari Stand in Azsuna and aid her in any way possible. If Sargeras truly plans to use Illidan’s body as a vessel for his own return then returning Illidan’s soul to his body is integral in preventing the dark titan from returning to our world!
Soul Prism of the Illidari: Claim 80 Lingering Soul Fragment from the final bosses of Legion dungeons. Higher difficulty dungeons provide a greater chance and quantity of Lingering Soul Fragment. Currently the Lingering Soul Fragment currency is marked as a cap of 80 (the amount needed for the quest) with a weekly cap of 10.Alas, I will not burden you with the location of the master’s soul just yet, <name>. First we must craft a soul prism powerful enough to hold the master’s boundless chaotic energies.
To do this I require lingering soul fragments from powerful beings found across this world. Bring me enough and I will craft a soul prism capable of holding the soul of the master – at least long enough to transfer into the naaru.
Players with high-enough Artifact Knowledge can progress through some quests currently on Illidan’s backstory, starting with An Unclear Path:
Havoc Demon Hunters
I know everyone is asking “when” but it can be hard to put timing to these things. As soon as I hear something, I will share it.
We want to make sure we have something of substance to share so we can have a more open discussion about where we are heading with Havoc moving forward – making sure we have these conversations first internally among the development team is something that needs to happen first, and does take some time.
I appreciate your patience in the mean time, and know that I’m reading along here.
Edit: Sorry for double post. Forum pls work with me.
Bit of an update here – we’re looking into potentially making some changes to a few of Havoc’s talents, to diversify your options a bit and make certain rows feel more like there’s a choice to be made.
No details to share just yet, and these changes won’t make it into Patch 7.1, but we’re working on it.
Thanks again for your patience here as it does take some time to make sure we go over all the feedback we receive – we’ve been having a few conversations based on the feedback in this thread and throughout the community, and I wanted to share our thoughts on Roll the Bones, as well as the state of Outlaw overall.
Roll the Bones is a spec-defining ability for Outlaw Rogues, and there’s a lot of depth to the gameplay of reacting to the various buffs that the Bones can provide, as they alter the flow and pace of combat. We’re happy with how it’s played out, and there are very few class mechanics that can rival the excitement of getting that elusive 6-buff at just the right time.
That said, we recognize that that playstyle might not sit well for everyone, which is why we created Slice and Dice as an alternative to opt-out of the Roll the Bones playstyle. Marked for Death and Death From Above take a little more effort to use effectively, and need to give enough of a benefit to reward that effort, but we’re going to take another look at Slice and Dice to make sure it’s living up to expectations. If it isn’t, we’ll look into making some improvements.
Separately from Roll the Bones, we do feel that Outlaw’s DPS has ended up a little lower than we’d like it to be, and are looking into some options to bring it up a bit. We don’t have an ETA just yet on when that might happen, but it’s on our to-do list.
This doesn’t affect the amount you can zoom in, only the amount you can zoom out. We did take situations like this into account, but we don’t believe players are necessarily reducing their maximum camera view distance for this (rather than just mouse-wheeling to zoom in).